Saturday, 15 August 2026

Last Friday Game for a While - The Rise of Moloch

 With Julian his lovely wife Jane off to Europe and then Canada in just under a week, we won't be back at his place until mid-October!! 

As our final outing, our host chose the boardgame Rise of Moloch. It has some very nice plastic figures that Julian has done a great job of painting.

We played two "Chapters" of the campaign, the first was a kind of "learning game". Andrew played the "Nemisis" character, who controls all the "baddies" and has a lot more options at his disposal. Julian, Chris and I were the "Gentlemen" even though Chris and I actually had female characters!

Here is what it says about the game via AI:

Chapter Two of Rise of Moloch continues the story of the Gentlemen of the Unicorn Club confronting the Nemesis and the cult's machinations, introducing new challenges, tactical gameplay, and opportunities for character upgrades.

Story Context

In Chapter Two, players continue their campaign to stop a sinister cult plotting to bring the demon-god Moloch into London. The narrative expands on the rivalry between the Gentlemen of the Unicorn Club and the Nemesis, the cult’s leader, as the city becomes increasingly dangerous 

This chapter, like others in the campaign, uses a modular board configured differently to represent new locations and obstacles, requiring fresh strategies

Not a lot of images because things do not change all that much in this type of game and there is a limit to how many images of basically the same thing anyone might want to see, but here is what I have.


The board tiles set up for Chapter 1


Two of the Baddies - Capt. Moran (I think) on the left and Irene Adler on the right


Good and Bad Minions - a London Bobby on the left and a Victorian zombie on the right!


This Distressed Damsel was also a good "minion"


Character card for my "gentleman"!


The cards for the two baddies featured in the earlier piccy


Emma Swanson figure


Chris's figure - don't know her name - I think she is some kind of benevolent spirit


Chris confronts a zombie minion


We had to move around the board, getting adjacent to the policemen, to get clues from them, which was achieved in exactly the same way as inflicting hits on baddies was.


Sherlock Holmes was absent from Game 1 but the figure on the right is Dr John Watson.

We won the first game (just) by gathering four clues. A break for lasagne and salad was followed by Chapter 2.


New figures and a new layout were introduced - the above is Ira Kodich, "a cult priestess and a powerful Nemesis Agent who specializes in occult rituals, summoning magic, and commanding specialized minions like Dismembered Zombies"


The goodies start all together in one small room in the middle of the board.


The man himself, S Holmes Esq, joined us - don't ask me why he is modelled lugging some weird creature around in a large trunk!


The mission was to stop the spirit or ghost or something of Dr Moriarty getting from one end of the board to the other. Holmes had a special weapon that could inflict damage and 5 hits were required. Chris and I could grab one of three "Magic Bullets", as per below:


So basically, when I got one, I was able to use my standard firearm with 4 dice, plus one dice for spending an ether token, to magically fire at Moriarty at the far end of the table, through intervening walls, rooms, and characters!  I rolled two hits but the circle with the arrow means reroll misses, so I did, and ended up with four hits, none of which the Evil One saved!


Which was just as well because Irene Adler was busy almost snuffing out Mr Holmes (she succeeded in dispatching his off-sider Dr Watson!)


It was a close-run thing - Chris got to roll three dice for his magic bullet but failed to hit anything. Holmes only just escaped the evil clutches of Fraulein Adler and managed to get off a shot with his magic firearm and extinguish Moriarty just before the Evil One would have exited the board and won the game for the Nemisis.

Not our usual fare and not what I would have chosen but it was certainly a good laugh and an easy couple of games to end the working week and wish Julian "Bon Voyage" for his trip.

Tuesday, 11 August 2026

Sunday Game - 25mm Crusaders

 This was a game put together by Barry, using his homebrew rules and entirely his collection of true 25mm figures. I think there were Christians on both sides - the Western crusaders taking on the Byzantines? 

Six of us played, Mark, Barry and yours truly as the Westerners and Rick, Julian and John the Easterners.

Relatively small command - 6-8 units per player - but the game kept us entertained for about 6 hours.

Lots (and lots) of images, so a bit of commitment - please!



I commanded the left flank of two mounted knights, two light horse, one unit of dismounted knights, one unit of dismounted men at arms and one long bow unit


Here they are from another angle


Mark commanded our right flank with the Knights Templar and Hospitallers.


The Byzantine centre, led by Julian


Byzantine right (opposing me) under Ricks command


The table from John and Marks end - Westerners on the left, t'others on the right.


With a cavalry heavy force, Rick commenced one of his famous flank attacks on my position.


John and Mark moved towards each other on the other flank


In the centre, Julians poor command and leadership skills saw a hesitant start (each unit must roll 6 or better on 2 D6 to activate - Julian proved very adept and rolling 2 3 or 4!)


Johns light (?) cavalry charges dismounted men at arms.


Ricks cavalry advance on my position


The slow-moving Byzantine centre


John puts in another cavalry charge



This time, they push the MAA back - I think, they then broke through onto the longbowmen, broke them too, contacted the fleeing MAA and wiped them out!


More of Johns cavalry in action.


Meanwhile, things were getting up close and personal on my flank (blue markers denote the action has been taken)


Barrys mounted knights clash with Byzantine heavy cavalry - green denotes disordered after one round of melee.


The Hospitallers are shaken (yellow marker) in combat with Johns Byzantines


The view of our flank from Ricks POV


Ricks flank march cavalry. Out of view to the right, I had a cheeky unit of mounted archers in the wooded area.


Julians Byzantine infantry plod slowly forwards in the center - is it lunchtime yet?


Close ups of Ricks cavalry



My knights put in a charge and destroyed one of the cataphract units!


But the other cataphracts then destroyed my dismounted knights AND longbowmen - mind the gap!


My favourite moment of the game - javelin armed light cavalry v Byzantine heavies - 5 dice to 7 - 4 5 or 6 to hit - and tah dah below....


Rick rolled one hit, lost by three, and the cataphracts were destroyed - oh dear, 'ow sad, never mind!


The victorious light cavalry daring two more Byzantine heavies to come and have a go if they think they are hard enough!


On the other flank, Mark had weathered the early storm of Byzantine charges and was now pushing them back


Having yelled "yah, boo, sux to be you!" at the Byzantine cataphracts, the light cavalry beat a hasty retreat - while in the top centre, the heavy knights charged into the Byzantines who had destroyed the foot knights and bowmen.


They turned to face - but to no avail - another excellent dice roll and a winning margin of 3 saw these heavies swept from the field too!


My leader (interestingly, my figure - painted as William Wallace about 15 years ago) we are not sure how he managed to end up in Barry's collection (the Minifigs Norman next to him is/was mine, too!)


Things start to unravel for the Byzantines on the other flank



Wait - has that Byzantine infantry moved slightly closer - or is it a figment of my imagination?!


My flank is starting to look a bit ragged


But the knights (upper right near the trees) have destroyed the Byzantines 


Marks Templars and co go over to the offensive.


My force is still holding the line - unfortunately the heavy knights were within range of Byzantine crossbowmen skulking in the woods and kept taking hits from them



Marks continues to push John back


Julian has finally got within range - and started pummelling Barry's infantry with arrows



Nearest the camera is the unit of mounted archers I had previously had sitting in the wood on Ricks flank - more of them anon.....


My knights in black were charged but destroyed the attacking cavalry, but picked up a yellow shaken marker in the process

 

Next turn, they were charged again by a fresh Byzantine unit and destroyed!


Unrecorded for posterity, the Byzantine crossbowmen, having killed off my other unit of knights, incautiously advanced out of the woods, whereupon they were charged and destroyed by the mounted archers!


The two units of cavalry are what remains of Ricks force - the light cavalry archers and men at arms by the wood, all that remains of my command!


In the centre, the larger, heavier Byzantine infantry units could still win the day for the Easterners....


But the battle on the other flank is almost over, with the Western forces in total control.


Barrys heavy knights line up for a charge on Byzantine heavy infantry.


Marks advance has pushed John right back to the Byzantine start line



My horse archers charged a large unit of Byzantine infantry, who passed their test to turn and face......


But the archers rolled another 3-difference victory, and the Byzantines were no more - oh, how we (well I, at least) laughed!


Rick trundles ponderously along our baseline with the intention of taking our centre in the rear, despite being ordered by his CinC to cut diagonally between the woods to support the Byzantine centre!


Barry's men confront Julians in the infantry battle for the centre of the field.


Barrys knights go in at the other end of the centre


Johns light cavalry only just surviving a failed attack on the Templars - because the run away faster than the heavy knights can pursue, they avoided being caught and destroyed!


The Knights v heavy infantry combat from the Byzantine POV


The Byzantine line nearest the camera looking a bit thinned out


The final nail in the coffin - Barrys knights destroyed one unit of heavy infantry and broke through onto the flank of a second - game over!

A vast number of lovely close-up images follow courtesy of John - I can't choose between them so have left them all here - I did incorporate a few into the foregoing narrative. 

Hope you enjoyed the report - it was a really fun game to play, only 6 to 8 units each, but it lasted basically from 10am to 4pm and everyone was involved in the action almost every turn - and, my side won, even if I lost most of my command in the process - the mounted javelin men and archers wiping out Byzantine heavies made it all worthwhile 😊😉😍