Sunday 25 February 2024

My First Sunday Game of 2024 - 28mm Blitzkrieg 1940

 We finally managed to get some of our combined Blitzkrieg forces on the table - poor old Rick has been waiting three or four years to get his lovely French and British collections into action!

We used Andrew's homebrew rules, and I wrote up the scenario, which saw 4 German players attacking three Allied. The forces each player had were similar, but as befits the period, the Germans had an advantage in numbers, and a few "extras" - each German command had off table artillery available, whereas only the British player had this possibility on the Allied side (and as it happens, they had no opportunity to use it) and the Luftwaffe were programmed to appear three times throughout the game (three black face cards in the activation pack) versus only one red for the Allies. The Allies would gain a point for any German vehicle they destroyed, whilst the Germans could only score points for vehicles exiting the Allied edge of the table.



I sent Barry a map of the playing area and he kindly had it all set up ready for our arrival around 930am.

The battlefield



My force - surprise, surprise - I took all recon, multiple motorcycles plus a couple of Sdkfz 221/222 armored cars.


How Barry interpreted my map - he did a pretty good job, we all agreed! Barry on the left and Paul on the right.


How the two forces maneuvered in general terms. Barry was on the table in place from turn one, the Germans were guaranteed the first initiative, thereafter it was the usual random draw from a standard deck of cards, black for German, red for Allied. The two Allied reinforcements could not arrive until the third allied initiative card was drawn. The last 4 turns were also pre-determined, Allied - German - Allied - German.


Andrew's force of Pzkfw 38t and infantry in Sdkfz 251. 


The Brits got turn two and boldly advanced across the bridge towards the advancing Hun!


The British HQ - have you ever seen so many stiff upper lips in one place?!


Unfortunately for Barry, the British FOO was hit a number of times early on and forced to retire, and despite about four opportunities to rally one of his hit points off, he was unable to do so, and exited the battlefield around turn ten of the game, meaning the Allies had no ability to call on their already limited artillery support.


So far, the recon guys had not found any enemy!


In the centre, Paul dismounts his elite assault engineers/pioneers - they were the only elite unit on the table, because - he has them!


Two Vickers Light tanks are already burning merrily as the pioneers occupy the Church on their side of the bridge.



Andrew's force had meantime found a ford, not marked on the map (procedure, drive up to a section of the river and perform the usual +9 test - if you succeed, you have located a ford, if failed, that section is impassable - but you can try again in the next section, and so on)


The Germans had so far had most of the activations - 8 to 2 British or something like that, but now, on Allied turn three, the French arrived.



My Sdkfz 222 had just crossed the river into a sleepy French village, when a Somua and a huge char B hove into view!





On the other flank, a Somua supported by two Panhard armored cars arrived to confront Andrew and Mark.




Andrew's force prepares to cross the ford they discovered.


Dismounted motorcycle troops in the woods opposite Johns French.


Motorcycle troops and infantry on the other side of the road, also across the river from John's position.


With the Char B on the table, the 88mm was deployed!


In the centre, Paul prepares to assault the British, despite one of his Pioneer teams being forced to retire from the churchyard.


The 222 heroically advanced onto the bridge and took out a French infantry truck.



Johns mortar FOO was "man of the match", knocking out three armoured vehicles I think, and causing me to pull the 88 back out of site after a near miss!


Marks dismounted infantry in the left centre, supporting Paul's attack on the British held town.


Andrew on our left flank crosses the river.


Meanwhile, my recon troops are pinned down by the superior French forces opposite - motorcycles and armoured cars can't do much to dent a Somua and Char B!


The Allies got an air support card and targeted the centre Sdkfz 251, as they can hit the main target plus up to two others that are within 4"... they missed the target vehicle and the tank - but hit Andrews HQ vehicle - verdamnt!



38t v's Somua in close combat - it was inconclusive, but the Somua was forced back and shortly thereafter ....


.... brewed up - that is why you should not drink and drive. monsieur!



Two of my three Sdkfz 251 transports were now in flames, thanks to the FOO and mortar - the score was about 4 - 0 to the Allies at this stage.


As the German attack developed, it was obvious the right flank was our weak spot, so the Motorradschutzen withdrew and remounted their machines. The infantry pulled back too, as they were patently not going to be able to assault across a river defended by three platoons of French infantry supported by two tanks AND a mortar.


Motorradschutzen redeploying to support the developing breakthrough in the left centre of the German assault.



Where most of the head-to-head firefights occurred.


Marks infantry continues to move forward in the centre, flanking the British held village.


Andrew's infantry gets stuck into the Poilu's.




The hand-to-hand combat lasted several turns, as neither side could gain the ascendancy, Occasionally, the French would prevail and push a unit back, but they would be replaced by a fresh platoon, and the struggle continued.



As the German infantry held the enemy in place, and the armour depleted some of their opposite number, a significant gap became apparent in the Allied position - and the Wehrmacht headed towards it with alacrity.



Andrews Landsers go in against the French infantry again!




My HQ observing the developing situation.


The motorcycle company and the 88mm head towards the left flank.


John had also started to redeploy to support the Brits and /or Rick on their right flank, but my FOO called in an artillery barrage and the Char B was destroyed.


Paul's pioneers' assault across the bridge - despite having a +3 in close combat, courtesy of their flame throwers, they were driven back by the dogged British Tommies.


But to the left of the small town, the armour was rolling forward remorselessly.



Being elite, the pioneers regrouped, and went in again - and were repulsed again!



On the French left flank, an eerie quiet descends on the small town - Les Bosches sont partis!


In the centre, the Pioneeren go in, again!


Flammenwerfer vorwärts!



And this time, they roll a double 6 and prevail, driving the Brits back in disarray.


Map showing how the game reached its climax and ended.



With the road (and small town) cleared, the transport column starts to move forwards down the road, heading west, deeper into France.


A final assault by Mark's infantry on one of Ricks Panhard's came to naught ....


.... and the Allied left flank, all was quiet save the noise of burning German transport ....


.... but it did not matter, as a last-minute visit from the Luftwaffe had broken the morale of the two remaining British platoons, and to add insult to injury, Paul followed up with his infantry, pursuing the Tommies off the field. As Mark said (quoting Captain Mainwaring) "That's a typical shabby Nazi trick, you see the sort of people we're up against!"

In the end, the Germans won 7 - 5 as Andrew, Mark and Paul managed to get sufficient vehicles off the Allied table edge in the last 2-3 German turns. Everyone seemed to enjoy the game, even the Allied players commented that the scenario and special events gave a good flavour of what we all think the Blitzkrieg battles in France in 1940 were like.

Next time, we might try something based on Arras, and let the Allies have a few more tanks on the table (mind you, the Germans will have wall to wall 88mm guns!)

Hope that was not too long or too many images - close ups were supplied by my opponent John - he sent quite a few more but I could not put all of them in the report!

40 comments:

  1. Cracking looking game and a mighty fine read, I haven't done WW2 since I was a lad but always enjoy seeing them on the table.

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    1. Thanks Donnie, I had quite a long hiatus from WWII myself, but got back into it 20 years ago with FoW, and since then have added 20mm and now 28mm collections to my inventory! Lots of different rules ha very been used too!

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  2. What a great game, scenario and so much eye candy on the table! It ended up being quite a close result and things might have been different if the British FAO had managed to stay on the table. Good to see the kradschutzen moving away to reinforce success on another flank. Looking forward to something Arras based next time...

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    1. Cheers Steve, glad you enjoyed this one....it may be a bit of a wait till the next 28mm WWII....next up is likely to be Napoleonic, I believe. But do stay tuned!

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  3. Hi KIETH- That is a mighty big Games Table - and the Figures and Vehicles look terrific- a great epic Battle for sure. Best Wishes. KEV.

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    1. Thanks Kev....yes, we are very lucky our friend Barry has room for this table....I think it's about 6' x 18'

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  4. Wow - that is a big game, lovely to have that much real estate to play over and spend a day with good friends.

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    1. Yes it sure is, Norm. With Barry being 86, it can't last forever, unfortunately .....we need to make the most of it while we still can!

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  5. Great report and fantastic looking table Keith.

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  6. A cracking game and great to see the collection on the table

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    1. Cheers Scotty, it was nice to get some of my Blitzkrieg stuff into action.

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  7. A 28mm toy soldier spectacle to behold, Keith! I'd love to have the space to put a game on like this! Seems the rules gave a fun game and everyone enjoyed, what more could you ask for?

    Was also great seeing your blitzkrieg troops on the table.

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    1. Thanks Steve...we are lucky Barry has this space available for sure! Our group do now seem to have come around to appreciate Andrew's rules.

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  8. Wow wow wow. Fantastic game…and a feast for the eyes! Sadly I have actually seen more stiff upper lips in one place - there was a fly on the wall documentary about Botox clinics on the TV the other night.

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    1. Well, that is really your own fault JBM....why are you watching that sort of sh1t TV programme....you should be at the painting desk!

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  9. Now, THAT is a games room! The layout and figures are great and the game as well, down to the wire with a conclusion.

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    1. Thanks Ross! Yes, it's a great resource for our happy band of brothers!

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  10. Fantastic looking game sir!
    Thank you for a report.

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    1. Cheers Michal, and you are most welcome!

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  11. Keith, this is quite the spectacular looking table layout. The work on the French armor and buildings is amazing. I think it rivals some of Matt's Dungeon games but on a much larger scale. Am I surprised to see you take command of a recce motorcycle group? Hardly!

    Playing on a 6' x 12' table is a joy but I rarely use much of my full 12' anymore. 6' x '8' is much more commonly seen in action in my game room. Of course, I don't often have large groups over much anymore either.

    Great stuff and a victory for you!

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    1. Thanks Jon, I like to think that my motorcycle gang played their part, by tying up the French troops opposite me, who could have been better used elsewhere on the table! The French and British are all Rick's work and it is likely the buildings were mostly scratch built by our old mate Mark of 1866 fame.
      And yes, a win with newly painted figures on their first outing is always good!

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  12. Wow! Very impressive, Keith. That's a huge table with excellent terrain, figures, and vehicles.

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    1. Thanks Dean, it was great to get at least a portion of these collections out of their boxes, finally!

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  13. Great to see some early war action and Barry did a great job in laying out the table. That seemed like a good balanced scenario.

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    1. Thanks a lot Lawrence! Yes, the table looked great, and I think the different victory points worked well, even though it was a bit frustrating for we Germans, seeing Allied vehicles burning, but gaining no points! The Allies had a hard job but they did it pretty well, particularly Barry with the stalwart British infantry!

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  14. Great report Keith. I'm glad the rules are working out well, the more we use them.
    As I wasn't in the middle of the table, I missed the fact of Barry losing his artillery because the FOO had legged it - I had the German HQs being able to call for arty & had assumed British would be able to as well, or had you specified that to not be the case?

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    1. Thanks Andrew...might have been an "error" on my part, but yes, only the British had artillery and I said they needed the FOO, so when he decamped more or less as soon as the game started, that was the end of that!

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  15. The game really shows what 28mm WW2 should look like. You have a wonderful crew of players, excellent collection of various armies and a good scenario for 1940 France. Not that a 12 foot table and the scenery hurts at all.

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    1. Thanks Joe, yes, I am lucky to have fallen in with a good group of gamers 30+ years ago. Between us, we can cover most eras and conflicts, and having Barry's room and enormous table is fantastic!

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  16. of course you took the motorcycles... who could resist?

    Wow, big game. nice job on the scenario. Sounded like a fun time. 😁

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    1. Who could resist...not me, thats for sure, Stew!
      It all seemed to work pretty well on Sunday and I think all involved enjoyed the game.

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  17. Early WWII is such a different animal than the more mainstream later war games, particularly the armor. Always fun to see. Question for someone with more expertise than me (not my era): had the Germans figured out to use the 88 vs armor as early as 1940?

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    1. Thanks Ed and I agree, the smaller, less deadly tanks of the early war have a charm all of their own!
      From a comment and reply I made on another blog recently, I understand that the Germans experimented with the 88 FLAK gun in an anti tank role in the Spanish Civil War...and I have definitely read Rommels 7th Panzer Div (I think!) used them that way at Arras.

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  18. Marvellous stuff Keith…
    Good to see you getting your toys out on the table…

    All the best. Aly

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    1. Cheers Aly...it was a good days gaming IMHO!

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  19. I echo the comments from others regarding the look of the game and tabletop size.

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  20. What a magnificent looking game! So much wonderful early war kit (Char-Bs, wonderful). You can never have too many piccies and the close-ups were superb. It's great to have a mixture of overview of the whole and close-ups of specific action/troops. I especially loved those of the German outlaw motorcycle troop and of the Somua, spotted in the field, by some cows (as the grammatical test goes).
    Regards, James

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    1. Thanks James, I am glad you found the AAR and images to your liking! John does the "arty" close ups and I agree, the first one, looking down the column of motorcycles, is quite evocative - I even toyed with the idea of changing it to B&W to see the effect!

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