Saturday, 4 November 2023

First Friday Night Game in a While - Russo-Polish War, 1920 using "1914" Rules.

 For the first time in quite a while, the planets aligned, the Gods were busy elsewhere, and I managed to make it to old mate Julian's for a Friday night game at the end of the working week - yay!

As it turned out, I was the only one of the usual suspects able to attend. Actor buddy John is off in the S Island on set for a movie (true story). Rick, Mark and Nick were otherwise engaged and very unfortunately, our great mate Chris (59) is in hospital after having a heart attack on Tuesday morning and having a stent put into his heart a few hours later. 

For those who follow Marks 1866 and all that blog, Chris played on the Confederate side at the last game at Barrys place, so I have suggested the stress of having to attack a far superior Union force was the cause of his health challenges - too soon/poor taste......well, Chris laughed!

So, it was just the two of us, then. I brought along boxloads of Bolsheviks - too many as usual but I never know what I will need and its easier just to take everything. In the event, Julian had set up a scenario where the winner would be the force in possession of a vital railway hub at the end of the game. As the Bolsheviks were nominally attacking, he graciously allowed me slightly more troops, resulting in 28 command tokens to 22 on his side. In unit terms, he had three each of cavalry and infantry units, I had four, he had off board artillery and mine was on the table (the advantage of off board slowly became obvious - you can't shoot at them so they never stop shooting at you!

I have given a rough explanation of how Great Escape Games "1914" rules work previously, so I am not going to do so again. Personally, I quite like the mechanics and as we play more and more games, some of the subtleties come out that you had not realised in previous outings.

Anyway, here are the pics and brief report of the action.



Battlefield ready for the off - Bolsheviks at bottom, Poles at top. The railway station is in "the middle" (!) of the table near the Polish cavalry brigade :)



Four units of Budennys Kon Armiya, including one Tachanka - an HMG mounted on a horse drawn cart.


Bolshevik HQ and one infantry unit


The remaining three Red units, including sailors.


Julian has recently completed these rather nice Polish troops from the Russian company Siberia Miniatures.


He has become quite a dab hand in the use of speed paints....


each unit had a horse mounted MG attached.



The overall Polish commander (I didn't bother taking images of the infantry - they weren't Poles (still to be completed) so WWI Austrians were standing in.


Red lancers and the Tachanka refuse the Red right flank while a second cavalry unit dismounts and enters the adjacent woods.


Two of the three Polish cavalry units press forward in gallant light horse style!


The third Polish unit went into line in the open and suffered the consequences from Red artillery fire - a base gone, and the red markers indicate another is about to follow (4 hits = remove a base)


Counter battery fire from the Poles off-table support put a couple of hits on the Red gunners (yellow markers indicate how many actions they have been assigned in this turn)


The bulk of the Red infantry used the cover of the forest to advance to the outskirts of the small town, where they were opposed by two Polish infantry units.


Well, thanks to the helpful markers, I think we can all guess what is happening here! With the attendant Polish cavalry having been forced to withdraw, the lone MG is ridden down by the Bolshevik horde!


A view from the receiving end.


in the follow up, the Red cavalry charged again and hit the depleted Polish cavalry! Here, they have expended 4 actions and suffered two casualties but had by far the better of the close combat and the Poles eventually managed to disengage and FLEE!


View of the situation on the Red right - the cavalry charge is top centre and to the right, one Polish cavalry unit has dismounted and also entered the woods, while the last one waits patiently for a chance to charge the enemy....... 


Having driven off one Polish unit, the Red cavalry retires under threat of a counter charge from a second unit, plus harassing fire from the Poles supporting MG's.


On the left flank, the infantry continues to exchange fire.


The two remaining units of Red cavalry move around the contested woods. wherein, the dismounted cavalry fire fight resulted in casualties on the Poles, who were forced to retire.



We had three Special Event cards each, more or less randomly drawn, that could be used at any point. These were the two that I used at around this point in the game. The one above I used to initiate a charge against the depleted Poles in the wood, the one below I used to negate two hits Julian had caused on my cavalry with an MG - he ground his teeth in frustration, given how many times his MG's failed to do anything at all!



On the left flank, the 3:2 superiority of the Red infantry began to tell. The left most Polish infantry unit is severely depleted, as you can see.


Julian had unfortunate (for him) luck with his cavalry MG's. Leading up to this image, he fired on the first action automatically, and got no hits, then tried for a second activation, and rolled 1 (the only roll that could fail) then tried again and rolled 2 (which was now also a fail!). He then gave up, advanced his cavalry, fired 1 D6 from the saddle at my lancers, got no hit, activated to charge me - at which point I rolled to interrupt, needing a 4 - and succeeded! The above charge by the lancers is the result!


Once again, the melee went really well for the Reds! In these rules, the receiver may be able to interrupt and get off a shot BUT once in close combat, only the attacker rolls for hits - and for every two hits caused by the initial D10 rolls requiring 6+, you then roll a D6 to get an additional hit on 3+ - the result of one round of combat can be seen below!


On the other side of the table, the Red infantry had driven off their Polish opponents and now only the railway station remained in Polish hands. Julian called in an artillery barrage on my infantry unit in the open but because I was so close to his troops, a 1 or 2 risked a Blue on Blue, friendly fire incident, so, of course, here is his roll!


As it turned out, the 2 was only a hit if I was within 4", so the result of the barrage was one hit on each unit!


A view down the table at the end of the game. With Julian out of action tokens, I had three left to use up. The first failed to do anything, with the second, my MG killed off the last of the Poles defending the station... and with my third, requiring 4+ to succeed...... 


..... I managed to get my Red Guards into the railway station, thus achieving the aim of the mission with the final act of the game!

Despite the loss, Julian said he had really enjoyed this game and of course, winners are grinners, so it was all good with me! 1914 will definitely be up for another outing in the not-too-distant future, possibly when Julian has managed to get his Siberia Miniatures Polish infantry painted up.

Hope you found the images and description of the game interesting and if so, please let me know with a comment!

36 comments:

  1. Great to see the Bolsheviks on the table and victory to boot. Julian's Polish cavalry look great

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    1. Thanks Scotty - I was pleased to get these figures out again too - they really are one of my favourite collections - I think it may be all the lovely Copplestone and Brigade Games BoB figures!

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  2. Nice post, I have been looking at the 1914 rules for my RJW stuff - what do you think?

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    1. We like them Stu - they have some unusual mechanisms and ways of doing things - the most obvious being the command tokens that you can choose to us at a time OR if you want to take the risk, you can use 50% of them before your opponent gets a turn BU then, the opponent may be able to outlast you and end up with 10 actions that you cannot oppose - there are NO automatic reactions, so if you have no command tokens left, the enemy can walk right up to (or past) your units and there is nothing you can do about it! But that just forces you to think about what you are doing and practice some caution. The larger force has more command tokens, and you are only obliged to put a minimum of 1 on each unit, so you can stack three or four units that you want to do all the work with 4 or 5 commands each (although there is no guarantee you will get them as you have to roll after the first action and it becomes progressively harder to activate.
      My advice would be, definitely give them two or three tries - one game may not grab you but if you give them a few runs through, you will start to appreciate how they work - at least, that has been our experience! RJW is only 20 years prior to RCW and only 14 prior to WWI so the weapons and tactics are pretty similar.

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    1. Thanks Michal - sorry I gave the Poles a beating, its nothing personal! :)

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  4. That played out very nicely. I have seen several AAR’s for these rules and conclusions have always been very positive. I think they wrote them to go with their own range of 10 / 12mm figures. They just deal with the mobile part of the war, which I think brings a different emphasis to WWI gaming.

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    1. I would think you are right on all your points Norm! Certainly, there don't seem to be any special rules for trenches etc, which would be an obvious requirement for traditional WWI rules.

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  5. Looks and sounds like you had fun. We might have to give 1914 a try. It seems to share some mechanics with the 7 Days to the River Rhine cold war rules, primarily the activation procedure.

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    1. Being from the same stable of rule sets, that would seem very likely, Joe. Personally, I find they usually give a very enjoyable game.

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  6. Fabulous job on all the figures. Great eye candy.

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    1. Thanks! As I said, Julian really does seem to have got the hang of speed painting...these Poles are some of his nicest looking figures ever.

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  7. Fine game there Keith and nice to see these collections getting a run out again. I doubt I will ever play these rules again and like many sets, I feel you need to have a good few games to get au fait with the core mechanics. BTW I hope Chris is all OK?

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    1. Thanks Steve. Who knows how long we will continue using them, Julian is a bit of a rules slut...don't suppose I am supposed to use that term nowadays but, hey ho!
      Thanks for asking about Chris...he seems to be on the mend, after a worrying regression a couple of days ago when he had to go into ICU for a night. I dropped in to see him Wednesday after work then again Saturday, and a couple of the other guys have been in too.
      My take away from his tale of woe is....if you have an excruciating pain in your chest at 6am, don't wait to see if it gets better, then get your partner to drive you to a local GP....phone a blanketyblank ambulance!!

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  8. Outstanding looking game and excellent figures. Beautifully painted. And a most fascinating period.

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    1. Thank you Mark, we had fun and it is a very attractive period to game in, for some reason I can't quite put my finger on.

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  9. A splendid looking game Keith…
    I have the 1914 rules and have read through them a couple of times …I have however yet to have a game.

    All the best. Aly

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    1. Cheers Aly, and I look forward to reading all about what you think of the rules in a couple of weeks ......no pressure!

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  10. That was some terrible luck on Julian's behalf, but a nice victory for yourself. Glad to see your friend Chris maintained his sense of humour.

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    1. Cheers Lawrence. ... yes, Chris is pretty staunch!

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  11. Congratulations on your victory! Your presentation is eye-catching. Many of the figures really exude character in the way in which they are painted. Lovely collection and a lovely game display. Having more players just might have mucked up your success.

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    1. Thank you, Jon! It is a nice bunch of figures, for sure - I really like my RCW Bolsheviks, and Julian has done a great job on his new Poles. We both agreed, in a lot of ways, a one-on-one contest is our preferred gaming option - and particularly on a domestic sized table of around 3 x 6 feet.

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  12. Lovely stuff and now I think I need more cavalry. Very impressive 👍

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    1. Thanks a lot Matt and of course you need more cavalry - in fact, I think I might, too!

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  13. Great looking game and report Keith.
    Julian had some bad luck with the dice but as you only won in the last turn it was a close run game.
    I hope Chris gets home soon and is OK.

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    1. Thanks a lot Ben. To be fair, I rolled my fair share of 1's and 2's for activation, too! I think the game was won by the start of the last turn and Julian is such a gentleman, he would have admitted defeat, even if I had not been able to technically win by taking control of the railway station in the last action of the turn!

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    2. And thanks for your kind thoughts re Chris!

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  14. Great game and report Keith. Love those cavalry

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    1. Thanks a lot Richard. It did not occur to me until later, but Julian's excellent Poles were victims of the usual "newly painted figure syndrome " on Friday!

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  15. Nice looking game and write up, Keith. At least one of the local gamers here has the rules and has some armies. Haven't heard of him playing it yet though.

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  16. Nice looking game and write up, Keith. At least one of the local gamers here has the rules and has some armies. Haven't heard of him playing it yet though.

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    1. Great comment Dean...like New York, New York....so good, you said it twice !! 😀

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  17. Great looking game with loads of fun cavalry action. I always like a good cav battle.

    Hope your mate Chris recovers well and quickly.

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    1. Thanks a lot Dai...might be a reprise of this game on Friday 10th, so keep watching!
      I will probably visit Chris today...he is expecting to be discharged Weds or Thurs.

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  18. Have just acquired these rules, so appreciate seeing your game report. I found it hard to wrap my noggin around handling cavalry, particularly the rather odd two step cavalry charge, but your report gives me the impression that it's one of those things that works in practice better than it reads Did you use the spotting rules?

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    1. Hi Ed... the charges were a bit odd, I just followed Julian's interpretation of how they were supposed to work...melee likewise!
      We did not use spotting this time but have done previously...it's pretty straightforward and worked well.

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