Sunday, 28 May 2023

Sunday Game - Colonial Warfare on the NW Frontier

 Today, for the first time in a long time, it was my duty to arrange the scenario we would play. Several group members had requested a NW Frontier style game, using my own home brew rules (which are just a mish mash of bits and pieces I liked from other sets...but aren't they all, mostly?!). The main core of the rules came from Canadian Wargames Group Habitants and Highlanders and has a nice way of differentiating commanders ability.

Each commander has a command ability rating and a pack of 15 cards. A grade 6 (worst) commander must roll under 6 on 2 D6 to activate. If he fails, he gets one action, if he passes, he turns over an action card from his pack, which can be 1 action, 2 actions, 3 actions or 2 actions and reshuffle pack. Ther is a grade 7 8 and 9 commander too. The make-up of the packs varies by ability - so the grade 6 commander has more 1 action and less 3 action and the grade 9 commander the opposite. So, on average, a better commander has more chance of activating and more chance of being able to do more with his troops. 

Apart from this brief mention of the command-and-control aspect of the rules, I won't give a blow-by-blow account of how the rules work. As they are not available for anyone else to use, explaining how they work seems pretty redundant! The figures for the game were mostly mine, augmented by some colonial Brits from Barrys Sudan collection and by Andrews generic Indian Sub-Continent/Middle Eastern collection.

The idea behind the game was a British force holding a hilltop village besieged by attacking Pathan tribesmen and two relief columns marching to their assistance. Of course, the wily Pathans were not going to just sit back and allow the siege to be lifted and they had hidden blocking forces in place, ready to ambush the advancing British columns!


Deep in the Pathan hill country of the Hindu Khush, a large force of tribesmen has invested a hilltop village, used by the British as their local garrison.


The smaller British force is arrayed in defence behind a stout redoubt


Sword and spear armed tribesmen mass for an attack.


As their rifle armed colleagues pepper the defenders with 303 bullets


The staunch Tommies match the attackers round for round. Casualties are relatively light, as both sides are at maximum range and, for the most part, in cover.


The first British relief column arrives within sight of the beleaguered village. Cavalry patrols scour the heights to the right - and spring a Pathan ambush!


Pathan tribesmen fire at the cavalry scouts


Simultaneously, a large force of Pathans rise from the seemingly empty hillsides to the left of the column - fortunately, a fast-flowing river is between the British left flank and this new threat!


Back at the fort, the Pathans put in a series of near suicidal assaults - no man amongst the British defenders can doubt the courage of their opponents!


A fierce struggle erupts along the defensive rampart as bayonets clash with tulwars and thrusting spears.


Returning to the first British column, and the infantry (Gurkhas and Highlanders) deploy quickly behind the cavalry screen.


As the second relief column advances cautiously in the adjacent valley to their left. on the far side of the river 


Disaster! After two rounds of close combat, the Scots Greys are driven off! 


But the dogged infantry of the first column presses on towards the besieged position ahead.


A second wave of Pathans appear from the broken ground ahead of the British lancers - that's quite a sizeable force of enemy cavalry!


Allah u Akbar!


The second force of Pathans, led by a rather incompetent commander, have made slow work of reaching the banks of the river, and despite a desperate search, have failed to find a suitable crossing point, so have to content themselves with long range sniping at a British MG and mountain gun.


Their infantry colleagues having held off the attacking Pathans, the garrison cavalry emerge from their hilltop HQ to take the fight to the enemy!


Relief column number two can see a thin line of Pathans on the high peaks to their right, but the enemy seem to be content to sit and watch them advance towards the village within intervening. The Indian cavalry screen the advance, keeping a wary eye on the distant tribesmen.


The last remnants of the British lancer regiment continue to melee with four times their number of native horsemen.


And the Gurkhas launch an assault on some Pathan infantry.


The garrison cavalry ride down some of their erstwhile besiegers


Column number two continues to move towards the river while the Indian cavalry observes the distant Pathans.


The Bengal Lancers, having discovered a suitable crossing point somewhat upstream, cross and charge some Pathan swordsmen attempting to hold the ford. The tribesmen are caught between the hammer of the lancers and the anvil of the British infantry.


The Highlanders and Gurkhas of the first column, despite having suffered some reverses at the hands of the Pathans, now seem to have the measure of their foes.


Gurkhas charge in, the bright Indian sun flashing on their razor-sharp Kukri knives!


Final view from the village, the besieging force has been driven from the field and much of the surviving garrison has emerged to join the relief columns in "tidying up" the remaining Pathans.



A final act of revenge, the garrison cavalry sweep over the enemy gun crew, sabers flashing silver then red as the they fly through the air.


The commander of the garrison (played by Barry)


The commander of the first column (Rick)


The commander of the second column (Paul)

The Pathans were led by John (the besieging force, Andrew (against Rick) and Chris (on the far side of the river). The British had one exceptional commander (Barry) and the Pathans had one poor commander (Chris) apart from that, the other four were all much of a muchness but the Pathans did have some bad luck with Andrew mostly only ever getting a single activation per turn. The fight around the village for the first three turns was a bloody stalemate - both Barry and John turned over a lot of 3 action cards, so a lot of ammunition was expended, and the British were certainly whittled down, none of their infantry units remained at full strength and three of them were down to 60% by the end of the game.

Now, John has sent me his traditional large number of close ups - I can't be bothered editing them into the game report above so will just leave them as eye candy and perhaps add a brief description to a few of them as a I scroll past!









Old Glory Indian infantry from my collection



Andrews lovely native cavalry





Barrys Perry Miniatures British cavalry












British commanders - my Old Glory figures again








British mountain gun - Perry (I think) from Barrys collection.





Some of my Old Glory Pathans


A Bloody Big (anachronistic) gun - from Andrew's collection



LOTS of images there so if you have looked at them all and got this far - well done on your perseverance!

Its ten years or so since we last used these rules and we were all (me as much as anyone else) a bit rusty on it and got some stuff wrong in the first couple of turns that MIGHT have made a bit of a difference although I think the poor activation rolling and card drawing from Andrew and Chris put the Pathans on the back foot, despite which, Andrew did a lot more damage to Rick than he suffered - Ricks force was pretty close to breaking point by the end of the game, having lost both cavalry units and the MG and also having suffered a couple of combat defeats resulting in routs (although those units recovered and rejoined the fray). I think in the end, everyone enjoyed the game, which is the whole point, after all!

39 comments:

  1. I can get rusty on rules after 2 - 3 months, so you did very well with the 10 year gap :-) loved all the photo’s, thanks for getting them up and in a storyboard form - excellent.

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    1. You are most welcome Norm, glad you found it entertaining.

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  2. Great Battle here Kieth- lots of lovely miniatures- and a very huge report- glad you enjoyed the battle with good friends. Cheers. KEV.

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    1. Thanks Kev, it was a great way to spend a Sunday!

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  3. Keith, this post brings back many memories. One, it reminds me of Habitants and Highlanders. These were a set of rules that I used for reference but never actually played the game. Oh, maybe I did in some form? Two, I once had a large NWF collection myself. Long gone is that collection. Your post reminds me that hanging onto that collection may have been a wiser choice than jettisoning it many years ago.

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    1. Thank you Jon. I have very rarely divested myself of any figures and remain loath to do so for the very reason you allude to! Habitants and Highlanders was a great set of rules and it remains the only campaign I have ever played.

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    2. I rarely part with painted collections but this is one that got away. Not really sure why now. I may have lost a gaming buddy that enjoyed the period.

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    3. Sounds like a good excuse for a brand new project Jon!

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    4. Too many projects and not enough time...

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    5. I know, I know. Famous last words...

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    6. Hahaha.....we will be watching, Mr Freitag, always watching!

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  4. An enjoyable game and plenty of eye candy

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  5. Interesting and content game! Supplementing the reportage with close-up photographs is a great idea. Very impressive!

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    1. Thanks Valentin, the extra close ups are a bonus of having John playing in our games!

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  6. Lovely stuff Keith. Good job on remembering most of the rules after all this time.

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    1. Thanks Lawrence, in retrospect, I probably exaggerated the time that has elapsed, but it's at least five years, for sure!

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  7. Regardless of whether or not you remembered all the rules it looks like you had a rip roaring set too with lots of daring do…

    All the best. Aly

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    1. Thanks Aly, I think most of the participants had an enjoyable game!

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  8. Great looking game Keith and thanks for all the photos.

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    1. No problem at all Ben! I did miss great swathes of the action...being umpire in a game where no one, including the umpire, remembered much about the rules, kept me pretty busy!

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  9. Nice job crafting the scenario and though rusty (10 years!! wow), it seems that everyone had fun. nice pictures all around. 😁

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    1. Thanks a lot Stew....perhaps not QUITE ten years....but it's been a while, for sure!

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  10. Excellent report Keith. Great to see these entertaining rules being used again. Maybe the Rejects need to dust them off.

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    1. Thanks Richard. I have played so many different sets over the last two decades, courtesy mainly of our Friday night host Julian, that it would be interesting to revisit a few. Habitants and Highlanders is still a set I recall with great affection, lots of things about them I really liked, and the simple campaign system kept us in interrelated games for several months!

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  11. A great game Keith and with some wonderful figures on show, including the large anachronistic gun! 10 years not using the rules? One reason I've slimmed mine down to a few core sets with the same mechanics, which makes it much easier when swapping periods. That said it is easy to forget the minor differences between them!

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    1. That's the theory behind our mate Marks rulesets Steve....basically, the same mechanic, with sime era soecific tweeks. He has been on holiday though, so we sneaked in an alternative set!

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  12. Keith, good job especially with the interval on using the rules. Nice report on the game itself, and a wealth of photos to boot. Grand job.

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    1. Thanks a lot Joe, appreciate your comments and support!

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  13. Wonderful stuff Keith, but the Scots Grey's driven off - The world really is upside down..... looks really good fun to play...
    Cheers
    Stu

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    1. I know Stu...VERY disappointing, even for the neutral umpire!

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  14. Okay, very nice figures, terrain, and using homebrew rules - something I can relate to. These tend to be the best games, both for the players and the GM (you in this case), as you know the rules by heart and the game flows very well. Inspiring stuff as always, Keith!

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    1. Thanks Dean, but apropos your comments on home brew rules, we didn't and it didn't....but I think most players had fun, nonetheless!

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  15. A splendid looking set to re,inding me I need some more afghans and tribal types ?

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    1. Thanks Matt, pleased to be of service!

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  16. It was a fun game thanks very much Keith.
    (Could you email me a breakdown of your SCW forces please?)

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    1. Glad you enjoyed it Andrew and sure, will do

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