Ever since Steve J mentioned this action a few weeks back, it's been on my mind that I need to give it a try as a solo game, and tonight, I got off my lazy ar**
As a reminder (or introduction if you did not see the original post) here is what we think we know:
THE MONSTER OF RASEINIAI
On 22 June, 1941, the German Army attacked the Soviet Union. On all fronts, Soviet units were ordered west to combat the German threat. The 2nd Tank Division of the 3rd Mechanized Corps was one of them.
Earlier that same year, each Regiment of the 2nd Tank Division had received 21 new tanks to add to its arsenal: 10 T-34's, 10 KV-1's, and a single KV-2. Within a day of departing Ionava, Lithuania, the headquarters of the 2nd Tank Division, the entire unit was wiped off the map.
On the evening of 23 June, the lone KV-2 remaining (presumably) ran out of fuel approximately 25 kilometers west of the village of Raseiniai, Lithuania. They guarded a junction in the road.
In the mid-morning of the 24th, a German supply convoy came within firing range of the KV-2. It was promptly destroyed. However, it was not before higher German command could be informed. It was soon engaged by four Pak 38 anti-tank guns of the 6th Panzer Division. They were all destroyed.
Later in the day, a 105 mm howitzer was set up down-range from the KV-2, and, after exchanging shots, was either destroyed or abandoned. Accounts of this engagement vary, with some saying it never happened at all.
Shortly after, an 88 mm FlaK 36 was placed behind the tank (slightly to its right), but was destroyed before it could cause damage.
Overnight, the tank was attacked by German engineers. Satchel charges were placed on top of the right track, breaking the link and mangling the fenders. However, the tank was not disabled.
Early in the morning of the 25th, Panzer 35(t) tanks engaged the KV-2. It curiously did not return fire, possibly because it was out of ammunition or deemd the targets too impractical to shoot at. Another 88 mm FlaK 36 was brought up, this time on the left side. Firing nearly a dozen shots, two of them penetrated, and the KV-2 appeared to cease function.
When German infantry went to investigate the tank, it was found that the crew was still alive inside. Two grenades were pushed through the 88 mm shell holes, finally killing the crew inside.
The men were buried by the side of the road with full military honors. In 1965, their remains were moved to a cemetery in Raseiniai. Their grave reads,
"To the crew of the KV-1, who were heroically killed in June 1941, near Dainiu village:
Yershove P.E., Smirnov V.A., soldier with initials Sh.N.A and three unknown soldiers"
I even managed to find a Warlord scenario loosely based on the action - don't ask me why N is pointing downwards - it was created by an American gamer, so maybe one of our American colleagues can explain that for us?! I just used the map to create a simplified version of the layout on my 29" square table.
For my version using Andrew's AS9 card driven activation rules, I decided any German AT fire needed a double 6 to cause a hit on the KV 2. The KV with its 152 mm M-10T howitzer would get the usual +3 on its dice roll. The Gerrmans had 4 "event" cards. the arrival of three PzKfw 38(t) and the deployment of a FLAK 36 88mm gun to the rear of the Russian tank. The 88 would fire as normal ie also +3. Finally, the German infantry squads could close assault the KV in the usual way ie the KV would fight the melee with a +3 on its dice roll.
The Germans had the first turn and started the game with two AT guns in position
As a reminder, in Andrews rules, any unit fired at, returns fire (a mechanism I really like, particularly for 20th/21st century combat.) The result is shown above (and below) - the red dice are, naturally, the KV! 9 is normally a hit anyway - but remember, the KV's huge gun means it adds 3 to the score - and 11 or 12 = KO for AT fire!
The second AT gun missed, but was fortunate that the Russians aim was off, too.
Turn 2 went to the Germans, the second PAK fired again....
.... and BANG!
The two infantry squads began to work their way forwards, using as much cover as possible.
Turn 6 went to the KV - the MG gunner opened up on the German infantry to the right, causing 2 hits.
Turn 7 saw the first 38t arrive. Advancing bravely (foolhardily?) straight up the road towards the Russian tank, the crew let off a round from the 37mm gun.
The wholly inadequate shell bounced harmlessly off the 75mm of rolled steel armour.
In return, the 152mm howitzer shell slammed into the lightweight German vehicle, which immediately burst into flames!
The German infantry gradually moved forwards
On turn 11, a second 38t arrived. Its crew, having witnessed the demise of their colleague's moments earlier, chose a more discreet route of entry.
On turn 12, the KV MG put another hit on the right-hand German infantry squad
Turn 13, both squads advanced out of cover, on the theory that the Russian MG could not fire at two places simultaneously!
Turns 14 and 15 fell to the KV, with the MG gunner firstly putting two more hits on the right-hand infantry unit, forcing it to fall back next turn, then putting a single hit on the left-hand unit!
Turn 17 saw the unit with 4 hits rally 1 of them off, but the left-hand unit failed to rally and also failed a skill check to cut through the barbed wire protecting the KV's position.
Turn 19 - the third 38t arrived on the battlefield, and the second took a sneaky shot at the KV from behind the cover of the grain store.
Once again, the German 37mm shell spun off harmlessly, but the KV put a hit on the 38t in return fire!
Turn 20 was a German initiative - the 38t rallied off the hit, fired again, saw the round ricochet off the solid Russian armour once more - and then the KV put a hit back on them!
Meanwhile, the infantry had used the distraction of the 38t to cut through the barbed wire and moved forward towards the flank of the Russian tank
On the Russian initiative next turn, the crew spotted the danger, and the HMG opened up, getting a hit on the German infantry
Turn 22, the Germans failed to achieve any rallies. The 38t fired but with the same dismal effect - this time, the KV also missed the panzer. The infantry moved in with satchel charges and grenades, as the KV swung its HMG around to confront the new threat.
Result of the melee - remember, the KV adds +3 to its roll, so this caused two casualties on the attacking Germans, and they were forced back.
In the German rally phase, the left-hand German infantry succeeded in removing a hit point, but the 38t did not. Both German tanks fired at the KV, with the almost inevitable result .... scratch another panzer! Next turn, the KV fired again at the one remaining German tank, but missed, the 38t fired back but as usual, to no effect.
On turn 25, the Germans got the 88mm in position behind the KV. Adding a +3 to its roll, the German crew scored a hit on the KV! But in return fire, the KV knocked the 88mm out!
Turn 26 saw the last 38t knocked out
The infantry came in again and this time, the melee was inconclusive
But normal service was resumed in turn 27 - although the Germans rolled well, the KV still added +3 to the roll of 9, so won the melee, pushing the Germans up to 4 hits.
In the final turn, the Germans failed to rally and rolled a double 6 for how far they had to fall back - which seemed reasonable in the circumstances - they will just have to wait for nighttime and the engineers!
Well, that was a lot of fun and Andrew's rules seemed to handle the action well, giving a reasonable facsimile of how the action at Raseiniai panned out, according to the reports (which came from the German 6th Panzer Division, by the way - so not a case of Soviet propaganda!) Really nice to get the KV II into action - there is a question mark as to whether it was a KV I or II that made the heroic stand, but I decided to go with the latter, as it just looks better on the table!
Thanks for visiting and please let me know your thoughts on this small-scale action.
Great game Keith, its like a version of Brad Pitt's Fury?
ReplyDeleteMaybe that's where they got the idea for the screenplay, Ray? Couldn't make the Russians into heroes, of course....a bit like the U571 movie?!
DeleteLOL, you never know???
DeleteI know that I have read this account somewhere before, but just can’t recall right now. I think it was stated as a KV I ……. But agree, much nicer to get the KVII to the table.
ReplyDeleteThanks Norm, as I say, it seems the mark of KV is a matter of debate, but some versions definitely say a II, do I went with that for a esthetic reasons!
DeleteGreat game Keith, looked a lot of fun
ReplyDeleteCheers Scotty...probably works best as a solo game .... it would not be a lot of fun to play the Germans in this scenario!
DeleteGood game Keith, really enjoyed the read, nice to get your tanks on the table.
ReplyDeleteThanks Donnie, always good to have an excuse to get some tanks in action!
DeleteEnjoyed your excellent report Keith.
ReplyDeleteThank you Richard!
DeleteAn interesting inversion of the norm: usually, it's a Tiger (often a King Tiger) standing like a rock and blasting all comers.
ReplyDeleteThanks Ed, I guess you could do something similar with a Char B or Matilda II, the Allies had the best tanks throughout the Blitzkrieg era, which isn't what many people would think, if you asked them!
DeleteLooks like a great time, and the rules worked really well.
ReplyDeleteThanks Bill, an entertaining way to pass an hour or so and yes, the return fire rule in particular let the KV deal with its attackers quickly and ruthlessly!
DeleteKV2 is just a beast, doesn't matter which rules set it's used in. Very enjoyable report mate.
ReplyDeleteCheers Dai, I remember being quite disappointed with their performance in FoW...but that was 20 years ago, probably!
DeleteUnless one played Germans, most tanks seemed disappointing in that game. My poor Canadians rarely won a game in that system against my mate's Tigers and Panthers...
DeleteYes that is a good point Dai - nice models but the rules are pretty average - and FAR TOO MANY dice rolls to acquire, then hit, then cause damage - and then - to save aaarrgghh - just use a D20 and make it 17+ to hit !
DeleteAn interesting scenario and one that seems well suited to solo gaming Keith.
ReplyDeleteThank you Lawrence....yes, good for solo, as long as you are not a Wehrmacht aficionado!
DeleteJust like in the movies and in real life! That is one, tough tank!
ReplyDeleteThanks Jon.....I WAS worried I might roll double 6 for the first shot by the Pak 36......I might have suppressed that, if it had happened! But you can take my word, every dice roll shown, genuinely happened that way in the game!
DeleteFascinating background and an engaging game report.
ReplyDeleteThank you Peter, glad you liked it!
DeleteGreat game and report Keith.
ReplyDeleteAs for North pointing down, would that be so the Soviets are on the left ? 😂
Thanks Ben .... and you could be onto something there..... lol! Those Russkies, they are damn woke liberals!
DeleteVery cool game - love the map from the Yank showing North pointing down. You know we used to be told the toilet water spun the opposite way below the Equator :)
ReplyDeleteHaha....thanks Dean....so your US Army maps generally have north at the top, like the rest OF NATO, then?! We used to be hold that story about the water too.....but it's not true ( I just checked!)
ReplyDeleteThe orientation of the map would be useful only to show the movement of the sun? I chuckled, remembering the instructions to " read right and up" on the grid system. Will take you at your word about the water.
ReplyDeleteIt just seemed really odd to me Joe! One even says "up north and down south" ..... As to the water, it is true, I googled it - the whole "goes the other way in the southern hemisphere" is an old wives tail!
DeleteExcellent scenario, great fun,unless your German!
ReplyDeleteBest Iain
It was fun for the KV crew that's for sure Iain - as for the Germans, if they cant take a joke, they shouldn't invade other peoples countries!
DeleteLooks as great game sir! Love it :)
ReplyDeleteThanks Michal, it was a bit of fun!
DeleteA splendid scenario Keith…
ReplyDeleteYou got a fair amount moves in, in the game which I think reflects the hectic action of the original action…
All the best. Aly
Thanks Aly, given my pro Soviet bias ( in this era) I was pleased it turned out the way it did!
DeleteGreat to see this action being played out on the table Keith:). Maybe I should label myself as an 'influencer' from now on...;)!
ReplyDeleteWell, you certainly influenced me Steve, I had never heard this tale before you mentioned it!
Delete