Saturday, 5 November 2016

So dawned the final day of our sojourn at Lake Tarawera. We all arose around seven to seven thirty and soon our resident chef was again preparing a cooked breakfast of bacon and eggs. We all got our kit packed away and loaded into the vehicles and then it was time for the final game, by tradition of long standing, this was to be a naval game.

The scene was set by the game master - an encounter between the Austrian and Italian navies in the Med, circa 1866. Naval wargaming is not really my thing but I have to say that the models are pretty stunning to look at.

The game was a pretty straight forward affair, with the two fleets converging on each other from opposite ends of the table. The Italians had the better fleet, more ironclads and many more rifled guns, but as it turned out, this did not make that much of a difference, as the best tactic was simply to ram the enemy ships - not a lot of finesse in that!

There followed a series of manoeuverings and rammings that resulted in the quick dispatch of several ships on each side. I was first to succumb, when I misjudged how quickly and sharply one of the small Austrian ships would be able to pirouette in front of me - one minute, it was on my starboard bow, the next it had spun around and was ramming me amidships form the port!

The Austrians had more ships left at the end of the encounter but apparently historically, they could afford to lose any ships less than the Italians, so if it had been real life, it would have been a very pyrrhic victory!


The Italian Fleet in line astern

One of the Italian ships

The Italians manoeuvre prior to engaging

The Austrian fleet with two large, but vulnerable, wooden warships to the rear

The two large old fashioned wooden warships of the Austrian fleet

The Italians begin to split into two separate squadrons

The squadron containing the four smaller vessels

My ship, the Re de Italia, rammed in the port amidships

A different view of the same event - her sister ship, Re De Portugal, is in the foreground, heading for another Austrian ship

The flotsam and jetsam that marked the watery grave of Re de Italia

The Re de Portugal rams an Austrian opponent in the port beam, whilst one of her colleagues avenges the loss of her sister ship


Next game turn and both the Austrian ships are reduced to floundering wrecks

Re de Portugal and another Italian vessel pass two Austrian ships - engaging in broadsides at close range as they pass

The Garibaldi and Kaiser tangle at VERY close range

Another Italian ship goes to the bottom. After three hours, only the Re de Portugal remained of the Italian fleet and she beat a hasty retreat, leaving the "victorious" Austrians remaining three ships amid the carnage of 12 sunken vessels!

And so ended our Tarawera "weekend" for 2016 . All that remained was to have our final group lunch together and decide what periods we will game next time and which group members would arrange the scenarios. Next year, I am not organizing anything, but I will be painting up troops for a proposed WW1 in East Africa game. Also on the cards (I think) are an ACW game, an ECW game and a Spanish Civil War game  - I did not think people would necessarily recognise SCW as an abbreviation!


_________________________________X__________________________________

FINIS



And so to Saturday afternoon, and Mujarak, Helmand Province, Afghanistan in 2009 - 130 years after the morning game.

Whilst the rest of the team retired to the house to prepare lunch and conduct a post operation review of the mornings game - well I don't really know what they did - I  spent about 45 minutes resetting the table and working out the forces for the afternoon game.

The rules this time were a variation on Two Fat Lardies "Chain of Command" - not, unfortunately, the long anticipated official upgrade called "Fighting Season", as these have not yet been released as far as I am aware. However, I had found a compromise set on an Australian club web site and they would do in the interim.

This is basically a skirmish level game with individually based figures representing one man and his weapon.

The scenario was again basically a replay of the morning game - this time a TV News Crew had got itself into a sticky situation in the town of Mujarak, and kit was up to a platoon of British infantry to rescue them before Terry Taliban turned up to spoil things.

The British force was quite small - the four Afghan players from the morning were in the afternoon playing the Brits - each commanding a section of 8 men armed as below

X 2 Light support weapons

X 2 Minimis

X 2 Rifles with Underslung Grenade Launcher.

X 2 Rifle 5.56mm
Specifications
 The fourth player had the Fire Support Group (FSG) comprising two Jackal 1 Patrol vehicles (specs below)

Armament
7.62 GPMG, 12.7mm Heavy Machine Gun or 40mm Grenade Machine Gun
Country users
United Kingdom
Designer Company
Supacat and Babcock Marine
Accessories
Bowman communication system
Armor
Blast and Ballistic protection
Weight
6,650 kg
Speed
130 km/h
Range
800 km

For the purposes of the game, we had one of each type of vehicle IE an HMG and a GMG arnmed vehicle.

In addition , the fourth player had a Snatch Landrover

The three Taliban commanders had a "group" of around 10-12 figures each, mostly armed with AK47 but also a few LMG's, RPG's etc. The main leader had an HMG and mortar crew as well, and they all also had one or two "technical" armed with HMG's.

Aerial view of Mujarak, 2009 - a slightly out of focus shot from a Predator surveillance drone!

Taliban fighters deploying in one of the two compounds - the one in the lower left of the first picture

The first British section enters Mujarak from the east, on fire group taking up position on a roof top to offer covering fire

Two Taliban technical appear on the road adjacent to the compound occupied by their colleagues, and engage the FSG on the hill at long range

The main Taliban commander and his contingent took up a position in the other compound, from where they engaged in a long range fire fight with the FSG, using a Soviet 12.7mm heavy machine gun


The Platoon Commander accompanying 1 Section deploys a fire group to engage another Taliban technical that arrived on the road to the east. This was hit by combined Minimi and GPMG fire plus grenades for the USG armed rifleman and its crew killed

1 section continues a cautious advance, moving from building to building along the east/west road into Mujarak.

3 Section moving into position from the south of Mujarak

One of 3 sections fire groups in dead ground next to the second compound

3 section secures the TV crew hiding in the small house next to the bridge over the Helmand

The remains of 2 Section clear the Taliban out of the mosque. This section suffered the most casualties on the British side, being caught in a field early in the advance and being engaged by a Taliban group occupying the mosque and the adjacent two story building.

3 Section begins to withdraw with the TV crew eastwards, towards the cover provided by 1 and 2 sections

A fourth Taliban technical arrives but too late to play a significant role

This group of Taliban engaged in a long range fire fight with the FSG but came off second best and were gradually whittled down by the combined GPMG and .50 cal MG fire

The last technical crossing the river to the south of the town

An FSG Jackal engaging the Taliban with the main .50 cal armament

3 Section and the TV crew make it to 1 Sections position and out of danger

Above and below - the post operation interview with the rescued journalist


All good fun - and everyone got to be on the winning side, as the British won both games!
This was the last of our all day gaming sessions - on Sunday we would have a morning game and then lunch, before departing for Auckland and a return to reality - boo!



On the Saturday, ( a week ago already ....SIGH!) it was my turn to provide a scenario for the group. On previous years, they have always enjoyed a Colonial game using my Old Glory Brits of late 19th century vintage - a mixture of Khaki uniforms and the red coat/blue trousers of a slightly earlier vintage, so last year on the final day, our host requested a reprise of this period.

I immediately had the idea to stage two games, a morning one based in the Afghanistan of the 1879 war and an afternoon game over basically the same terrain, but updated to 2009 and the "current" conflict in Afghanistan.

The main reason for doing this was that I have invested a lot of time and some money on building up some 20mm forces for the latter conflict, plus using the guides on Makatashi Tea House to create some Afghan compounds using cork floor tiles and I have rarely had an opportunity to get them on the table!

In the first game, the scenario was that during a peaceful interlude in the fighting, the wife and daughters of the local British commander - Colonel effington - Pratt - had gone off with a faithful Sikh retainer to do a bit of "Thomas Cook ing" around the local town of Mujarak. Unfortunately due to some contrived and unspecified event, their horses had bolted and they were stranded in a building within the village. Their servant had been dispatched to summon help and the ladies had hunkered down to await the rescue force.

The Afghan commanders were told that the British were moving in force towards Mujarak - the reason was unknown - perhaps they wanted to take control of the bridge over the River Helmand? Whatever the reason, it was the duty of all true believers and Pashtuns to rally for a strike against the blasphemous infidels!

There were three players on the British side commanding respectively 2 units of Indian Cavalry, a company of Royal Marine Light Infantry and two mountain guns; 2 companies of Ghurka and 2 companies of Sikh infantry, plus a machine gun  and 2 companies of Indian infantry and 2 companies of British infantry and another MG.

On the Afghan side were four players with assorted commands - a lack of painted cavalry restricted the Afghans to a single mounted unit but the distances to be covered meant this did not really matter too much. Each command had four units and some were larger than the standard British five elements, so the Afghans certainly had the advantage of numbers, although a couple of their units were only sword armed.....one unit even had a mountain gun purloined from the British - cheeky beggars!

Before the game commenced, I got he Brits to roll 1 D6 - on a 1 or 2, they would be able to choose which building the ladies were in, on a 3 or 4, the Afghans could choose and on 5 or 6 the umpire would choose a random building - they rolled a 5 and I then rolled a 6


As this indicated a building about 500mm from the table edge where one of the British commands had elected to arrive, I made a decision to relocate them to building 3, the mosque in the centre of the town. I did not reveal this decisi to the British  until after the conclusion of the game!

A view of Mujarak from the west, the British chose to enter from the north (right table edge as we look at it here

The "British" infantry command deploys down the road adjacent to buildings 5 and 6 (hence my decision to over rule the dice roll. In the background, the "Guides" cavalry are already scouting the town for the missing memsahibs.

The Afghans deploying from the south west , on the western side of the Helmand River

A general view of the Afghan advance form the South and south west of Mujarak - the Bengal Lancers can be seen in the top left of the picture

The British troops fan out to search the town

Bengal Lancers

The Afghan advance continues, on the western flank. The third British command deployed here, on the western side of the river and engaged this Afghan force in a fire fight. Eventually, the Afghan swordsmen emerged from the cover of the field and charged one unit of Ghurkas, but after a hard struggle they were repulsed. Their rifle fire however did cause one Sikh company into a forced withdrawal (ok it was a rout!)
The RMLI enter the Mosque - we were not so PC in 1879! Guides cavalry cover the road into town and to the right, the Bengal Lancers keep a wary eye on the advancing Afghans.

The solitary Afghan cavalry unit makes a bold (some might say suicidal) charge in column across the Helmand bridge to attack the second Indian mountain gun head on. As they came in, they received closing fire from the gun plus a company of Indian infantry deployed in the two story building adjacent to the bridge, and lost one base of their unit. In the ensuing melee, the Afghans initially held their own, but when a British company joined the melee for the second round of combat, they were defeated and pushed back across the bridge

Meanwhile, the bulk of the Afghan forces lined the far bank of the Helmand, whilst one bolder command crossed by the ford and spread out to the east, attempting to outflank the Bengal Lancers covering force

The ladies were located in the Mosque and one of the British companies moved up to exfiltrate them from harms way

A general view of the centre of the table midway through the game - the British are withdrawing with the rescued ladies whilst the Afghans begin to close on the town.From this point, the British aim was to disengage and retire with a little loss as possible - their primary aim had been achieved and they are not here to have a full on fight with the Afghans, who outnumbered them.

The Afghans to the west of the Helmand regroup to assault across the bridge as the defending British begin to retire


The Bengal Lancers withdraw, pursued by a horde of Afghans

The RMLI, due to their lack of horse, became the default rear guard for the British withdrawal, along with the mountain gun that had accompanied the lancers on the British right wing

The rest of the British force withdrew before the Afghan advance could contact them, but the British right wing looked in danger of being over whelmed. Three Afghan units, including the cavalry, charged the RMLI and gun crew. The crew fought back for one turn of melee, driving off the immediate attack, then spiked the gun and legged it.

The Afghans finally crossed the Helmand on the British left/centre, but the goose had flown and they had no one to fight

Final view of the game - gunners can be seen withdrawing behind the Marines. Despite the seemingly hopeless situation, the Marines fought off the last attack then were able to withdraw off the table edge in good order - full victory to the Brits!

"I say Sir, I do believe it is Mrs effington - Pratt and the Gels!"

The redoubtable memsahib and her four daughters - safe again!