Last night after work
Chris, Nick, John and I went to our good friend Julian's to try out a new set
of ECW rules he has purchased -" For King and Country". These are from the same
team as the Medieval "To the Strongest" that have featured on this blog on a number
of occasions, and use the same basic features such as packs of playing cards
for activation etc rather than dice, and moving in squares that are marked on
the playing table, rather than measured distance.
I suppose because 17th century warfare had become a
bit more complicated than it was 300 years earlier, the rules were slightly
more involved, but fundamentally most of the protocols were pretty similar to
the medieval ones.
All the figures used were
mine, so we substituted some Covenanters for the Parliamentarians who actually
fought at the battle of Montgomery in Wales in 1644. John and I took the
Parliamentarian side and Nick and Chris the Royalists - Julian acted as
umpire/rule interpreter. John commanded the three units of infantry on our right,
opposing Chris with five units, whilst my four units of cavalry faced off
against Nicks five.
This is how the forces were
initially deployed:
Here is an account of the
actual battle:
The
combined army of around 2,800 foot, 1,400 horse and 300 dragoons brought
together the full strength of the Royalists in north Wales and the Marches. On
the approach of the Parliamentarians, Byron withdrew from his position before
the town. Leaving enough troops to guard the trenches and siege-works, Byron
deployed the bulk of his forces on a steep-sided hill crowned by ancient
earthworks north-west of the castle. The Parliamentarians drew up on flat
ground two miles north of the town, with the remains of Offa's Dyke and the
River Camladd to protect their flank and rear.
The two armies
remained in position overnight. On the following day, with no sign of an
engagement, the Parliamentarian commanders sent out nearly a third of their
cavalry to gather provisions for the garrison in the castle. Seeing
the enemy weakened, Byron took the opportunity to order a general attack, with
the object of seizing Salt Bridge over the River Camladd to cut off Meldrum's
escape.
Although
the ensuing battle is poorly documented, the initial assault seems to have
favoured the Royalists. Colonel Trevor's horse drove back the outnumbered
Parliamentarian cavalry and the Royalist foot gained ground. The Royalists
threatened to outflank the Parliamentarians and capture the bridge. However,
Major-General Lothian succeeded in rallying the Cheshire foot to check the
Royalist advance with concentrated musket fire, and the tide of the battle
turned dramatically against the Royalists. They may have been discouraged by
the unexpected Parliamentarian rally; it is also possible that the
Parliamentarian foraging party returned to tip the balance against them. The
Parliamentarians regrouped and counter-attacked. Myddelton's horse charged and
put the Royalist cavalry to flight; Brereton's infantry broke through the
Royalist foot. Colonel Mytton's forces sallied out of Montgomery Castle to
overwhelm the Royalists guarding the trenches. After an hour's fighting, the
battle ended with the rout of the Royalists. Around 500 were killed, with 1,500
taken prisoner. The Parliamentarians lost forty men, including Sir William
Fairfax, commander of the Yorkshire contingent.
Montgomery
was the biggest battle fought in Wales during the civil wars and a major
victory for Parliament. The Royalists were never again able to muster a field
army in north Wales and were forced onto the defensive, awaiting attack in
castles and garrisons weakened by the loss of men, arms and ammunition at
Montgomery. The loss of morale was also significant. Local gentry previously
loyal to the King began to shift their allegiance towards Parliament.
Unfortunately,
OUR battle ran almost in reverse to what actually happened! Nick and Chris
advanced and my cavalry quickly engaged Nick. We spent quite a long period of
the game in melee, in which I seemed to gain the upper hand, destroying one
unit and driving off another two. However, at that point it all started to go
wrong. Nicks remaining two cavalry units defeated my units opposing them,
whilst his gun took out one of the two pursuing units - I now had a single
shaken cavalry unit in the middle of nowhere. Nick turned his two units in to
support Chris, who had in the meantime advanced against John's three units of
infantry with his five. John did hold out on the hill for a lot longer than we
would have expected, but the end was never really in doubt. The missing
Parliamentarian cavalry also eventually returned to the field, but far too late to
make any difference to the outcome of the battle.
Below are the initial moves as the cavalry
advanced to confront each other
Unfortunately, the situation changed rapidly and this is how the game ended
Following are some pictures I took at various points throughout the game:
One of the Royalist units commanded by Chris - these are a combination of Front Rank (no longer in production) and Dixon figures
Front Rank dragoons pretending to be cavalry as I did not have enough figures for all the units we needed!
Front Rank Parliamentarian cavalry - these are in fact the very first unit I painted over 20 years ago!
A unit of Covenant Scots horse - Warlord plastic figures
Another one of Johns Covenant infantry units - musketeers are Renegade and the pike/command are Warlord
Warlord "Forlorn Hope" unit
The Scots Horse contemplate Nicks advancing line of Royalist cavalry
Our commanding general supervises the ordnance
Royalist and Parliamentarian cavalry clash
These guys are actually Haselrigg's lobsters but had changed allegiance for the evening and been downgraded to standard cavalry!
Nicks extra unit of cavalry comes to the fore as he crashes into my flank.
Meanwhile on the right side of our line, Johns men look down from their hill as the Royalist infantry advance
A unit of Royalist Greycoats - Front Rank figures painted 20+ years ago
Initial success - after a couple of rounds of melee, one of Nicks units breaks and flees, pursued by my chaps
When it was looking quite good - top left - two of my units pursue two of Nicks off the field - in the bottom right, my well ordered cavalry faces disordered Royalists
The cavalry pursuit. In these rules, Nicks guys were really already "dead" but the winners had to pursue. At the start of each turn, I had to activate then then try to pass the morale check to stop the pursuit. If I could not succeed before reaching the table edge, I would lose my troops as well as destroy Nicks.
The Royalist cavalry flank my one remaining unit, which is now disordered..
The Royalist infantry advance continues inexorably
Still pursuing hell for leather. I did manage to stop both these units but in the next turn, Nick destroyed one of them with his gun!
View from the rear of one of Chris's advancing infantry blocks
Battle is joined on the hill
The dragoons-as-cavalry reinforce infantry flanking Johns line
Final view from the other end - Johns three units surrounded by five Royalists and engaged from front and flank simultaneously!
Interesting post,I've just got for king and country, need to give it a go soon, Covenanters look good!
ReplyDeleteBest Iain
Thanks Iain - if you have played the "To the Strongest" rule set then a lot will be familiar, but cavalry charges are quite a bit more involved, and the way units loss is calculated is different too.
ReplyDelete