Wednesday, 22 January 2025

Wargame Wednesday - OHW D3 Rules - Battle of Medway AD43

So far so good with the 2025 plan to play solo home game every Wednesday evening! 

As outlined last week, I took the OHW scenario 3 from the book and adjusted it slightly to make it look a bit more like the Second Legions assault across the River Medway under the command of future Roman emperor Titus Flavius Vespasianus (Vespasian)


A reminder of the OHW scenario map


The full battle map above, the section represented in my game below. (kinda!)




The river is from a 10mm terrain sheet by "Paperboys" here https://peterspaperboys.com/collections/10mm-scale/products/general-10mm-terrain that I bought as a download pdf for the princely sum of £2. This is actually printed about double size, as I thought the original was a bit more like a stream than a river, even for 10mm figures. I printed off the standard sized one too, as well as the roads that are another part of the range.  If you are gaming in 10mm I would recommend checking out the various terrain sheets they have available, they all look pretty good and are extremely well priced by the standards of our age! (see 17th century buildings below, for example)


Now, back to tonight's game!


Legio II Augusta in all its 10mm glory.


The Batavian auxiliary infantry who will make a flank attack via the ford (bottom left in the first image of the game)


British Light Infantry skirmishers line the Medway, backed by heavy infantry


The reserve HI on the hill in the river bend


The end of turn one as the Romans advance towards the Medway.


Noting the approaching enemy, the British reserve moves off the hill.


Legio II sits in position, just out of range of the British skirmishers, as they wait for the Batavians to get into position. Once the latter crossed at the ford, I rolled a D6 to see if they had been spotted by the British - a 6 on the first turn, 5 and 6 on the second, and so on, until the Brits succeeded the test.


The Batavians close in on their secret crossing point


With the Auxiliary infantry across the Medway (above) Vespasian's legionary's advance! I adjusted Peters rules, to allow the Romans to cross the river at half speed, as obviously, that is what historians believe occurred.


In these rules, there is no "ganging up" with supports to have two or even three units attacking one - so my mental ruling was that the Britons had to be pushed back by the Romans before any of the three supporting cohorts were allowed to exit the Medway.


The initial assault falls upon the lightly armed skirmishers, who had failed in turns three and four to cause any casualties on the legionaries with their javelins and slings.


Legate Vespasian observes the action at close quarters.


By the end of turn six, both skirmish units had accumulated five or six hits, but inflicted virtually nothing on the veteran heavy infantry of Legio II Augusta in their lorica segmentata armour and carrying their large scutum shields.


The LI fell back through their supporting heavy infantry colleagues, and the fight on the riverbank continued, as the Batavians moved up on the Britons left flank. But finally, their presence was noted, and a unit of the heavy infantry reserve hastily turned to confront them! (the Britons rolled a 4)


The legionary's go about their grim business with their razor-sharp gladii




In turn nine, the Britons engaged the Batavian auxiliaries, whilst the bloodletting along the northern bank of the Medway continued. Despite suffering mounting casualties, the Britons doggedly continued to contest the river.


But in turn ten, the rightmost British heavy infantry failed their morale check and fell back. Immediately, the one remaining, uncommitted unit of warriors moved forward to take on the weary Roman infantry.



But things were about to start collapsing for the British commander, as the steady accumulation of casualties on all his infantry began to take its toll. In turn eleven, the first British unit disintegrated, leaving a gap for two supporting cohorts of legionaries to cross the river. Meanwhile, the Batavians, although suffering as badly as their opponents in the melee, just managed to pass their morale check


Turn twelve saw the climax of the battle, and the collapse of the British resistance. In quick succession, one infantry unit failed its morale and fell back before the merciless Romans short swords, then two more units completely collapsed under the legionary's onslaught.



As the Legio II troops poured across the Medway on turn thirteen, a third unit of Britons were obliterated, and the battle was over. Their leaders called on the few remaining skirmishers and infantry to fall back, and the Romans had successfully forced a crossing of the strategic river line.



The victorious legate, Titus Flavius Vespasianus (ignore the IX on the standard, just pretend it says II!)

I really enjoyed this game, the rules worked well (I remembered them all this time!) and the result mirrored what we believe actually happened in AD 43. Once again, the scenario/rules did what they say on the packet - the timing on the first and last images of the game indicate it lasted just under an hour!


To end tonight's post, I laid out some of the Paper Boys scenery, to give you an idea of what it looks like. It's obviously not as aesthetically pleasing as full on 10mm scale 3d terrain pieces would be - but for my small 29" square table with paint smeared baize cloth, it looks fine, in my opinion. Above are most of the "large" river pieces.


And given something is better than nothing, it's an improvement on what I had available previously! Above, some of the road pieces - I have more of this than I am likely to ever need - buts that's ok - better too much than not enough!


Final picture has the original size "small" river pieces on show, along with the roads again. I printed all this terrain out at work on a colour printer, cut it out then stuck it to stiff card with "Liquid Nails" glue and standard PVA. I also created the "fork" in the stream, which with it all being paper was incredibly easy to achieve, and does not look half bad, even if I do say so myself!

I am off to Julians on Friday after work, all things being equal, for an RCW/BoB based game, so should be another AAR and bunch of pics posted over the weekend. Until then, thanks for visiting and extra special thanks to everyone who leaves a comment!

33 comments:

  1. Great batrep, and it’s good to see the rules produced a historic outcome. Those 10mm chaps really give the impression of massed troops. Off to check out the paperboys link - I’ve never been satisfied with my rivers, so cheers for the heads up.

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    1. Great website - it’s come on a lot over the years. Bought the pack that includes the stream. Looks great.

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    2. Omg - loads of stuff on there that I can use in my mutiny project, like jungle trees and cheap houses. Awesome. I’ll buy you a pint of crème de menthe at Christmas Keith.

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    3. Hahaha....thanks JBM.....glad I went to the trouble of promoting the Paper Boys stuff!

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  2. Another cracking little solo game Keith…
    The ‘Paper Boys’ terrain works really well with your little men 😁

    All the best. Aly

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    1. Thanks Aly, I think the terrain is pretty good, too.

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  3. The river must have run red in this sharp action. Neat little battle and your armies and terrain look fab! Good to see that the rules are gelling with fewer mistakes made. The Romans certainly made few mistakes.

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    1. Thanks Jon, I am enjoying Peter's rules and the size and length of game they and the OHW scenarios produce

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  4. seems like the 10mm stuff went very quickly from an idea to actual table game play. looks great. 😁
    I tried paper terrain once or twice and did not like it. but perhaps something that lays flat like rivers and roads are more suited. I had building that could never quite pull off looking like actual buildings.

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    1. Thanks Stew...nice to have you back as a blog buddy!
      One of the many advantages of the 10mm figures is that it doesn't take long to paint up a reasonable number of them!
      If this was a 28mm project, I might have 3 or 4 units done so far!
      I have some buildings too...I have tried to do the Britons round houses but have found them too small and fiddly to assemble....and they are only two parts....I must have another try!

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  5. Great looking terrain set up and figures as well, Keith. That river bend looks like a bad spot to have at your back.

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    1. Thanks Dean....yes, looking at the map of the actual battle, that would be a very hard place to defend...stuck right out on your own with limited room to deploy and maneuver in, and exposed to attack on three sides!

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  6. Another good read and the terrain works really well and looks great.

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    1. Cheers Donnie, pleased you enjoyed the experience!

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  7. A great looking game Keith. I drive down that stretch of the Medway, everyday going to and from work.

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    1. Cheers Ray! What sort of river is it? From what I have read, it must have been crossable this point; whereas, the flank march by the Batavians was a surprise because they were Dutch or German (to use modern terminology) from the Rhine delta, and were able to swim across an unfordable portion of the river in full armour and thus surprise the defending Britons!

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  8. Another fun game with an interesting layout with the bend in the river. The paper terrain looks good and a bargain at the price.

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    1. Cheers Lawrence....as soon as I saw that map of the II Legion attack, combined with OHW scenario 3, I knew I had to give it a go!
      Glad you approve of the paper terrain too...I also think it looks pretty good!

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  9. Great action report and an interesting scenario to fight

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    1. Cheers Scotty.....perhaps it was a bit too easy for the Romans .....I will make the next one harder! I believe the actual battle lasted two full days...noting the scenario played is only a portion of the action.

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  10. Great looking game Keith.
    I use paper terrain for my games as well. I find it is best for roads and rivers and stick mine to cheap vinyl tiles to reduce their warping.

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    1. Cheers Ben....the vinyl tiles are a good idea!

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  11. A great game there Keith and good to see it coming in at around the hour mark and that you remembered all the rules:). One reason to stick to a few core rulesets! I like the terrain upgrade and the price for those items is extremely reasonable, so may check the site out for some stuff to print as a guide and then mount up in a similar fashion to yours.

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    1. Thank you, Steve, I enjoyed the game, and the rules are pretty simple, another couple of games and I probably won't need to check anything!
      I hope you find something useful at Paper Boys - if I ever start any other 10mm projects, I think I would look at some more of their buildings - there are 17/18 century, Napoleonic and ACW buildings, amongst others!

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  12. Nice use of paper terrain and gripping battle report.

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    1. Thank you, Peter, I am happy with the Paper Boys terrain and pleased you liked the report.

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  13. I had to remind myself that the table was the size mentioned, that the figures are so small and the river is made of paper. I think you have a winner in your intentions to game the era in 10mm and then you have the Wednesday solo game idea coming along. Following your fun will be the next thing to do. Kudos!

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    1. Thanks for your supportive comments, Joe - I hope I manage to keep the momentum going and continue the Wednesday night games!

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  14. Great game Keith. I used to live and work in the Medway Towns. I'm going to have to look up where along the Medway they think the battle took place because I can't think of a stretch between Rochester and Maidstone that would be crossable without boats. Plus, it must have difficult to cross. There is a reason why the locals call it the "Mudway". Having said that time, tides, river courses etc. may all have altered in the 2000 years since.
    Off to look at that website.

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    1. Thanks for the feedback, Richard...its possible the river crossing WAS effected via boats, as I dont have any and my representation of the Medway isnt wide enough to accommodate the models anyway, maybe we can infer that is why only two of the five cohorts could cross, until the Britons were pushed back from the riverbank?!.

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    2. Hi Again Richard - I pulled this from the Net
      The barbarians thought that the Romans would not be able to cross it without a bridge, and consequently bivouacked in rather careless fashion on the opposite bank; but he [Plautius] sent across a detachment of Germans, who were accustomed to swim easily in full armour across the most turbulent streams. These fell unexpectedly upon the enemy, but instead of shooting at any of the men they confined themselves to wounding the horses that drew their chariots; and in the confusion that followed not even the enemy's mounted warriors could save themselves.
      Plautius thereupon sent across Flavius Vespasian also (the man who afterwards became emperor) and his brother Sabinus, who was acting as his lieutenant. So they, too, got across the river in some way and killed many of the foe, taking them by surprise. (This is the bit my game was based on!)
      The survivors, however, did not take to flight, but on the next day joined issue with them again. The struggle was indecisive until Gnaeus Hosidius Geta, after narrowly missing being captured, finally managed to defeat the barbarians so soundly that he received the ornamenta triumphalia, though he had not been consul. Thence the Britons retired to the river Thames at a point near where it empties into the ocean and at flood-tide forms a lake. This they easily crossed because they knew where the firm ground and the easy passages in this region were to be found; but the Romans in attempting to follow them were not so successful. However, the Germans swam across again and some others got over by a bridge a little way up-stream, after which they assailed the barbarians from several sides at once and cut down many of them. In pursuing the remainder incautiously, they got into swamps from which it was difficult to make their way out, and so lost a number of men. (Roman History: Book 60:20).

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  15. A weekly solo game! Very nice! I wish i had the time. Love the AAR, thanks for sharing Keith!

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    1. Thanks John.....90% of the time, all I do in the evening is....paint figures, build terrain, watch Netflix or play solo Call of Duty on X Box! So I have plenty time to have a weekly game.

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