John and I led a larger, lighter Arab army against Julians "Spaniards" (they are actually Normans, but close enough for us!) All the figures are from Julians collection.
We had more army points but many light units that only take one hit to be destroyed (and lose a coin)
I took the right wing with the cavalry, and John had the infantry in the centre and left. He had one single heavy cavalry unit too.
The battle ebbed to and fro and at the three quarters point, I thought we had it in the bag - we had around 14 coins left and Julian was down to 8 - but Julians incredible card drawing (every second card seemed to be an 8, a hit if attacking and a save if defending!) saw him survive and gradually whittle down our lead. On our last turn, I failed to activate any of my cavalry, despite being in a perfect position to wipe out the remaining Spaniards on my wing, and when it was Julians turn, he managed to kill off two more infantry units, to reduce our coin pile to zero - he still had two coins remaining!
Here are some pictures of the action - not a huge number, because there was not a lot of movement really, so no point in taking a multitude of pictures that all look very similar!
Initial set up with the Muslim army at the bottom - the disparity in numbers is very obvious in this shot!
Some of the Arab forces
The Spanish commander
My cavalry command - 4 light horse archers and 6 cataphract type heavy cavalry
Arab infantry with the Spaniards opposite
An imposing view of the Muslim cavalry
Looking over the field from the Spanish commandeers position
Light horse archers confronting the flower of Spanish chivalry - they were quickly driven back into the woods to their rear!
On the other flank, the Spanish mounted warriors attempted to turn John's flank
The mounted warriors clash on our right wing - despite having a numerical advantage, the terrain made it hard for me to bring all my units to bare - plus, I often failed to activate some of them.
Getting towards the end of the game, one of Johns units, disordered from having received a hit earlier, has just destroyed a Spanish unit in melee.
Here, my heavy cavalry with officer attached has finally destroyed the Spanish unit they have been engaged with for most of the game - the Spanish general survived and joined an adjacent unit - if he had died, that would have removed another two coins from Julians pile.....
Johns' archers finally managed to get some hits on the Spanish line and another enemy unit was destroyed!
Muslim cavalry everywhere! I had both the remaining Spanish units shaken and had formed heavy cavalry on their flanks - BUT Julian managed to evade back with both of them, and I could not land a killer blow!
This is the turn when I turned an ace then a two then another ace for activation - perfectly positioned to finish off the Spaniards and I couldn't activate anything to get the job done!
And at the other end of the field, Julian managed to kill off a couple more units of our light infantry, and get us down to zero coins, while he retained two for a famous victory.
A great game - we played from around 6pm to 11pm with an hour or so in the middle for dinner. The ending was slightly frustrating, but we had to laugh when Julian was turning so many eights - he honestly should have lost units on multiple occasions but just kept managing to turn the right cards. Meanwhile, I outnumbered his cavalry 3:1 but could not get half of my units involved and the half I did get into action, got one or two activations per turn rather than four or five which can be possible with these rules.
ACW with Marks home brew rules at Barrys place tomorrow, so another report to follow on that game - but I might leave it till Monday, to let people read and comment on this post first!
PS
A few close up images of Julian's collection, courtesy of John.....
Good looking game Keith, a lot of lovely miniatures on show there, luck seemed to desert you with the cards though.
ReplyDeleteThanks Donnie, I did seem to struggle with the cards, though!
DeleteGreat looking game, and an impressive collection of figures your buddy has!
ReplyDeleteThanks Dean, yes, they are lovely armies, for sure!
DeleteThese are two, fine looking armies, Keith, and I love the close-up snapshots. On the drawing of an Ace early and often, there are house rules to amend just this situation. I am a little surprised that you note not much movement on the table. Usually, TtS! games are dynamic with a lot going on, all over the place. I would have enjoyed having a seat at that table and especially facing off against you and your poor card drawing!
ReplyDeleteThanks Jon, they are very nice armies, aren't they?
DeleteI don't think we have ever had a game with so many failures to activate, so probably have not considered the need for a houes rule to overcome it....just remove the aces would be one simple solution!
The lack of movement was probably more about our cautious tactics than anything else!
Great looking game and marvellous looking troops. It seems that there is a wargaming pantheon of Card Gods as well as Dice Gods. Better luck for your next game Keith.
ReplyDeleteThanks Richard, yes, I must have done something to annoy the card Gods on Friday!
DeleteLovely looking armies, haven't played To the Strongest! For a while, enjoyable set, bit too abstracted for me but I still like playing it, I'd probably need another tournament to get me going again!
ReplyDeleteBest Iain
Thanks Iain! I know what you mean about the abstraction but they are nice simple rules that it is pretty easy to understand and remember without constant reference to the rule book....although that does not stop one of our group requesting "the main rules" on a regular basis! 😉
DeleteGreat looking battle with one of my favourite medieval period!
ReplyDeleteBest regards
Thank you Michal!
DeleteCool looking game and photos.
ReplyDeleteThanks a lot, Ray!
DeleteThey are beautiful armies and must be a pleasure to game with. Still trying to get my group to agree to a game of TtS, but DBMM is still our go-to set.
ReplyDeleteThey are very nice figures Lawrence! Never played any DBM or its derivatives so don't know how TtS would compare....they are good rules for a quick, simple game where you get a result ie one side loses when it has no "morale" coins left!
DeleteLovely looking toys and a grand sounding game … even if the Cards and gods were against you…
ReplyDeleteAll the best. Aly
Thanks Aly, it was a good laugh!
DeleteUnlucky with your cards Keith but must of been a fun game to play.... at least for Julian 😂
ReplyDeleteIt was good fun Ben....occasionally frustrating for me but not so much that I lost my sense of humour!
DeleteGreat looking armies, reminds me I haven't played Too the Strongest in years
ReplyDeleteSomething to remember for an upcoming club night, maybe, Scotty?
DeleteA fine looking game for sure there Keith, with plenty of superbly painted miniatures, or so it seems to me:). Shame the cards didn't go your way, which is one of the downsides to these rules for me, but they remain very popular though, so what do I know!
ReplyDeleteThanks Steve and definitely agree re the quality of the figures 👍
DeleteIn a strange way, I feel less "personal responsibility " for the cards I turn over, compared with dice rolling...the card is there, it is in a particular order in the pack, and at some point, I will turn it over. As to the randomness of the outcome, I don't think it's any better or worse than rolling a ten sided dice really (which we have discussed doing, occasionally)