Saturday 25 March 2017

ACW Game Friday

This was a good week, as I managed to get two games in! On Friday, John, Chris and I joined Julian at his place for an ACW game using Julian's figures and the Kalistra rules on a hex based table. Chris and I were the Union and John and Julian the Rebs. One Union force had about six units of cavalry and four infantry with on battery of guns so Chris took them, and I had six or seven infantry, two of which were elite Zoauves, plus a battery.

I faced John with two cavalry, two batteries of guns and about four or five units of infantry, whilst Julian confronted Chris with a force of six or seven infantry, including elite Texans in the centre, one battery and a loan cavalry unit.

The scenario was based on a real battle but I cant recall what it was - I thought Greensboro but I Googled that name and could not find an ACW battle called that or anything similar....

Some of the photos are again a bit crap but I have retained almost all of them as they follow the narrative of the game - so apologies for some of the poor quality shots - they are only taken on a Samsung J5 phone!

Below is a map showing roughly the deployment at the start of the gam. Green rectangles are hills and the blue lines are a river/stream.


Here is a view looking from the left hand side of the map towards the right hand side - didn't get the whole table but it gives an idea of the layout...my troops are in the bottom right, with Chris's in the top right and Julian's in the top left - John's are out of sight to the left of my position


The game commenced with both sides advancing to contact. The Rebs on their left wing (Julian) held back a bit but Chris (Union Right) powered forward with his large cavalry force. I occupied the woods on our left wing with my elite Zouaves and advanced with my regular infantry into the dead ground in front of the hills running along the centre of the table. John on the Confederate right opposite me cautiously advanced but hesitated to occupy the high ground for fear of the withering fire this would invite from my massed infantry and the supporting artillery battery.

My Zouaves on the Union left

My opposition - Confederate cavalry and guns on their right wing - note the figures had only recently been completed so the basing has not yet been done

My union battery positioned on the commanding heights in my rear

Chris's Union Cavalry brigade on our right wing

Chris's opposition - Julian's single unit of cavalry with a solid line of Southern infantry

The map below shows the initial movements by both sides

Union infantry advancing

The leading elements of the Union cavalry brigade advance and use their superior carbines to fire on the opposing Confederate troops, driving one unit off the table before being forced to retire by return fire from the Reb infantry

The left wing of the Reb army before the firing disrupted it somewhat

Another view of the leading Union cavalry

On the other flank, John's Rebels advance through the intervening woods

In the centre, Hoods Texans occupy the woods

The map below gives an idea of the position of the two forces after about three or four moves of the game
The Union cavalry on our right wing gallops forward

On our left wing, my Zouaves occupy the woods with the second unit in support


Above and below - the Union cavalry melee with the Confederate left flank


The Union cavalry has driven off another Reb unit but have become disrupted in the process (red marker)

On my flank, John had advanced with both his cavalry units to attack the Zouaves. He had the advantage of carbines but my guys had the protection of the woods AND they were elite. After a couple of rounds, one unit was wiped out and the other fled to the rear.

My regular infantry occupies the dead ground where the Rebs cant direct fire on them without advancing into the adjacent hex.

Above and below, Chris's cavalry makes a break through on the Reb left flank.


Chris's union infantry advance towards the Texans in the centre

John's Rebs opposite my position finally advanced onto the high ground

One of Johns Confederate batteries

The position of my Zouaves after they have driven off Johns cavalry and before they advanced to attack one of John's batteries and an adjacent infantry unit.

The Union commander of the left wing

The map below shows the initial combats and the approximate position of the two forces at the three quarters stage of the game

My union infantry advance on the Reb guns that have previously been rendered "disrupted" by combined artillery and small arms fire, meaning their defensive closing fire was reduced to a single dice!

Here, my union infantry have driven off two disrupted units of Johns Confederate infantry

The Confederate line that confronted Chris on our right wing - two of the three units shown are dusrupted

My union battery fires in support of the advance

Chris's union battery

The map below shows the position as the game came to a close - Melees all along the Union left wing were won by my infantry as they drove off two batteries and three units of Confederate infantry. In the centre, Hoods Texans still occupied the woods but on the other flank Chris's cavalry were turning Julian's flank and we decided the game was effectively over

The victorious union cavalry advancing in clear space around the flank and rear of Julian's line


The Commanders - above Robert E Lee

JEB Stuart

Longstreet I think

The others I don't know - including all the union leaders below - I just took pictures of them all because Julian wanted to see what they looked like - the answer was, Pretty Good!




Three of us enjoyed the game - John was little bit stressed out about his misunderstanding of one of the rules re artillery firing into woods, but never mind, all is fair in love and war!





6 comments:

  1. Looks like a fun game Keith. Shame I couldn't be there. That all seems so out of character for John...well maybe not.

    ReplyDelete
  2. LOL - yes, the "actor" was acting up a bit! He is getting to be a bit type cast....but yes, was a good game. Chris took some risks with his cav I would not have done - quelle surprise - but they paid off! That's why we gave him all the horsey boys :)

    ReplyDelete
    Replies
    1. How dare you Sah - I resemble that remark! But the South will rise again... Great pics Keith and a good battle report, just not a good battle... For me. Just to clarify a couple of points; I had THREE regiments of infantry not "4 or 5", and the two page rule set is perhaps not as well thought out as it might be, unless I win of course. The battle in question I think, is The Battle Of Gaines Mill, otherwise known as The First Battle of Cold Harbor or The Battle Of Chickahominy River, and was the third of the 'Seven Days Battles' and was fought in Hanover County, Virginia on June 22, 1862. the Rebs won it, sort of. Well the Yanks left and they saved Richmond. Always wondered why the opposing capitals were so close...I think Jules picked it because it was the first battle to use large numbers of cavalry, so he could show off his newly painted figures. And weren't they lovely? Shame you killed them all Keith. I'm still writing the bereavement letters to the families... but it's inspired me to get going on ma boys. Anyone know a good place to get paints, etc? Cheers. ;)

      Delete
    2. My God John(ny Reb) - have you figured out how to comment on my blog finally - redundant question obviously! If the South is going to rise again, you are going to need a lot of yeast to make it happen - its as flat as a pancake at the moment....So you are painting your troops are you - fantastic news - I expect to see then round about the same time as they prove the Loch Ness Monster exists or D Trump says something sensible ...as far as paint goes, most of mine is Resene test pots......

      Delete
  3. Sounds like a great and intense game, beautiful figures, love the command stands...

    ReplyDelete
  4. Thanks Phil - the pictures do not always do them justice - the lighting is very subdued at my friends house! Yes it was a good game - looking forward to the next one!

    ReplyDelete