Saturday, 29 December 2018

The REAL Last Game of 2018 - unless I have another one on Monday!

Turns out the title of my earlier blog was somewhat premature, as my friend Nick kindly invited a couple of us over to his place for game of Hail Caesar on Friday 28 Dec. We had all played these rules previously, but quite some time ago, so this was a test/learning game as much as anything else.

The scenario was loosely 12/13th century Hungarians against a random assortment of Eastern Steppe peoples - Nick provided the Hungarians (beautifully painted and based as is his wont) whilst Andrew and I combined to provide a purely mounted army of Cataphracts, medium cavalry and horse archers. My contribution was from my all female Dark Ages army - my figures are all Eureka with the exception of one command figure. The points were 502 on our side to 589 on Nicks.

Nick won the initiative but sportingly let Andrew and me go first. My horse archers advanced three operations, fired on a unit of foot archers, and disordered them. Andrew on our left flank advanced three units of light cav again for three operations and got right up in the face of some of Nicks cavalry opposing him. His arrows forced one unit back to the table edge.

In Nicks first turn, he forgot to do initiative moves first and rolled badly for the units opposing me - so basically they did nothing. On Andrews front, his light/medium cavalry on our left flank forced all Andrews to pull back - whilst in the centre, his extra heavy cavalry (Cataphract equivalents) drove off some covering light cavalry -  they rolled for three moves again and rode right off the edge of the table (luckily under these rules they can come back on again!) - then crashed into Andrews heavies (who had unfortunately BOTH been disordered by the passage through their lines of the fleeing lights!)

An epic melee ensued over the remainder of the game which eventually saw Andrew loose both his heavy units whilst Nick lost one of his four. On my side of the table, Nicks solid wedge of infantry advanced in base to base contact so they all supported each other, the front rank comprising archers who combined with more horse archers and skirmishers in the woods to discomfit all my light cavalry and force them back. My solid line of medium and heavy cavalry confronted this move but could not get the number of actions to carry out a charge - which would probably have ended badly but it would have been nice to see what happened - alas, it was not to be - after 4 hours play, we had completed 3 moves but decided to call it a day, with the Hungarians the winners.






Here are the images from the game

Nicks wonderfully painted and based Medieval infantry 

Some supporting light cavalry archers

My contribution to the game - Cataphracts, Medium and Light cavalry

My leader figure - who has featured on this blog previously!

The Hungarian camp, complete with at least one "follower" in yellow dress

Nicks heavy cavalry arrayed for battle

My first move - light cavalry rush forward three moves (36 inches) and disorder one of Nick units

In the centre - Andrews cavalry advance rapidly too

On our left flank, another 36 inch move took Andrews horse archers right up to Nicks line

Behind the screen of archers, an ominous rumble as the heavy cavalry advance, knee to knee

In the centre, Nicks first move - his four units of heavy cavalry come surging forwards

After a couple of rounds of melee, Andrews heavies have been pushed back behind the light horse archers again

Close up of the victorious Hungarian heavy cavalry

The action continues in another turn as the Steppe people are gradually forced back

On my flank, a solid wall of infantry and archers advance and drive off my light horse

My flank from another angle, Nick inveigled his bow armed skirmishers into the flanking woods and rained arrows down on my unfortunate light horse

A solitary unit of horse archers faces a wall of steel

My heavy and medium cavalry reposition to attempt a charge against Nick infantry

Annoying skirmishers in the woods

Action in the centre is dominated by the Hungarian heavy cavalry

The final clash of the heavies - Andrews second unit was destroyed 

Hungarians run rampant in the middle of the battlefield

The left flank as the game draws to a close

One final shot of my second line of cavalry, who failed to roll sufficiently low for a three action turn and were thus unable to charge the Hungarian infantry - who knows what might have happened if they had made it in?

A great way to spend one of my days off work over the Christmas/summer break here in New Zealand - the plan is to have several more games using these rules so we can become reasonably competent in them and able to run through most of the phases without constant reference to the rule book!


6 comments:

  1. A nice looking game Keith...
    Looks like you managed to get a far number of toys on the table...
    All cavalry armies are always interesting to play with ... and against.

    All the best. Aly

    ReplyDelete
  2. Thanks Aly - I agree, I am not very comfortable handling cavalry - particularly when they are required to overcome strong infantry formations - but we had fun nonetheless!

    ReplyDelete
  3. It was great having you and Andrew over, and to dust off the troops!

    ReplyDelete
  4. It was great to finally make it to your new place Nick - look forward to the next one in 2019!

    ReplyDelete
  5. Great looking game,lots of lovely figures,I do want to have a go with Hail Caesar at some point, Happy New Year!
    Best Iain

    ReplyDelete
  6. Thanks Iain - yes, Andrew and Nick are very gifted painters and their figures reflect their brush skills! Happy New Year to you too.

    ReplyDelete