Saturday, 18 April 2026

Friday Night Game - Another GNW Rule Test

 WARNING - OVERSIZE POST FOLLOWS - 80+ Images to view!

Yes, between John and I, we took over 80 pictures of our rather small GNW game at Julians! Chris was unable to attend at the last minute, so I commanded a slightly smaller force of Swedes against Julian and John with the Russians. Through a miscalculation, the Russians ended up only a slightly larger force -  6 infantry, 2 guns and 3 cavalry v's 5 infantry 1 gun and 3 cavalry to the Swedes - I had intended the Russians to have 8 infantry between them - did it matter - read on and find out!


First up. to set the scene, is a cartoon image based on the author, aged around 28, courtesy of Co Pilot AI!


Russians on the left, Swedes to the right


Swedish left flank held by one cavalry unit (Bohusland Dragoons) and the sole artillery 


Five units of tough Swedish infantry in the centre comprising Livgarden til Fods (Lifeguards), Halsinge, Kronobergs, Vastmannland and Estlandska Regiments


The Kronobergs Regiment


Halsinge Regiment


Pommerska Dragoons


Livgarden til Hest (mounted Lifeguards)


Russian artillery and infantry


"The Russians are Coming!"



Repnins Grenadier Regiment


Swedes advancing


Using the normal card driven activation, the first 8 turns were - Swedes, Russian, Russian, Russian, Swedes, Russian, Russian, Russian!



This resulted in some rough handling to the Swedish units from Russian artillery and infantry fire!


The Swedish left flank was in a precarious position after a sustained artillery bombardment on the Bohusland Dragoons, and the Russian cavalry sensed an opportunity...






Likewise in the centre, the Halsinge Regiment was on the brink of retreat, as the Russian infantry charge in....
 




On the other flank, the Pommerska Dragoons clashed with the Russian opposite numbers






The Bohusland Dragoons pushed back and now on four hit markers!


In the centre, King Charles XII inspires the Halsinge Regiment and they drive back the impetuous Russians. 





The Swedes reorganise in the centre


But the left flank is in tatters as the Russians drive off the Bohusland dragoons and turn on the isolated gunners



Have easily swept aside the Swedish gun crews, the Russian cavalry moves up on the exposed rear of the Halsinge Regiment 



Overall view of the game midway, the Swedes at the bottom, Russians at the top



By fortuitous initiative cards, the Swedes managed to turn and hold off the Russian cavalry


Repnins Grenadier Regiment wondering why there are Swedish infantry to their right rear!


The Swedes now got three initiatives in a row and declining to waste time firing, they charged in with true "Gå på" spirit, driving back the Russian guns and infantry in the centre!


On each flank, an isolated Swedish infantry unit holds off Russian cavalry, while in the centre, their colleagues get stuck in with bayonet and pike


The Vastmaanland Regiment charges uphill




The Estlanska and Livgarden smash into the Russian line



The Kronobergs Regiment versus Repnins Grenadier Regiment on the Swedish right flank




Swedish cavalry ganging up on Johns Russkies!




The Halsinge Regiment repulsing Julians cavalry on the other flank


The first of several very disappointing flank attacks! The Livgarden go in against Julians grenadier regiment. The Swedes get +2 for being attacking Swedish infantry, +1 for being elite, the Russians got +1 for elite but -1 for flank attack and another -1 for carrying 3 or 4 hit markers ..... and yet, the Swedes contrived to lose and be pushed back!



Meanwhile, the Kronoberg Regiment went toe to toe with Repnins Grenadier Regiment - they won, but it could not have been closer! Both sides caused the other two casualties, but the Swedes won because it was draw and they had the higher aggregate score (green dice!)


On the other flank, the Russian infantry weathered the initial storm of Swedish charges and pushed them all back - the Swedes are looking quite precarious at this point



The Kronoberg Regiment, having driven back the elite grenadiers, have an exposed flank - fortunately, the white coated Russian infantry was hesitant to close with the fiery Swedes (John rolled poorly and they could not reach, phew!)



On the other flank, Julians cavalry has another go at the Halsinge Regiment, but his infantry had the same issue as Johns and failed to close with the Swedish line


His grenadiers though were made of sterner stuff and smashed into the Estlandska Regiment which, as it was already on four hits, broke and fled the field!


The Livgarden are charged in the rear by Johns Russian dragoons but inspired by fighting under the eye of their king, repulsed the cavalry with ease!




The Kronoberg Regiment storms downhill into the shaken Repnin Grenadier Regiment



The Livgarden til Fods assault Julians grenadiers in the flank for a second time - with the same result FFS!





After a much better run of activations for Charles XII - something like three Swedish turns, one Russian, two Swedish, one Russian, three Swedish.... things were now looking grim for Peter the Greats boys.


All along the line, the charging Swedes drove back the enemy



Even the heroic grenadiers finally succumbed to a third charge in their flank!




The Vastmannland Regiment moves forward behind the Halsinge


We called the game here after checking the activation deck to see that the next three turns would again go to the Swedes!

A few random close ups I did not weave into the AAR!










We all thought the rules worked pretty well, although we made some adjustments along the way. We are all meeting again tomorrow at Barrys place for a WSS game created by mate Rick and using exclusively his collection of figures, so look out for another AAR in a couple of days!

And finally, another recent online auction site purchase - with all these late war Russian tanks, I have been feeling for some time I need a few German vehicles of the same era for my solo games - here is the first - a nice bargain too!


With the current exchange rate that's about ten quid/US$16

29 comments:

  1. A really good looking game Keith a very nice collection, loads of great photos, nice to look through them, nice little addition to your German fire power too!

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    1. Cheers Donnie - Swedes are all Ebor, the Russians, some Ebor but mostly Wargames Factory (Warlord now) - I would be interested to see your Warfare Miniatures GNW some time!

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  2. Lovely looking game and superb figures - well worth the 80 photos!

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    1. Thank you Peter and for once, I can take all the credit for all the figures - I did enjoy painting this collection and it was great to finally get them on the table!

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  3. Love the close-up photos of your beautiful armies. Enjoyable battle report. My, that was a lot of pictures!

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    1. Thanks Jon - not TOO many I hope?! Maybe you could do some analysis to determine what readers think is the optimum number of images in an AAR? 😁

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    2. I tend to find myself skimming through photos and not looking as closely if there are more than about two dozen. My attention span may be different from others...

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    3. No. I suspect that would be pretty common Jon...I do it too. And same with excessively long text....every so often I am at home on a lap top with plenty of time, but if checking on my phone during the day, I don't read reams of prose!

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  4. Fantastic looking armies. It all seems to be coming together nicely with the rules. Perhaps you could explain the initiative next time. Just so I can get my head around it. It sounds like whoevers card comes up moves/charges/shoots. So, one side could do this many times before the other side gets to react when they get a card. Is that right?

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    1. Thanks Richard. Yes, you are correct. We turn standard playing cards with one side red the other black. The maximum number of turns a side can have is succession is three, so if a fourth card comes up, we make it the other colour as a matter of course. The side without initiative can at least return fire under these rules, but they cannot rally or move until they gain the initiative. Of course, you can add extra dimensions - if I want the Swedes or WW2 Germans to have more flexibility, I can just ensure there are more cards of their colour in the pack

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    2. Thanks, Keith. That makes perfect sense.

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  5. Great looking game sir! I love the close-up photo!

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    1. Cheers Michal - I cannot take any credit for the close ups - John provides all of those - I must admit, I am very happy how well my figures hold up to this minute scrutiny!

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  6. Great looking game Keith and plenty of eye candy

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    1. Thanks Scotty I am glad you liked it - yes, the Ebor figures are lovely - I am now toying with the idea of ordering a few more.....sigh 😉

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  7. That all seemed to work rather well. The collection looks great on the table. Sharp Practice is the first game I have played with card activations and I am thoroughly enjoying the additional variability card activation provides.

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    1. Thanks Lawrence - it was nice to finally get some of my GNW collection into action! I like the "predictable unpredictability" of cards - when you role a D6 ever turn, kit sometimes works out that the same side has 70 or 80% of first activation....

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  8. Great report and photos Keith. I am glad you managed to get the armies on the table. Using a familiar set of rules must make it a lot easier getting all the players on board.

    Have fun with your Tiger, every WW2 German collection needs one (or 100) 😂

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    1. Thanks Ben - yes, basing the GNW rules on Andrews simple WW2 set made things a lot easier

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  9. I can see why so many pictures were taken, they’re beautiful figures. A pleasure to scroll through.

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    1. Thanks JBM. The Ebor figures are lovely Paul Hicks sculpts and even though I do say so myself, they are very photogenic even in John's close ups.

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  10. A very nice collection and a game size that sits just right - for me!

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  11. Great to see these chaps in action and nice to know that the rules pretty much worked out as planned. A bargain on that Tiger I, so look forward to seeing that painted up in due course:)!

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    1. Thanks Steve, yes, the rules provided the type of game I was hoping for although the Russians needed a few more troops to make a game of it - the only reason it took the Swedes so long to dominate them was the one-sided activation sequence for the first half of the game!
      The Tiger has been constructed - another reasonably simple kit - maybe thirty parts in total - only took twenty minutes or so to put it together!

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  12. Great AAR, glad to se Helsinge reg. doing its job! :)
    Best regards
    A swedish hälsing

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    1. Tak for ditt besok och dina kommentarer!! I don't know how to add umlauts over the O, sorry!

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  13. A visual feast Keith! enjoyed that. Sounds like that rules set can tend to lean one side or other rather heavily depending on who is lucky with the activation cards?

    A $16 Tiger is a steal! Which camo are you thinking to slap on it?

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    1. I just copied what was on the Italeri box art, Dai!

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