Sunday, 19 January 2025

Māori War 1845 Using Rebels and Patriots Rules

 On 6 Feb, it is Waitangi Day - a public holiday here in New Zealand to mark the signing of the Treaty of Waitangi between the united tribes of Aotearoa and the British Crown in 1840. Our regular gaming host and Māori Wars "buff" Barry has been asked to host a game on the day for another gaming acquaintance (I have not seen him face to face for 20+ years, although he has commented on a couple of my posts) and a friend of his, using a slightly adapted version of "Rebels and Patriots" that the two have used for small scale skirmish games on a 3 or 4 x 4 table. The game will be on a much grander scale that the two players are used to and will represent the attack on Russell/Kororāreka in the Bay of Islands in March 1845. Before hosting the game, Barry wanted to do a trial run, and that's where Mark, Chris, Paul and I came in today!

Thanks to Wikipedia, here is a quick background to the battle:

On 8 July 1844 the flagstaff on Maiki Hill at the north end of Kororareka was cut down for the first time by Hone Heke's ally Te Haratua, the chief of Pakaraka. Heke himself had set out to cut down the flagstaff but had been persuaded by Archdeacon William Williams not to do so. As a signal of his unhappiness with the British, and encouraged by the American traders, in the space of six months Hōne Heke returned to chop the flagpole down three times. Heke had been strongly influenced by stories of the American War of Independence.

Battle of Kororāreka

The uprising began when the flagpole was cut down for the fourth time at dawn on Tuesday 11 March 1845. A force of about 600 Māori armed with muskets, double-barrelled guns and tomahawks attacked Kororareka. Heke's warriors attacked the guard post, killing all the defenders, and Heke cut down the flagstaff. At the same time, possibly as a diversion, Te Ruki Kawiti and his men attacked the town of Kororareka.

HMS Hazard had arrived in Auckland in July 1844. Dispatched to Kororāreka by Governor Robert FitzRoy in early 1845, it helped bring the town’s defences up to 140 soldiers, sailors and marines. Two hundred local residents and visiting seamen were also armed.

The target of the group led by Ngāti Hine chief Te Ruki Kawiti was the one-gun battery at ‘Matavia’ (Matauwhi) Pass, the southern entrance to the town.

Kawiti did not expect to encounter substantial opposition. By coincidence, however, Acting-Commander David Robertson and 45 men from the Hazard were on their way to improve nearby entrenchments when the attack on the battery began.

Much of the fighting took place around the enclosure of Christ Church. Although they put up a determined resistance against superior numbers, the men from the Hazard lost a third of their number. Six were killed and Robertson himself was among those wounded. After a long and desperate struggle, they were forced to retreat.

 The survivors from the 250 soldiers and settlers abandoned the town as HMS Hazard bombarded Heke's warriors with cannon. Heke's men then raided the town taking anything useful they could find. Heke's order that the southern part of Korororeka remain untouched resulted in the Anglican and Catholic churches being undamaged.

Many Māori under the mana of the leading northern Rangatira, Tāmati Wāka Nene, stayed loyal to the British government. They took an active part in the subsequent fight against Heke and tried to maintain a dialogue with the rebels in an effort to bring peace.


More or less contemporary plan of the action


The location of the battle


Another contemporary view.

Now that the unsolicited history lesson is over, on to the images of today's game. Mark and I took the defending Brits, with Paul as Hone Heki to the north, Barry as Kawiti to the south and Chris as a third Māori commander in the centre - he presumably did have a name, but I don't know it!


Illustration from a vintage book in Barrys possession, on which he has based the scenario. As I mentioned, Barry is very interested in the New Zealand Land Wars and all the figures you see in the following images are from his collection (he also has them in 15mm!)


The famous "flagstaff" after which the ensuing "war" was named.


British line infantry of the 96th (Manchester) Regiment and some armed local civilians.


The centre of the British position, including the local Māori village. the inhabitant's, knowing trouble was coming but not wanting to get offside with either Hone Heki or the British, tactfully (and tactically!) absented themselves for a few days!

 

The view from the south, with the town of Russell/Kororāreka on the left. Kawiti would attack from this position - the gun battery can be seen in the centre - an 18lb naval gun had been brought ashore from HMS Hazard, unknown to the attacking Māori.



The view from the north (above) with the top of the flagstaff in view. Paul/Hone Heki would attack from this position


Chris had a command that would attack across the open ground from the tree line this side of the road


Kawiti appears in the Matauwhi Pass.


Hone Heki's warriors launch a surprise attack on the infantry detachment guarding the flagstaff.


In pretty short order, the men of the 96th were driven back with loss and in severe disorder.


By about the third turn, both sections of the 96th had quit the field - not a great start for the Crown forces!


Meanwhile, the naval "Brigade" consisting of a unit of Royal Marines and another of sailors from HMS Hazard, retired from their exposed position to the more defensible stockade, joining their army colleagues and the armed civilians. The "battery" of small ships guns headed in the same direction, but at a much slower rate of knots!


The Māori from the bush impetuously charged across the open ground, making for the army barracks - well, Chris is in control of them, so what else would we expect!


To the south, the 18lb gun engaged Kawiti, causing some casualties and a great deal of consternation on one of his units, which failed the morale test and were forced to retire!


The detachment of the 96th in the barrack block opened fire with withering effect, causing the advancing Māori to come to a grinding halt. From the flank to the south, another detachment added their own long-range fire 


To the south, Kawiti, after the initial shock of the unexpected naval ordnance, quickly revised his plans and moved his warriors into the bush to approach the settlement


"Where have the cheeky blighters gone?"


Despite having dispersed one unit of Māori with their musketry, and halting a second, the third band drove the 96th out of the barracks and occupied the building.


Meanwhile, to the north, the garrison of the stockade nervously repositioned in an attempt to cover every angle of approach the enemy might utilise. The naval gun crew continued to slowly move their weapons back too.


Having observed the impact of British musketry to their whanau in the open, Hone Heki ordered his command to approach the stockade via the cover of the adjacent bush. Meanwhile, one of his four commands hacked away at the flagstaff, determined to topple the symbol of the untrustworthy pakeha.


To the south, the naval contingent was having very little trouble dealing with Kawiti


Kerasshhhh! The flagstaff finally topples to the ground (the party tasked with cutting it down had made hard work of things, failing their activation multiple times, then, when they did activate, often only rolling a 1 or 2 on a D6, to indicate progress made!)


The defenders of the stockade make ready for the inevitable assault by forming close order, whilst the detachment from the barracks (having driven off the attackers in that section of the field) arrive to reinforce the northern flank.


To the south, Kawiti is in a parlous state (in fact, the leader figure had been killed, so technically, Kawiti was in a deceased state!)


"There's no one left to shoot at, Bosun"


As Hone Heki's command advanced down the hill from the flagstaff, the 96th let rip with a devastating volley - 12 dice scored 11 hits - which equate to 5 casualties on the attacking unit. Not surprisingly, they were stopped dead in their tracks (no pun intended) and sent reeling back with two disorder markers!


In a last gamble, Hone Heki charged in with his personal unit and went into melee with the Royal Marines. The Māori scored 6 hits = 3 casualties on the Brits - the marines scored 9 hits = 4 casualties. Hone Heki was forced back whence he came.


About now, Barry announced an unexpected event - although, given this happened the last time we played this scenario in Tarawera several years ago, maybe we should have expected it! Based on an historical event during the battle, the British ammunition store exploded - right next to my gun battery and a detachment of the 96th, both units (plus a second detachment of troops under Marks command) receiving two disorder markers as a result!


Fortunately for the Brits, this was too little and too late to help the attackers, and Hone Heki ordered his men back into the bush as the action came to a close.



Well, that was a great little game (he would say that, wouldn't he?!) To be fair, after the initial overwhelming of the flagstaff guard, which went much worse than it might have, due to some terrible dice rolling by me, the British were never really seriously threatened. I had some poor rolls trying to activate the guys in the barracks too - they should have got a volley off before the Māori got close enough to launch their assault, but after that my rolling improved, and as I said to Paul, I made up for all my poor rolling with the 11 out of 12 hits when the marines shot the xxx out of his warband coming down the hill. The Māori players needed more troops - which is a problem because Barry had all the figures in his collection on the table - but perhaps they could be recycled into successive waves of warriors in a future game?

I really liked how these rules played, too - Barry had several photocopies of the play sheets available and I brought one home with me as there are lots of things in there I would like to use in solo games - perhaps I can get my FIW/LOTM figures on the table, using these rules?

Thanks, as always for dropping by and hopefully a few kind souls will leave comments on this AAR!

35 comments:

  1. Great looking game with lots happening. I really like the look of the figures Kieth- do you know what Brand they are made? Cheers. KEV.

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    1. Thanks a lot Kev, glad you liked it! The figures are by Empress Miniatures.

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  2. Super looking game Keith and a great read, nice bit of history to set the scene. Lovely table and miniatures.

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    1. Cheers Donnie, it was a great day of wargaming!

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  3. A great game and I have happy memories of Russell as a New Year's even venue. I'm quite interested in Rebels and Patriots and will probably buy a copy now as it seems to provide a good game.

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    1. Thanks Lawrence - I would thoroughly recommend R&P to you, with the experience of one whole game under my belt! Seriously though, I enjoyed the rules for this sort of size of game - probably preferred them to Sharpes Practice or TMWWBK, to be honest - although I am ok playing games with either of those sets too.

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  4. Good looking battle Keith and a theatre not seen so often 👍

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    1. Thanks Matt, and you are correct....not a conflict that is gamed a lot....even in this part of the world!

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  5. Great looking game and an action packed encounter

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    1. Cheers Scotty, it was a good 'un, for sure!

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  6. The game was great to look at and sounds like it went from crisis to crisis early on for the soldiers/sailors/settlers with slowly gathering and retreating made the native forces stretch out run out of steam. Lots of pretty cool units and scenes shown. A well run event which is probably in need of a few more native figures simply because the rules are so punishing.

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    1. Thanks Joe....the early destruction of the flagstaff guard was unwelcome, but we did pretty well from that point onwards. Great fun and hopefully the two players on 6 Feb will have an equally enjoyable experience.

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  7. Hi Keith, very interesting battle and more interesting cos I’ve been looking to get R&P myself as a back up for TMWWBK. In all the games I’ve seen online using TMWWBK the recycling of lower performance native troops seems pretty standard. With that said the Brits seem to have been in a good enough position to see off even double the number of Māoris. Incidentally did they do the haka against imperial soldiers or was it confined to tribal skirmishes?

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    1. Thanks JBM! We have previously recycled lower quality troops in this type of game eg Mahdist forces in Sudan , but Barry did not use that method this time....I might suggest it to him for the Feb 6 game.....
      Not sure about the haka, to be honest. I suspect if they had tried to do one where British troops could see them, the latter may not have been sporting enough to let them finish before opening fire!

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  8. Looks like a great game and I appreciate the history lesson!

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    1. Thanks Bill....it was a great game for the colonial oppressors!

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  9. Cracking stuff Keith…
    Rebels and Patriots works well with this sort of game… Mind you as a fan of the different ‘Rampant System’ rules I would say that.
    Also nice to se something historically different being played and the Empress Miniatures are very nice…

    All the best. Aly

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    1. Thanks Aly....yes, I liked the rules and as you say, the Empress figures are lovely.

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  10. Excellent looking and sounding game Keith. Interesting that you are thinking of using it for FIW, as while reading the report the game sounded like the FIW games we have with the Rejects. in the shed.

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    1. Thanks a lot Richard! I would think there are some similarities between forest fighting in N America and Bush fighting in New Zealand, albeit the latter was about a century later than the former

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  11. Thank you very much for a great battle report with history background!

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    1. You are most welcome Michal, glad you found it interesting!

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  12. Some great history and a great looking game. I must admit I don't know much about this period at all.

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    1. Thanks Ray! I doubt many people, even in New Zealand, know a hell of a lot about the various 19th century land wars here.

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  13. Very nice game report and tabletop setup.

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    1. Thanks Peter.....I will try to remember ALL your rules, next time I play!

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  14. Cracking game there Keith and a lovely slice of history too:). I feel TMWWBK are a much better fit for this conflict, given the activation sequences (ie the Brits would automatically be able to shoot, the Maoris to move). There are even a couple of suggested lists at the back of the book for these conflicts. Certainly attacking troops in a defensive position is tough with R&P or TMWWBK, so a better numerical advantage or the recycling of 'natives' is required IMHO.

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    1. Thanks Steve 👍 It's quite some time since I played TMWWBK, so I don't remember much about its mechanics, but I see Dean below has made similar suggestions.
      In our " defence", the rules are the choice of the two players Barry will hist on 6 Feb....we were all just test dummies to give it a try out!
      I have suggested the recycling idea to Barry and he may do that on 6 Feb.

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  15. Excellent looking game and choice of rules Keith. As another option, you might want to try it with The Men Who Would Be Kings. Very similar overall to Rebels and Patriots, but fighting/shooting dice are per individual figures vs the 6 or 12 per unit strength.

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    1. Thanks Dean...re the comparative merits of the rules, please se my reply to Steve above!
      Not to say, we could not all replay the game using TMWWBK.....

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    2. "Actually, I think you'll find..." TMWWBK uses unit activation, not individual figures, just like R&P.
      If I had realised earlier that R&P was from the Rampant stable, I might have been a bit more inclined to come along on Sunday:) anyway......nevermind.....I did have other things to do:)

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    3. Should read comment properly - DeanM was referring to fighting/shooting not activation.

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    4. Barry would have been happy to have an extra player, Andrew.....he prefers not to play when he is umpiring.

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  16. Wonderful stuff Keith, I was thinking about tweaking R&P to see if they fit for my Pony Wars stuff, did you make any tweaks for the Maori? I can see why people would push towards TMWWBK, but like the mechanism for going into close order etc.
    Your game looks great and has that feel of back and forth which makes R&P a fun rule set.
    Cheers
    Stu

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    1. Thanks Stu....I think the guys playing the game on 6 Feb may have made some minor adjustments but I don't know what they were.....none of us had anything to do with that side of it, including Barry!
      It was a good looking game and fun to play in, at least for the British side! 🇬🇧

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