I very quickly got my Red Army scouts into action, by asking Co Pilot to create a skirmish level scenario set on a 90cm x 90cm table with Red Army scouts - this is what it suggested
This was followed by several pages of ideas on how to represent searching for the missing pilot and the type of terrain - I then asked it to create a map, which it also did - nothing especially clever that I could not have come up with myself - but it did it all in 10 seconds and all I had to do was read it and change anything I wanted to!
The missing "Night Witch" Red Airforce pilot! (thanks to Steve J for sending her to me a while back!)
Using my go to AS9 home brew rules, with random activation by turning playing cards, I set the game up. The Germans got the first three activations but were moving very cautiously (being such a small area, I only rolled 1 D6 for movement in inches)
The Germans reached the first potential "hidden pilot" - if their roll matches the number on the piece of paper, it's going to be a short game! It didn't - phew!
The Red Army scouts finally get underway - the women have been joined by a few RKX 3D printed male colleagues for this mission.
One squad is agonisingly short of the search point in a ruined cottage
Battle Honours officer leads from the front
The Wehrmacht move forwards into the wooded centre of the table, that contains another two search points
Not that one!
Nor the next one in the woods
The scouts move again, searching the ruined cottage
But it is the officer's group who finally locate the hidden pilot in the village house!
"Comrade pilot, we are here to bring you home!"
The Germans emerge from the woods and spot the Red Army scouts
The officers group begin retracing their steps, accompanied by a grateful pilot.
The scouts assault the advancing Germans but are bounced back, suffering a casualty
The race is on - the Germans pursue the scouts in an attempt to prevent the pilots escape
Both German groups open fire, now the scouts in the wrecked house have two hits on them
Next turn, the other German unit fires at the pilots' group, getting a wound on the pilot and a hit on the escorting group. Two hits on the pilot and she will be dead!
The Russians get a turn - they fail to rally off any hit points but fall back towards their own lines
The Red Army scouts make it back to their exfiltration point with the wounded pilot - mission accomplished!
"Verdammt Russen!"
The rescued and rescuers!
Another fun little game and the Bad Squiddo squad escaped the curse of recently painted figures by winning the game - Urrah! The AI scenario proved to be a pretty good one and can easily be adapted to another era - the Last of the Mohicans perhaps? - or a different environment - Vietnam or ultra-modern Iraq or Afghanistan etc. Lots of possibilities for sure.


































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