Thursday, 4 June 2026

Mid-Week Solo Game - WW2 FIBUA on The Eastern Front

This game was not, surprisingly, played yesterday, but rather a week ago, on the Thurs just prior to the game at Julians place. 

I laid out a small area of a heavily damaged city using my Australian mdf ruins and a couple of the Temu 3D printed bridges. Three Red Army infantry units are attacking and two German units defending. Both have a couple of supports that arrive on a face card - a T34/85 and JS II for the Soviets, a Tiger I and artillery barrage for the Germans.

The passing week has probably faded some of my recollection, so following will be the kind of "personal recollection" of the battle that old soldiers provide historians with!


A couple of "Stuka" eye views of the battle space


The cloth, by the way, is a metre of grey marl sweatshirt fleece purchased specifically for the game!


The Red Army squads advance cautiously through the ruined buildings




Meanwhile, the two German squads remain concealed in the ruins on the other side of the river



The Red Army took the early initiative and quickly advanced towards the two river crossings 




By turn three, they were crossing onto the far side of the river - perhaps, the Germans have already fled?



Views from the adjacent buildings


Turn four and the Germans open fire, causing casualties on the exposed Red Army men 



The next card is a black face card - and the Tiger grinds menacingly onto the table



The Soviet infantry decide discretion is the better part of valour, despite Order Number 227!


The very next card balanced the books, with a Red Army IS II rolling down the road


The third Red Army infantry squad advanced alongside the tankers


The leading infantry occupied a building just over the bridge, as the IS II moved forward




The IS II prepares to engage the Tiger as supporting infantry move up


Meanwhile, a street to the north, the Red Army squad occupies the ruins just east of the bridge covered by the Tiger


A room with a view!


The tanks exchange fire - but to no effect!



Obviously not much happened in turn 11!


Another ineffective exchange of fire 



And then the Soviets received their second support as the T34/85 arrives on the other road.


And with that, to even the odds again, the Tiger scored a direct hit on the IS II and destroyed it!





Looks like the Red Army infantry will have to do the hard work themselves!


Next turn the Tiger puts a hit on the T34!


The Soviet infantry moves against their German counterparts


The German squad to the left of the Tiger begin to redeploy to support their comrades on the right flank



Accurate Soviet small arms fire has put two hits on the German squad defending the three-story ruins



The Red Army squad puts in an assault - Urrah!


But they are repulsed by the Wehrmacht Landsers



The T34 manages to rally its hit marker but fails to cause any damage to the Tiger


Massed Red infantry put in a second assault on the German positions


This time, they drive the Germans back and take possession of the building



And the Tiger gets another hit of the T34!


Despite this, the Commissar decides its time that the third Red Army infantry unit advances again


On the other flank, the fierce hand to hand fighting in the rubble strewn ruins leads to success for the Red Army men.



The Soviet infantrymen close in on the rather exposed Tiger



Next turn, the T34 manages to put a hit on the German Leviathan!


German infantry preparing to defend a multi-story building



The Soviet infantry has driven off one German unit and is moving in on the Tiger


Encouraged by the example of the infantry's gallantry, the Red Army tank crew recover from the earlier hit.



The tank commander lines up a shot .......


...... and succeeds in destroying the Tiger!


With only one German infantry unit still in the fight, the Red Army soldiers launch another ferocious attack


As the losers of a scoreless win, the Germans are obliged to fall back, and as they are so close to their base line, they are driven from the field 


A good win for the Red Army and the westward march of liberation can continue!


The game was closer than the final result indicated - the Tiger came close to destroying both Soviet tanks and if it had been successful, it could then have turned its attention to the Soviet infantry. Nice to get the mdf buildings and 3d bridges on the table plus the recently completed IS II and Tiger.

Thanks for visiting and for leaving comments. No games Friday or Sunday this week so I might indulge in another solo effort over the coming weekend - and, of course, there will be more newly minted painted figures to show off, too!

28 comments:

  1. Great looking terrain, lots of areas for the troops to take cover. The grey cloth mat looks good too.

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    1. Thanks Dean....I am glad at least one person has found my latest post, given it was done about 8 hours ago!
      I was happy with the grey "mat" and the look of the game too.

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  2. yes, an entry also appeared on my list, as I see after many hours!

    Great looking game! Love the terrain too!

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    1. Thanks Michal - I am glad it's finally showing up in the blogosphere!

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  3. Great looking game Keith, your terrain is really excellent and the grey mat works really well. Hard fought victory for the Soviets. Blogger is being a real pain at the moment with the lag on posts.

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    1. Cheers Donnie I am glad you liked the look of my little game! If Blogger is going to carry on like this, I will just revert to clicking on the names of people who leave comments to go to their blog and see if they have anything new - that was how I started off, to be honest, and it worked fine back then!

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  4. Another great example of how much good gaming can fall from a small space. The buildings are a lovely example of the functional and the visual working together.

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    1. Thanks Norm - I did as much "titification" of the basic mdf shells as I could be bothered with - they are not super realistic, but they work for me!

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  5. A great game there Keith and, as Norm has already said above, a superb example of what can be achieved on a relatively small board. The new 'fleece' looked good and so many really nicely taken photos that add loads of dramatic effect. Time to do some AI whizzardry and turn them into Warlord/Battle/Commando type images! BTW this post showed up this morning, so at least 12 hours since posting, but that depends upon how Blogger functions with the time differences.

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    1. Thanks a lot Steve - the delay is annoying because I have noticed a significant drop off in the number of views (not so much in comments) and I suspect that is because, when the delayed posts eventually start to appear, they are behind 10 or 12 others - so unless you scroll back a bit, you are going to miss them. Less views will potentially transfer into fewer comments, which would be a bit displeasing!
      I am happy enough to go looking for peoples posts by the method I outlined to Donnie above, but I suspect not everyone is

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  6. Good looking layout and fun game. Weird how this post just appeared in my feed after a 22 hour delay

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    1. Cheers Scotty...yip, the blogger delays are a bit of a pain ....

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  7. Great looking game, Keith. The buildings really look and act the part.

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    1. Thanks Richard, I liked the look of the buildings too!

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  8. Keith, this is a fine example of a densely packed and rubbled urban scrap. I am surprised armor had much room to maneuver at all. The current blogroll lags are becoming a real nuisance. Like you, I am resorting to scrolling back through the list to see if anything new pops up.

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    1. Thanks Jon...to be honest, the IS II drove down the road and over the bridge, the Tiger and T34 arrived on the table and didn't move again....they just exchanged fire!

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  9. Close range scrap for the armour. Otherwise, I very much enjoyed this. Good looking table that really did well at illustrating a tough city-fight.

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    1. Thanks Dai - I don't know how it would have gone as a two-player game, but it worked for me as a solo one!

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  10. Great looking game and sounds a close run thing, ruins and mat work really well!
    Best Iain

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    1. Thanks Iain, I liked how the buildings looked on the table.

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  11. A nice compact game Keith and your photos show it off to the best advantage. I'm surprised how long it is taking Google tor resolve this lag effect especially as it must be affecting everyone with a blog.

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    1. Thanks Lawrence, I have to do a bit of judicious editing to hide as much of the garage clutter as possible!
      Maybe the people running Blogger are not overly concerned about the lag? I don't know what benefit they get out of it - there is no advertising and I am certainly not paying them anything!
      Anyway, I just posted again 5 minutes ago to see when it appears on peoples (well, PWJ, anyway!) blog rolls.....

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    2. You can see the results in my new post - it seems to have appeared on Jons Blog within a few minutes - let's hope it's not a one off!

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    3. And it's on Stu's "Dust, Tears & Dice" as well

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  12. A excellent game amongst the ruins. What rules did you choose to play?

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    1. Thanks Peter! I used a home brew set from my gaming buddy Andrew.

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  13. Love the compact nature of this board, forcing everyone to fight at close range. Great stuff Keith.
    As I'm always slow to the party I haven't noticed any delays in seeing your posts.

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    1. Thanks Chris, there are some advantages to taking ones time!

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