Friday, 7 February 2025

Final 10mm Battle of Medway AD43 Solo Game - OHW Scenario 7

 I have to admit to being a bit behind schedule this week - Wargame Wednesday didn't happen, but fortunately, Thurs 6 Feb is a public holiday here and I took annual leave for Friday 7, to make it into a four-day weekend-yay!

The relevance of this is, I got the solo game played after lunch today. I thought OHW scenario number 7 could work well for the final Roman assault on the British army of Togodumnus and Caratacus, at which the former died.

Not sure the balances work all that well sometimes, with 6 units per side, but once again, from what little we actually know, a historical result.




Needless to say, the Red army are the Britons on this occasion, with the Romans executing the flank attack on their hilltop position. The Britons army comprised three units of heavy infantry and three of skirmishers, the Romans two auxiliary infantry and four veteran heavy infantry - the legionaries.


The Britons deployed on the large hill


The four flanking veteran heavy infantry on the Britons left flank.


Turns 1 (above) and 2 (below) were simply periods of movement by both sides - two units of British skirmishers headed forwards to contest the passage of the auxiliary infantry. Meanwhile, the four veteran units close in on the Britons flank.



On turn 3, VHI II made contact with the left most of the British skirmisher units, putting 4 hits on them, whilst VHI I inflicted a solitary hit on the British HI unit, with both the British units passing the morale test. In reply, the British HI put 3 hits on VHI II, but VHI are not required to take a morale test. Elsewhere, one of the skirmish units put a single hit on the blue auxiliary infantry, who passed their test.


In turn four, the two remaining Roman VHI units combined in an attack on the front and flank of the third British HI unit at the rear of the hilltop, inflicting 5 casualties in one round of combat - but the Britons held firm. None of the skirmish units managed to cause any damage - they were rolling two hits but then had to subtract one for being LI and another because their target was armoured. I wondered if I was doing this wrong but double checked, and there is no mention of a minimum casualty rate of 1 or anything like that, so I carried on playing the rule that way for the remainder of the game.


Turn 5 was pretty much more of the same, particularly for the LI who were totally ineffective against the Roman heavy infantry.




On turn 6, every unit on the table was engaged in close combat - both the auxiliary infantry units did damage to the LI - but the latter passed their morale tests. Then, VHI I rattled the first of the British HI, and they fell back. VHI II put another two hits on the LI on the hill, but they stood their ground, and likewise with the other two British HI units at the rear of the hill.
In reply, once again, all three skirmish units failed to get any hits at all on the legionaries, whilst the hits from the two HI units still in combat were minimal.



Turn 7, and the auxiliaries were both piling the pressure on the British skirmishers, inflicting 4 and 3 hits respectively, although both British units stood there and took it. On the hill, all the veteran Roman infantry scored 3 or 4 hits on their opponents, resulting in the disintegration of the skirmish unit, which had failed to score even a single hit on VHI II. At the rear of the hill, VHI IV forced the defending British HI to give ground, as they failed their morale test after having suffered significant casualties.


In turn 8, the skirmish units both disengaged from combat with the auxiliary infantry and fell back towards the British position. The VHI on the hill suddenly gained total ascendancy, dispersing one British HI unit completely, and forcing the other two to fall back.


As the auxiliary infantry closed in at a 90-degree angle to the legionaries' flank attack, and the British army morale had already dropped by 50%, I decided to call the game as a Roman win at this point



Another fun little game, as long as you are not rooting for the Britons! They will win at some point - possibly if I do a Boudicca inspired campaign with these figures. For now, though, I might try getting some of the other collections out of the boxes and giving them a go at some of the OHW scenarios!

Thanks for popping in and bye for now!

40 comments:

  1. A fine report and some lovely visuals. I really like the look of your units. At these "sub" scales, I tend to think that the ranks of figs in the same pose work very well!

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    1. Thanks Ed - interesting comment re the figure poses, because although very similar, all 7 figures in each strip are in slightly different poses, thanks to the magic of 3D printing! Its much more obvious amongst the Britons, but true of the Romans as well.

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    2. Doh! Well, I was looking back to your comment on an earlier post about the sameness of the poses. I think the lesson is that the sometimes maligned 6 and 10mm scales have an attraction all their own.

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    3. Ah, right, gotcha! Well,the metal Gripping Beast figures I received recently ARE all in one of rhree poses...but none have been in battle, yet!

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  2. A good read and it looks like it was a good game to play out, your 10mm collection looks great on the table. Interested to see what you go with for your next midweek game.

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    1. Thanks Donnie, if I had my time over, I might have 50 x 10mm collections, and no 28mm! Mind you, I would then be obliged to supply both armies, as none of my gaming buddies stray very far from 28mm, with the exception of 15mm FoW for WWII.

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    1. Thank you, Michal, I am glad you liked it!

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  4. A tidy compact game Keith. I like how you are using the scenarios from OHW to play the campaign. Great stuff!

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    1. Thanks John,
      It seemed like a good way to use the scenarios!

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  5. Good little action producing an interesting result with only a half dozen units per side. Can the Romans be beaten?

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    1. Thanks Jon! So far, I have avoided too much tinkering with the original OHW concepts, apart from adopting Peter D3 rules, but I will try varying the force sizes at some point, so the Britons have more units, to balance things out.

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  6. Your British skirmishers need bigger rocks! Tough fight, good sold legions are hard to stop. Maybe flanking is a possible way to go when facing legionnaires.

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    1. Yes, the shooting isn't very effective against heavy infantry...they basically need to roll a 5 or 6 to get one hit, anything else is a miss.
      The other problem is VHI don't have any morale, so you can only beat them by wiping them out.
      I think the answer may be extra units for the Barbarians?

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  7. A very interesting campaign where you selected the OHW scenarios to fit the narrative of the campaign as it progressed.

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    1. Thanks Peter! To acknowledge the author of OHW, I think he has probably covered virtually every possible tactical situation in his 30 + scenarios!

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  8. An enjoyable read. The Britons need a victory, you need Boudicca to lead them

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    1. Lol...thanks Scotty...Boudicca would only be about 5 years old at this stage....another 20 years or so till she puts in an appearance!

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  9. At six units a piece it sounds like a difficult task for the Britons, whose strength under most rules lies in greater numbers. A hilltop position evens things up a little though. Another fun scenario.

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    1. Thanks Lawrence....maybe my tactics for the Britons were flawed...could have tried to get 6 on 4 and ignored the auxiliaries till later?

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  10. Lovely seeing these figures in a game Keith. Not so good seeing the away team win though. "Oi! Togodumnus. Sort it!"

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    1. I think most readers are routing for a home win now Chris....no one likes to see a one sided contest, week after week!

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  11. Lovely looking game, there is something about regimented units it does look good and reminds me of a lot of my early games... the scale works for it so well.

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    1. Thanks Stu. I agree re the look....I can imagine 18th century linear formations, in particular, would look fantastic in this scale!

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  12. Another great game there Keith and good to see you keeping up a game-a-week, or near as dammit:)! I found the vagueness of his rules in places really frustrating, which put me off them to be honest. His 'Ancient & Medieval' rules are much better on this front and worth getting if you can. They also contain useful 'army lists' too.

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    1. Thanks Steve. The rules are pretty simple and leave some normally important elements out, presumably to enable easy, fast play games. I quite like that feature...probably all I need to do is adjust the number of British units OR follow the actual rules as written, and class British warbands as being equal to legionaries...which I don't think is accurate, but would make 6 v 6 contests more balanced

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  13. What is it? Good game, good game, but not if you're Brits in this case, do the home side get a bonus for at least a ferocious first charge and you're going to need an awful lot of light infantry to have a chance of balancing out your legions and auxiliaries?
    Best Iain

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    1. Thanks Iain. My slight tinkering with the OHW rules may be part of the problem (see my comment to Steve above). I will play them exactly as written next time and see what happens!

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  14. Good to see you continuing on with the campaign, Keith! I need to get back to gaming.

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    1. Thanks a lot, Dean! I just found your comment in Spam for some reason - hence the slightly delayed and out of sequence response!

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  15. Great game Keith. Tough for the Brits but they get their own back a millennia and a half later 😁 .

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    1. Thanks Ben...I think post around 400AD, almost everyone has given the Roman's (and their successors) a bit of a kicking, so we have all had our payback for the Roman empire by now!

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  16. Enjoyed your report Keith. The game looked really good. Though I wonder if a starting point might be a 1.5:1 Britons to Romans might give the home boys a chance. Plus, it could test Roman discipline and training versus numbers.

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    1. Thanks for the suggestion, Richard. I might give that a try this week - before I swap to another era for a bit of a change!

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  17. Another nice little game Keith…
    This is encouraging me to get back into doing some solo games… I played a few during lockdown and really enjoyed it…
    Yet another reason to get the wargames table cleared of boxes 🤔

    All the best. Aly

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    1. Thanks Aly, looking at the recent pictures of your new gaming space, it certainly looks like you have the facilities....looking forward to seeing your inaugural game!

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  18. nice way to start a 4 day weekend.

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    1. It sure was, Stew! Of course, a 4-day weekend should be the rule, not the exception!

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  19. 4 days off in a row is nothing to be sneezed at and managing to get a game in makes the enjoyment even sweeter.

    Poor Britons need chariots for some flanking charges else those dastardly Romans will have their wicked way all the way through to Anglesey... O wait - they did.

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    1. Nothing to be sneezed at, for sure, Dai!
      Yes, that is kind of my dilemma here - I think the Romans SHOULD be significantly better - but at 6 units per side, that's unfair on the Britons - but I also kind of want the campaign to work out with a historically accurate result - but without completely fixing it so the Britons lose all the time, automatically!

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