Sunday, 25 May 2025

Sunday Game - 28mm Back of Beyond

Six players and one umpire (Andrew) for the game today, which was set in central Asia somewhere and featured the Chinese and some variety of Muslim tribesmen (we called then Afghans, so the combined army was christened "Chafghan"!) versus a "Euro" army of White Russians, Brits and Bolsheviks - yeah, I know, but it is all made up anyway, so that's how the forces were arranged! Rules were Andrew's 20th century once again. So, without further ado......


Just for you Stew - view down the table from Barrys spiral staircase!


And from the other end - Euros on the left, Chafghan on the right.


Tribal cavalry advance


As do some infantry, with support from an FT17


The Euros right flank, commanded by yours truly.


Barry held the centre of the enemy side with a force of Chinese troops


First blood to a Chinese field gun


On the left flank, Nick led the White Russians - Rick was in the Centre with the Brits, keeping the two Russian forces from fighting each other!



The Chinese score a second success - vehicles don't last long in Andrew's rules!


Barry commanded the Chinese defending a series of compounds around the town. To his left, Chris moves forward.


The Bolsheviks advance towards the force commanded by Paul


This lady was concealed in the BUA held by the Chinese and was hoping some gallant European officer would rescue her - we didn't even try!


The junction between Ricks Brits (burning field gun) and Nicks White Russians


Tribal cavalry, beautifully painted by Andrew.


Semi regular Chafghan infantry of Chris's command.


I had lost my little FT17, but a gap had opened up between Paul and Chris, and as one of our victory point aims was to get units (but not vehicles) off the enemy table edge, my Bolshevik units headed in that direction. The single figure in pilots' attire is "Biggles" who had joined my command on an Even card.


Marching under the banner of proletarian brotherhood and liberty!


Chris charged his lance armed tribal cavalry into one of my infantry units


But the Slavs stood firm, and the cavalry were repulsed - URRAH!


The Red Army gunners had manhandled their guns onto the high ground and commenced firing on the enemy forces


Biggles goes in! He operated as a "unit" with a +3 - so a very potent addition to my force!


The two armoured cars assault a unit already carrying the max four hits, to drive them off the road.



At the other end of the battlefield, despite having lost most of his supports (vehicles and artillery) Ricks Brits looked well positioned to follow Nicks White Russians off the field and gain VP's


The Whites reach their goal!




The Brits are not far behind


Too late, the Chinese realise no one is going to be silly enough to assault their defensive position, and they start emerging towards the Whites and Brits - meanwhile, both Chris and Paul were concentrating on stopping my Bolsheviks


The lancers charge again, but again failed to gain the advantage over the stoic Red Army infantrymen


Supported by the guns on the hill, the Bolsheviks are fighting their way through the Chafghan units.


Here I made a critical tactical decision - but to be fair, I was unaware it was critical at the time - my command unit attacked Paul's cavalry, who were carrying three hit markers inflicted by my artillery


And Chris's lancers are still trying to get the better of my infantry 


Bloody Biggles might fight like a demon, but the fat bstrd moves at a snail's pace - two or three times, I rolled a double one or one and two when trying to get him to charge a Chafghan unit - the Bolshevik infantry had to do the hard work themselves - can't trust those Imperialist lackeys!


So, the cavalry is now on four hits, which would mean if they don't rally at the start of the next Chafghan turn, they will have to retire 3 x D6. I should have moved my command group away at this point but I didn't - I can't even remember the logic - it was to do with at exactly what point the cavalry might be forced to rally and I thought it made more sense to leave my unit there, as it was only carrying a single hit


What I didn't know until we fought another round, and the cavalry won, was that Paul had a secret mission to engage an enemy commander in combat and if he won, to capture said commander - and that was what bloody happened - GRRR! I have to admit to losing my cool at that point - obviously, IF I had known there was a risk of this happening, I would have avoided putting the commander into combat and even if forced into one round, I would have disengaged him and moved towards the table edge asap, when I had that opportunity!


I could still have rescued the commander by getting into combat with the cavalry and beating them - and Biggles with his +3 was within easy range 4 or 5 inches - and I rolled double 1 - AGAIN!

That was basically the end of the game - it had been set for 12 turns each, there were 5 cards remaining - and only the very last one was for the Euros - which we had guessed, as we had at least two runs of three turns in a row earlier in the game.

Being a points-based game with a set time limit, we lost - but I feel if we had just played on another few turns, we might well have still got all the Brits and most of the Bolsheviks off the table - so I wasn't too disheartened by the end result, although the capture of my command group did rankle for quite a while after it happened!

An era I do like playing because of the variety of troops involved and the rules, although a couple of the group are not too fussed on them, I also find to my liking, so all in all, a good day's gaming!

30 comments:

  1. Keith, your situation reminded me of "A Bridge too far " where the German General decided 'the paras must be after me!' Great looking game in a period not done much around here.

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    1. Haha....thanks Joe, and glad you liked the look of our game.

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  2. You had me at FT17 but the image of Biggles as a fat bastd will stay with me forever. Mucho chuckles.

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    1. Thanks JBM; yes, that useless git, if he hadn't been so tardy, I might well have got my units off the table!

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  3. Great looking game! I need to get more of my Back of Beyond stuff painted this year.

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    1. Thanks Bill....you always need to get BoB figure painted!

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  4. Great looking game and had to chuckle at your references to Biggles and his failure to engage

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    1. Thanks Neil...I DIDNT find it funny at the time, particularly when he failed to move 5 inches to almost certainly rescue my command group.....just as well it's only a game!

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  5. Great looking game Keith, table and miniatures are superb, good read too, very enjoyable.

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    1. Thanks Donnie, I am pleased you enjoyed my post!

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  6. Having a variety of troop types does make for an interesting game. Being happy even in defeat is a sign of a good game shared with friends. Game looks great!

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    1. Thanks Jon. I wasn't happy at all with the surprise capture of my leader...I had to apologize for my ungentlemanly behavior to Andrew afterwards! As I said to Mr Scott....it's only a game!

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  7. I feel the same if my baggage gets sacked in an Ancients game. It rankles just that little bit more if you lose. An enjoyable read Keith.

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    1. Haha, thanks Lawrence....it was the fact that I was unaware of the possibility of this happening that really ground my gears...I could easily have avoided having the command group in combat, if I had known one loss = capture!

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  8. Great looking game Keith and an unlucky loss. At least you had Biggles to blame!
    Surprise rules always rankle a bit. Just like the Allies felt when the Germans motored through the impassable terrain of the Ardennes. Unfair!!

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    1. LOL - yes, that about puts it in perspective, Ben! I liked this quote (paraphrased below) from a WW2 doco about Stalingrad that I watched on Netflix yesterday - "The Red Army out-Blitzkrieg-ed the German army"! - talk about a surprise rule!

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    2. The Wehrmacht should have trade marked that tactic 😂

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    3. They tried....but the Russians, like the Chinese, were not too concerned about trade marks or copyright lol 😆

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  9. A fun looking game Keith.

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  10. Looks like old Biggles needs to go on a diet and exercise regime;)! A great game and one of those periods, like the AVBCW, where you can have some many great and varied toys on the table:).

    BTW, I have a WAAF figure from the Partizan show going spare if you want, as a replacement for the less than mobile Biggles. If you want it, contact me via my Blog page and I'll try and send it over to you.

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    1. Hah, that sounds like a good plan Steve.
      Re the WAAF, very kind indeed - I will take you up on that offer, gladly - I always need another woman in uniform!

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  11. Lovely stuff Keith and I hadn’t seen this when I set up our RCW game at the weekend, I think I might run out some tribal cavalry against my British sometime ?

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    1. Cheers Matt....yes, almost anything goes....it's verging on Imaginations at some times, but it's easy to justify in terms of "Setting the East Ablaze" type actions!

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  12. An excellent looking and sounding game Keith…
    And as to the mix of troops…
    “ What happens in Back of Beyond…Stays in Back of Beyond “ 😁

    All the best. Aly

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    1. Haha....one of the many attractions of this period, Aly 😀

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