Thursday 28 April 2022

Thursday Night Solo Game

 After a long hiatus, I finally rolled some dice across a table tonight, albeit a solo effort in the garage on my recently acquired 3' x 3' folding card table, and 1m2 of felt that I bought at the weekend for about $8.

It wasn't a Pulp game as yet - because I haven't decided on a rule set and don't have a hard copy of any of the possible solutions - must take them to work on a USB and get them printed off!

So, I fell back on my other primary skirmish option, the Border Reivers.

As it was getting on for 9pm when I set up, I decided on a small scale affair as a first trial for my garage gaming (I really should have started this two years ago in our first Covid lockdown.....). Two groups of three Reivers, with a Heidsman each, were sneaking up on a small village in the dead of night. The village had a "garrison" of a Heidsman, three reivers and three villagers. The rules used were "Borderer" by Matthew Hartley - a free set pilfered from a copy of WI. Lets see how it worked out!


The rules - I added a few house extras for this game - if attackers moved at 4cm (1/3 max speed) they were creeping stealthily and could only be spotted by a defender within 30cm on a roll of any double. Once within 10cm, they would be automatically spotted. Until the attackers were spotted, the defenders would patrol randomly on 2 D6 - Green 1 = move left 2 = move right 3 = move forward 4 = move back 5/6 stand still. Red indicates 1-6cm of movement. I also rolled for who went first, attackers or defenders. Until the alarm was raised, the villagers are abed in their hovels.


General overview of the game - the attackers are in the bottom right, creeping up behind the small copse of trees



The object of the raid - a small herd of black cattle



Group two moves through the trees


Move two - the attackers have not been spotted


One of the guards wanders forwards towards group one


But he does not see them as they creep forward through the pitch black night.....


A second guard has randomly emerged from the village and is within spotting range - he rolls - but sees nowt!


Turn four - the torch wielding guard was now within 12cm, so likely to spot group one next turn, so - they all rushed him and engaged in melee! 


3 green for the heidsman, two red each for the attacking reivers and a pair of white for the defending reiver - he was only just defeated! A roll on the melee chart resulted in a "surrender" result which I decided there and then meant he had been overpowered silently and the alarm was still not raised!


But then - wandering guard number two rolled a double 5 and spotted group two. As he is armed with a caliver, he lets fly with a shot - completely missing but raising the alarm!


One of the group one attackers escorting the surrendered guard to the rear.


Situation at start of move 6



The bow armed guard on the hill spotted group one and fired - to no effect!


The remaining group one reivers take cover from the bowman


One of group two moves against a sword armed villager..


...while the other two rush the caliver armed sentry


The heidsmans three green dice dealt to the sentry - he rolled a 6 on the result chart and was deid!


But in the other melee, two villagers took on a reiver, and whupped his ass (white dice are the villagers!)


Start of move seven


Its all getting a bit messy - the heidsman and reiver of group one take on two villagers, a reiver guard and the guards heidsmas, while the remaining heidsman and reiver of group two swing in from behind



I finally remembered to do the animal test - if a melee within 5cm - they have a chance to move off 1 D6 or - on a 6 - flee 2 D6. 


Result of melee between defending heidsman (green) and villager (white) versus a single attacking reiver. A draw - but the higher ranked figure always wins in a tied result - the attacking reiver sustained a wound


Group two joins the melee, with the lance armed reiver guarding two prisoners



Heidsman v heisdman - a draw! (You only count the one highest dice)


Other attacking heidsman v super peasant - aarrrgghh!


Attacking reiver v second peasant - they really should just have stayed home, shoudn't they?!


A couple of melee result rolls and additional melees later - the end result. A single wounded attacking heidsman and one remaining reiver have three of the defenders as prisoners. The first guard has been marched off the table into captivity and the cattle have been spooked and are halfway to Carlisle - not the best night reiving that has ever been done - but it was a nice little game to remind me of the rules and to finally get a game of sorts on the board!

Thanks for dropping by and I hope you leave a comment to mark your visit - cheers!

25 comments:

  1. Always hard playing solo with a new rule set or one you haven’t looked at for a while. How long did it take you to reach a conclusion?

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    1. Hi JBM, it wasn't too bad, as they are pretty simple rules...although I realised afterwards I did a few things wrong eg firearms armed figures should get an extra D6 in melee....The game itself ompnly took about an hour to play, which at tat time of night was fine!

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  2. Nice looking skirmish game with your great looking figures, Keith. Interesting to see movement in cm.

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  3. Great to see gaming on your table! So, why didn't you try your hand at solo gaming two years ago?

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    1. Thanks Jon...the main reason was a lack of a small table I could set up in the garage....which obviously could have been solved relatively easily if I had been sufficiently motivated! I have players the odd solo game on the dining room table some years ago but only when I knew I had the place to myself for half a day...and that doesn't happen very often!

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  4. Interesting mechanics for the 'creeping up' portion, and the combat certainly appears 'rough & ready.' Good to see a game on the table after all your great painting! Let us know how you liked the rules.

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    1. Hi Joe....what time is it where you are? It's 0607 Friday 30 April here....your comment appeared as I was answering Jon! I have played the rules a couple of times previously and they are pretty simple so I do like them...I am a believer in KISS! All things going to plan, we should have a group game involving 4-5 players on Friday 13 May....so I might do a couple more solo runs through to get the mechanics in my memory.

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  5. Nicely done Keith, a good scale for solo which might work in the van ? Give the beasts another day and they might arrive in Penrith 👍

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    1. Hahaha....thanks Matt! Now I have finally done a solo game, I might do another tonight!

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  6. Nice to see these villagers and terrain make the table Keith. That seems like a fun solo game with enough variation in it to keep things interesting.

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  7. Cheers Lawrence....obviously , not the same vibe as with a mate over a couple of cold ones, but better than nothing, that's for sure!

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  8. Great to see you getting in some solo gaming Keith. The vast majority of my games are on a 4' x 4' board or the dining room table, so not a lot of space required. Fortunately we rarely use the latter for its intended function, so as long as I only leave it up for a day or two, I'm OK. Fingers crossed you get to do more of this and that you get a multiplayer game in in a few weeks time.

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    1. Thanks Steve - we DO use our dining room table for the intended function every day, so no chance of any gaming on there unfortunately! I am reasonably confident the game will proceed on Fri 13 - I hope the date isnt an issue!

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  9. Looked like a fun game. Reivers are perfect for solo gaming

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    1. Cheers Scotty - it was certainly very balanced! I agree, skirmish type games are good for solo - more so than full scale battles I would imagine....although others EG Steve J, seem to manage fine!

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  10. That seemed like a good game with plenty to keep it interesting and fun. Nice touch with your house rules.

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    1. Thanks Richard...it was pretty small scale stuff to start with but any game is better than no game at all! The dice Gods certainly shared their favours pretty evenly, as the end result showed!

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  11. Enjoyed that. Fun set of rules too.

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    1. Thanks Dai...very simple and as noted, that's how I like 'em! I may even use these as a basis for some home brew Pulp rules......!

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  12. Nice report and nice to see the figures on the table, looks like you got a good balance for solo play.
    Cheers
    Stu

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    1. Cheers Stu - they rather fought themselves to a stand still but I enjoyed the small run through to remind myself of the rules!

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  13. That looked like it worked really well Keith…The Border Reivers are ideal for small character driven games.

    I look forward to seeing more…

    All the best. Aly

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    1. Cheers Aly, the Reivers game did seem to go well.

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  14. Good looking game, well done for persevering on your own!
    Best Iain

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    1. Thanks Iain, I finally managed to get a solo game under my belt!

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