It was four of us a Julians last night for a game of "Iron Cross" from Great Escape Games, using Julian and my 20mm WWII collections. These were put together quickly and cheaply (in my case!) a few years ago, to play "Nuts" and then "Chain of Command" - a few packs pf plastic 20mm infantry from Valiant and PSC, plus vehicles from Amourfast and a couple of others. Most of Julians are the very nice AB Miniatures.
Julian had set up a table with a road crossing and farm buildings, set amongst rolling hills and small woods and he let me decide what the forces should be and who would attack or defend, so I chose three Brits to two Germans (as we had been expecting Rick to join us as a fifth player). In the event, Chris and I attacked with the Brits while Julian and John defended - we had approx 3:2 advantage and we imagined this was 1945 somewhere inside Germany.
Here is a brief summary of how it played out.
General view of most of the table - Brits were attacking from the bottom right table edge.
I had the bulk of the British armour, at Chris' insistence - two Fireflies and two Achilles SP AT guns - all 17lb ers! The infantry was split between us 50/50 more or less.
Chris had the right flank with a couple of Challenger medium tanks - nice looking vehicles but a bit under gunned (as was common for Allied tanks, of course)
Julian and John each had one of these Big Cats, plus a Stug (John) and a Flak 36 88mm gun (Julian) plus they each had a PAK ( 75mm I think) and infantry who had a few man-portable AT weapons!
German infantry holding the main objective.
Johns command on the German right, opposite me.
The British advance kicks off!
Nice looking Zvezda 88mm gun .....I wonder where Julian got that??
Yes - I had quickly got this painted and based the previous evening - and brought it along for my opponents to use it against me - not such a clever idea!
Red markers show units that have used a command token, not casualties!
My troops advance cautiously through the Deutsche Wald!
On the other flank, Chris gets stuck in with the bayonet, driving back Julians two German sections.
At this ;point, Julian had expended all his order tokens and we still had a few left (John had lots too!), so I thought I was safe to drive from cover with my Firefly and take a shot down the road at the 88.....BUT....we were playing this game with three "special event/attribute" cards each (for the first time as far as I can recall) and Julian played one which allowed him to have an extra free action that he did not have to pass a test for, if he had expended all his order tokens.....
"Feuer!"
"BANG!!" buggeration, scratch one Firefly! Adjacent units within 6" also took one "casualty" marker each (the little teardrop next to the Bren gunner)
Revenge was not too far off though. Earlier, one of my Achilles had engaged Julians Panther but came off second best, so I put down smoke with a mortar to prevent the Panther finishing it off. At the start of a new turn, the smoke cleared, the Panther activated to fire, and I rolled to interrupt, needing 5 or 6 on a D6 - and succeeded! The 17lb fired first and scored a direct hit, with a 50/50 chance the German vehicle was brewed up.....
....... and it was - hurrah
But almost immediately, Johns Panther replayed the complement to my second Firefly - bloody hell!
Meanwhile, Chris continued to drive back Julians infantry in the woods.
My second Achilles advanced to the edge of the wood, catching Johns Panther with a flanking shot, but the round bounced off the tough German tank, only causing a couple of hits. A second shot was taken, and this time, the gunners aim was spot on, sending the 17lb AT round right into the weak spot on the turret ring....
BOOOOMMMMM!!
Chris brought his two Cromwell's into the woods to support his infantry, wiping out one of Julians two sections there.
But on both flanks, the German defenders still had potent anti-tank weapons available.
Which John proceeded to demonstrate when a Panzerschrek armed Landser knocked out my Achilles in the woods!
At this point, with the game in the balance, we had to call a halt, as Chris needed to leave, and it was past 10pm. We all agreed it had been a great little game although the tanks do seem quite vulnerable! Chris managed to preserve both of his, but I lost 3 out of 4 and both the Panthers were also smoking hulks! Chris and Julian were the only ones to engage in infantry combat and Chris had won that decisively - Julian lost one section and the second was about to go too.
A few final shots of the toys before we tidied up.
AB Germans by Julian
Valiant "heroic" 20mm (ie they are VERY big for 20mm but not really 25mm!) Brits from my collection
Next up, as requested by my Aussie mate Kev, will be a quick 20mm WWII parade!
Thanks for dropping by and reading this post, and I look forward to your observations!
An interesting game with the supporting tanks getting knocked out in rapid succession.
ReplyDeleteThanks Peter - I think this is quite reflective of what happened late in the war IF the Germans managed to cobble together some decent armour to resist......of course, as I remarked to Chris, we should have been able to roll a D10 and on anything but a one, summon up rocket firing Typhoons to assist us!
DeleteThere is a lot of wrecked armor left on the field. Your 88 looks fab. Sporting of you to allow Julian to punch holes in your armor with it.
ReplyDeleteThanks Jon and yes, I thought I might have been a tad TOO sporting, to be honest! Nice to see it in use though and it did not suffer the usual fate of newly painted "troops" - it fired once in the game and knocked out a Firefly!
DeleteReally great looking game sir!
ReplyDeleteHappy you thought so Michal...it was a great way to end the working week!_
DeleteLovely game there and certainly looked like you all had fun:). At this scale of action seeing the armour brew up quickly feels right, but sometimes you want them to hang around a bit more to allow the infantry to really get stuck in. Fair play on letting your 88 debut against you, but it didn't have that newly painted unit curse;).
ReplyDeleteCheers Steve! Yes, we were lucky in one respect that my Achilles' were able to take out a Panther each....we could easily have had no armour left and two Panthers still on the loose.....
DeleteA great looking game
ReplyDeleteThanks Scotty, it was god fun.
DeleteGreat game!
ReplyDeleteThanks Mark, it was good fun!
DeleteAlways a shame when things have to be wrapped up early for folks to get home etc, however it looked like a smashing game. If you’d been German and fielded your new 88 it would of course have been destroyed within the first few turns - if the curse of the new unit were to hold true.
ReplyDeleteThanks JBM....it was slightly unfortunate we wasted an hour at the start of the evening waiting to see if Rick was coming ( he is notorious for arriving late!). Then, our Uber Eats dinner arrived, so we had that and used up anther thirty or forty minutes eating and chatting with Julian's wife...so the game didn't really get going till around seven! It was a very enjoyable evening , nonetheless!
DeleteHi Kieth-Thanks for posting your WW2 Battle- great photos of the excellent figures and armor- superbly painted 20mm miniatures...interesting to see the Firefly Tanks and Cromwells -and the German Tanks in camo look terrific- way better than what I've done - very impressed. You did a splendid job on the German 88mm set. Look forward to seeing your next WW2 Posting. Regards.KEV.
ReplyDeleteYou are most welcome Kev! The German tanks are from Julian's collection and are pre painted ones he picked up for about $20 each via a defunct "magazine and model" combination that used to be available.
DeleteI've had a lot of fun getting to know your game. Amazing!
ReplyDeleteThanks Valentine....a bit of a change from the Great Northern War.....I am gale you enjoyed it!
DeleteA great looking game Keith.
ReplyDeleteCheers Ray...for WWII, the rules are pleasingly simple!
DeleteA fun game for a Friday evening. Nice to see your 88mm gun in action. There is something quite galling about lending your newly painted figures to an opponent only to see them take out your troops.
ReplyDeleteIt was that, Lawrence...and I didn't mind Julian using my own gun against me....TOO much!
DeleteI like these rules and think they need the larger scale as units end up dragging game markers around with them, but they seem less intrusive with the 20mm.
ReplyDeleteThanks Norm, we could probably come up with something more aesthetically pleasing to keep track if actions taken, but the tiddlywinks work fine!
DeleteYep, I use tiddlywinks on mine …. Looks okay on my 20mm, much less so on my 12mm.
ReplyDeleteYes, I can imagine Norm!
DeleteLate War games are typically my fav cos of all the funner toys one can plop down on the table and this game did not dissappoint in that respect!
ReplyDeleteFun game with a LOT of armour brewed up. I feel both sides would probably have withdrawn after their armoured support was left burning on the field of battle though...
Thanks Dai - you may be right although the Brits had the advantage in infantry and Chris was already dominating Julian on the other flank....
Delete