After our trial run of these rules with Ricks 28mm SCW collection a few weeks ago, Barry put on an early WWII game pitting the Wehrmacht against the French in 1940. This was a bit more of a "trial" (in both meanings of the word!) game than the SCW, which was really a demo to see if other members of the group liked the concepts or not. We had quite a lot of discussion around different facets of the rule mechanisms this time and it felt a bit like additional complexity was creeping in, but after a rather fraught period around turns 2 and 3, we more or less got back to playing the game!
Barry set up the terrain then allowed the French to choose which side of the table they would defend and then set up first. Once the French had made their plan and deployed their forces, Barry covered that half of the table with cloths, so when we Germans came in to make a plan, we could not see their dispositions. The aim for the German forces was to have control of at least two of the three roads exiting the French side of the table. As two roads were very close together (see this end of the table above) our plan was to concentrate most of our forces to attack that area of the French line, and more or less ignore the third road - the French, of course, could not ignore one of the roads, so we banked on them being thinly spread to potentially cover all three....
The above shows initial deployments and then (in very general terms) the subsequent movement of both forces. The very strong Panzer contingent was in the bottom right opposite the two roads we aimed to control, whilst the other two forces were infantry and artillery only. The French had infantry and concealed guns around the buildings in the bottom left with their tanks, as was their wont, spread along the entire front in "penny packets"
The "heavy" infantry force with two battalions of infantry and supporting HMG. Mortars and artillery
The "light" infantry force with only one battalion plus supports.
The Panzer force, mainly PzKfw 38(t) but with a few PzKfw III and IV, plus Stugs and SdKfz 222 recon.
Penny Packets of French armour
As the German advance got underway, the French successfully requested air support from their trans channel allies and two RAF fighter bombers appeared - they targeted the sole 88mm gun on the table, which was not deployed, but fortunately the pilots aim was off!
The "light" force deploys to refuse the German right flank as French forces scramble to react to the unexpected German deployment.
The Germans attack with a left hook, Panzers and the "heavy" infantry unit in unison against an isolated French defence lacking any armoured support.
Atypically, the French command and control in this phase of the battle proved to be superior (they had three initiative cards drawn in a row!) and the French armour managed to get into position to contest the two roads with the more numerous but less well armed and armoured German vehicles.
A solid wall of French tanks now occupied the BUA that was the main focus of the German assault!
On the German right flank, French armoured cars assaulted an infantry company holding a wooded area.
The infantry attached to the Panzer units advanced aggressively towards the French positions.
And the Luftwaffe finally turned up to provide some aerial support!
Mass infantry assaults go in against the Poilus.
As the Panzers gradually whittle down the defending French armour
Even my opponent told me to take an image of this - firing at a disadvantage and required to roll 3 D6 and count the lower two scores - I got this result! Double 6 = double hit, and a French tank was destroyed by German howitzer fire!
The German tank force attack was not without loss, as you can see above.
But the French had the worst of things, as evidenced in the images above and below.
The Panzers grind forward remorselessly as the left hook maneuver develops as planned.
As the depleted first wave of Wehrmacht Landsers pull back a fresh battalion continues the assault on the wavering French defenders.
With almost all their armour aflame, several AT guns silenced and two companies of infantry driven back, the French defence was on the ropes when we called the game around 1530 after 21 rounds of initiative - 11 to the French and 10 for the Germans
The French force above had spent most of the game redeploying from the extreme French left (where they had no enemy to fight) and thus were effectively nullified by the German strategy of concentration at the opposite end of the battlefield.
A couple of final views of the pivotal area of the battle, with German forces in the ascendancy and the French conceding the field.
Well, that was a good win for we Germans (Nick - Panzers, Andrew - Light Inf and me - Heavy Inf) and a hard day at the office for the two Johns and Mark controlling the French defence. Despite the unfortunate (for us) run of French activations early on, allowing them to get their armour back into the game, our plan worked well in the end. The Luftwaffe were conspicuous by their absence - they turned up once in the whole game, versus three successful raids by the RAF, but this was not critical in the end, and the Blitzkrieg can continue to roll down the French highways towards the Atlantic coast! Andrew and Barry will be having a look at some of the questions and points raised by players during the game and we intend to do another game in a fortnight.
Thanks for your visit and I will be back to the Great Northern War in my next post.
Interesting game and a victory to boot
ReplyDeleteThanks Scotty "interesting" is a good description!
DeleteLooked a fab game Keith. Throwing 3 6's when you desperately need them doesn't happen very often either!
ReplyDeleteCheers Ray - the three sixes may have been a highlight for me! Nice to see our tactics work though, even though the French did get most of their AFV's involved earlier than we might have hoped for!
DeleteAbout as uncommon as throwing two 9s (on D10s) when you need 9+. Right Ray?
DeleteNice array of early war armour there old fruit, but I’m going to have to tick you off about the RAF planes. I think you need to invest in some fairy battles
ReplyDeleteLol...thanks JBM...we know all about the Hurricanes.....didn't have bombs till the desert....but they were all Barry had. Personally as a German player, I would have happily foregone any RAF involvement at all!
DeleteThat is a massive 15mm WW2 Battle- amazing what can be deployed in 15mm. How is your 28mm WW2 Project going Kieth? Cheers. KEV.
ReplyDeleteThanks Kev, that is definitely one of the advantages of 15mm. I have a self imposed rule that I have to finish off the last of my Great Northern War Russians before I start on the WWII stuff, so nothing much has happened with the latter yet!
DeleteGreat looking game, Keith, accompanied by an enjoyable narrative. How did these rules work in both SCW and WWII settings? I have friend who says that “SCW is not WWII Lite!”
ReplyDeleteYour friend is a wise man, Jon! The greater number and variety of armoured vehicles caused some issues with the rules but I think we overcame them!
DeleteShh. You'll give him an even bigger head.
DeleteAs a concept, the rules are designed to simply model early/mid 20th century combat so there is some "abstraction" to provide a fast game.
DeleteTriple 6 ……. Do the lottery this week🙂
ReplyDeleteThe big battle effect looked great with enough space for the armour to breathe.
Will the rules survive to another WWII game?
Thanks Nrm an yes, the rules will be in action again in a fortnight for a later war game!
DeleteMy current planning is for another interwar, possibly with ficticious forces (to avoid rivet counting!)
DeleteI will check with Barry to see how much Polish stuff he has!
Good progress is being made on rules improvements/adjustments, in my head anyway:)
DeleteGreat looking game!
ReplyDeleteThanks Michal!
DeleteA fine looking game for sure and plenty of space to play in. Shame about it being a 'trial', which is one reason I think I and my friends go for commercial rulesets (with agreed house tweaks) rather than self-written ones. It saves a lot of friction in my experience, so we can all concentrate on the game at hand.
ReplyDeleteThe rules worked fine in SCW but this time people started worrying about different Armour v gun type etc eg a PzKfw III is a medium tank but only has a light gun in this period....so is it plus 1 or plus 2....we could have two stats but that's starting to add the complexity we want to avoid! Sure we will work our way through it though!
DeleteInteresting and beautiful game, Keith! And historical! We also sometimes practice covering a previously deployed army with a tablecloth, calling it thick fog.
ReplyDeleteThanks a lot Valentine...the hidden deployment is something we do occasionally...it worked well for this game!
DeleteThat looked like good plan that came together Keith, with a nicely coordinated attack. The aerial support seemed very ineffective for both sides; was that mainly just bad dice rolls?
ReplyDeleteThanks Lawrence, a pretty simple tactical problem when the aim is to capture at least two of three roads, and two of them are right next to each other!
DeleteYes we had to roll to bring on air support...the usual 9 on 2 D6. The Allies did ok, they missed the 88 but both later attacks hit some of Nick's armour
Looked like fun. You guys basically play testing these rules?
ReplyDeleteHi Stew it was fun from turn 4 or 5 onwards!
DeleteYes definitely still a WIP!
Looks like the AS9 rules are being made to cover a lot of events.
ReplyDeleteThat is the plan, Joe....we will see how it goes!
DeleteLuftewaffe not in any sort of ascendancy in Early War it seems. Ahistoric to say the least!
ReplyDeleteInteresting and great looking game Keith. I like the plan and it looked to work out nicely for the Germans.
Glad the rules-testing continues though. I've helped a very good friend test his rpg rules in umpteen games and it never seems like we iron out everything in our sessions, so we promise to work more on the next session until it's "polished". Not an easy task.
Thanks Dai! The absence of the Luftwaffe was somewhat irritating....if it was my scenario, I would have probably allowed the German player a +3 when rolling for air support.....
DeleteI thought the rules were fine when we started, but I guess the saying about a plan not surviving the first encounter with an enemy applies to new rules and a disparate group of wargamers too.......!
That was a bloody affair, some interesting idea's Keith.
ReplyDeleteCheers Stu...hopefully after our bruising encounter on Sunday, we can get the rules game ready again by 20 August!
DeleteSounds like a fun learning game and lovely looking miniatures!
ReplyDeleteBest Iain
Thanks a lot Iain....I did take some of my stuff along but in the end, everything on the table was supplied by Barry!
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