No Valkyries this time - Julian did not want his troops distracted from the job of killing the enemy, like what happened last time. For this game, it was Saxon invaders versus the Arthurian Romano-British.
I was assigned the Romano British - less units but better quality.
I had eight units which gave me 8 "Commanders Gaze" points plus one for the commander
John and Julian had the Saxon invaders - 12 units - so thirteen CG points
The battle commenced and I advanced into the space between the two wooded areas, sending my light archers into the woods as my cavalry swung left to confront an expected attack from Julian
My solitary heavy cavalry unit (Arthur and his Round Table companions) pushed the Saxon lights back.
The Romano British had three units of "legionary trained" heavy infantry - they do enjoy significant advantages over any Saxon unit.
The "legionnaires" have already dispatched one unit of Saxon archers and are now bearing down on the rest of Johns command (the archers in the woods are mine!)
Legionnaires smash into an already disrupted Saxon unit - 4 5 or 6 is a hit and Saxons have an armour value of 1 ....
So, they are all dead!
Meanwhile, the left side Romano British unit chased off Julians archers, but as they had "entered" the wood to do so, went into open order and lost some of their formidableness.
Julian meanwhile had sent three of his four light cavalry units into the woods, where the leading unit engaged my archers (bottom right)
The Saxons thought this was their best chance to charge the open order legionnaires - but I pointed out to them, because I was "in the woods" I got to add one to their armour - so three hits required for each damage, rather than the four required if they are in a fully formed formation - still "quite" formidable!
It didn't go so well - the Saxons piled in with supports to get extra dice, but I think even then, they only had seven - so even if they scored seven hits, that would only translate to two damage (3 hit = 1 damage) whereas the Romano British were rolling three dice but each hit was a kill.
Interestingly, in these rules, all damage suffered by the primary attacking or defending unit is shared equally on all the supports - which makes you think about whether to support certain units. I think I scored three hits, so three different Saxon units all suffered three hits!
This seemed to be another occasion when the Saxons should go well - the Saxon commander and his elite household troops get on the flank of my other legionnaire unit. They get extra dice for that of course but despite a frantic search of the rules and much wailing and gnashing of teeth, neither John nor Julian could find anything that said flank or rear = degradation of legion type armour - so these guys in formation were a 4 - John rolled 7 D6 and scored two hits - so no kills at all, and I got one hit on him in
return
When a unit takes casualties, it has to do a discipline test and then a leader test. If you throw a 1, the leader is killed...... and if your overall leader is killed, you have to test every unit. AND if you have already suffered two previous leaders dying, you have to roll a 6 or the unit breaks and flees!
If you look carefully, you will observe one single unit of Saxon cavalry in the woods - every other unit failed the morale test!
The victorious Romano British!
Thanks to John for all the lovely close-up shots as usual. A fun game for me, not so much for the Saxons - maybe next time, Julian will let me bring my Dark Ages Dames again?! Let's hope this post appears within a decent time frame - my previous one took three days and has half the usual number of comments as a result - so if you have not seen it and read this - hit the "previous post" tab below!











































Great looking game and armies
ReplyDeleteCheers Scotty I cant take any credit for the armies, but I certainly contributed to my enjoyment of the game! - and I must record my happy amazement that this post appeared almost as soon as it was posted - not quite immediately, but within 60-90 minutes, which basically IS immediately these days!
DeleteGreat looking game Keith. A good win for the running dog lackeys of the old imperialist colonisers against the new imperialist colonisers 😂
ReplyDeleteGreat that blogger has made an exception for your latest post.
Cheers Ben - yes after the last Blogger experience, this was a very pleasant surprise!
DeleteSuperb looking game, Keith, and lovely figures.
ReplyDeleteThanks Richard, the figures are all Julians, with various painters contributing I believe.
DeleteCracking game there Keith, full of lovely figures and one oy my favourite 'Dark Ages' periods, alongside the Vikings, due to the film:)! This post seems to have appeared pretty quickly, as it is 11.30am BST, and wasn't in my Reading List this morning. Fingers crossed this posting promptness works for all of us...
ReplyDeleteThanks Steve - it was a fun game (for me at least!) and its a nice collection of figures too! Yes, this time my post appeared very quickly - but who knows about the next one, maybe I should post it now!
DeleteA superb collection on the table, some really lovely work on those figures, really nice. A good win too!
ReplyDeleteThanks a lot Donnie - it WAS a good win😉😁
DeleteNice win! That was quite a brutal and catastrophic Saxon Army Morale failure. Handsome armies and a bonus of having a quick post turn around. We all should be so lucky!
ReplyDeleteThanks Jon, it was a good win, but definitely aided by the virtually untouchable "legionaries" and the death of the Saxon overlord! The quick appearance of my post was equally pleasing!
DeleteCool battle!!!
ReplyDeleteThank you Alexey.
DeleteLovely armies and a nice period to play. I was surprised the rules allowed so much activity. In the woods.
ReplyDeleteI was surprised by the woods too and the equally heavy casualties promoted onto supports as well.
DeleteCheers Norm. You move in open order at half speed in woods (unless you spend a Commanders Gaze token to return to full speed) and everyones armour is increased by one, but apart from that, anything goes, it seems. Personally I was surprised the cavalry could charge around inside the woods the way they did....
DeleteThe potential mass casualties on support units is quite a clever way to make you think twice before using a good unit to support a weak one. I deliberately did not support one of my archer units with a legionary unit for that very reason!
There's nothing I can find in the rules to say supports suffer the same no. of casualties as the primary unit.
DeleteMovement should be reduced to half in Difficult Terrain (woods) & all must be in Open order
Yep I said all that about the woods Andrew...thanks! I didn't personally read the bit about equal damage on supports but I think it's quite a good way to make you think about whether you throw in a strong unit to support a weak one.
DeleteGreat looking game with beautifully painted figures, Keith! Love the period.
ReplyDeleteThank you Dean, it is a very pretty collection, no doubt!
DeleteThis reminds me a bit of Midgard which we have played a few times now. A fun and enjoyable game and if you spend points on loading up a unit they are quite formidable and go on a bit of a rampage as with the Romano-British heavy infantry here.
ReplyDeleteThanks Lawrence....haven't tried Midgard yet, but with Julian, it's probably only a matter of time!
DeleteI have enjoyed the two games of these rules we have played....but then, I won them both in similar devastating fashion!
Hi Keith,
ReplyDeleteA cracking victory! Those "legionary trained" heavy infantry sound absolutely terrifying to go up against, especially when there's no flank degradation to help the Saxons out. That sudden domino effect from the leader casualties was a proper dramatic ending—no wonder the field cleared so fast!
Cheers, Andy
Cheers Andy and thanks for taking the time to visit and comment on my blog, always nice to add a new reader to the crew!
DeleteOh my word that was a bruising encounter for the Saxons! Another great looking game.
ReplyDeleteThanks Michal...in the end, a very one sided game.... the legion trained infantry may be too powerful?
DeleteVery nice looking game! All figs were very well painted and those shield decals really added to that.
ReplyDeleteThose legionnaires... might need a bit toning down. Sounded like they were a bit "too" heroic!
Thanks Dai, yes, all the figures, including a good smattering of Old Glory, look great.
DeleteYep, another game coming up on Friday....I am expecting a house rule modification to the legionaries!
Shield transfers add so much to minis. Lots of lovely looking pictures and minis here. Thanks for sharing!
ReplyDeleteThanks Dave - yes, the decals on the shields look rather splendid, don't they?!
DeleteYou excelled yourself with those close-up photos Keith. Fabulous!
ReplyDeleteBest wishes, James
Would that I could take any credit, James - however, all the close ups are supplied by my valiant opponent, John!
DeleteA nice little game Keith….
ReplyDeleteThis is one of my favourite periods….everyone gets a chance to fight everyone else 😁
All the best. Aly
Thanks Aly - exactly - no one can tell you it didn't happen because e.....its the DARK AGES and no one knows - Ridley Scotts favourite period too!
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