Monday, 17 February 2025

"On First Encountering the T34". A 15mm Solo Game

 From the Imperial War Museum:

"The T-34 in particular was a major leap in tank design and came as a complete shock to the Germans when it was first encountered in July 1941. It had sloping armour - which effectively doubled its strength - and a powerful 76.2mm gun. Its reliable diesel engine gave it a good range and turn of speed, and its wide tracks could cope with mud or snow. Russian industry was already gearing up to turn it out in huge numbers."


From Wikipedia

At the beginning of Operation Barbarossa, the Germans were expecting little from their opponent's tank forces, which were composed of the old T-26 and BTs. While most of the Soviet Union's armoured forces were composed of such tanks, the T-34 and the KV designs, which were previously unknown, took the Germans by surprise. Both types were encountered on the second day of the invasion – 23 June 1941.

"Half a dozen anti-tank guns fire shells at him [a T-34], which sound like a drumroll. But he drives staunchly through our line like an impregnable prehistoric monster... It is remarkable that lieutenant Steup's tank made hits on a T-34, once at about 20 meters and four times at 50 meters, with Panzergranate 40 (caliber 5 cm), without any noticeable effect."

— German battle report, Finkel

German Panzer 35(t) light tanks and anti-tank weapons were practically ineffective against the Soviet armoured giants, which closed with and, even though some of them were out of ammunition, destroyed some German anti-tank guns by simply driving over them

To try and balance things out, I gave the Russians the chance of 3 x T34 and 3 x BT7 as reinforcements for the initial force of three infantry units, 2 armoured cars and an HMG defending a small village. The attacking Germans started with 5 infantry units, an SdKfz 250, 2 x SdKfz 222 and 2 HMG's in support. Their reinforcements were 5 x PzKfw III with 50mm guns and 5 x PzKfw 38t with 37mm guns. I used our homebrew AS9 rules, which use a deck of cards for random activation sequence. There were 26 in total - 10 each standard red and black, plus an Ace, King and Queen of each colour - Ace for the best tank reinforcement, King the other tanks and the Queen was an off-board artillery "stonk". I made sure to mix the cards very thoroughly... maybe that was a mistake in retrospect!


The Germans (to the left/west) automatically got first turn as the attackers, thereafter, activation was by turn of card, unless one side got three in a row; then, the other side automatically had to get the next activation. The Russians counted as being entrenched, so were harder to hit.


The first 4 turns ran German, Russian, Russian, Russian! The German HMGs fired on turn one but didn't hit anything, then the Russians returned the favour for three turns in a row, including one of the armoured cars failing to hit an SdKfz 222.



Turn 5 and 6 went to the Germans, the red markers indicate units that have taken a hit. Remember, in these rules, both sides fire. The activated player can choose to move OR fire, but if they choose the latter, unless they destroy the target (which they can do in one shot to a vehicle or gun team, if they score 12) the target fires back at them.


Turn 7 was Russian and then 8 and 9 were German again. One of the Russian infantry units was teetering on 3 hits. The first action in each turn is to attempt rally, which is done by rolling 9 or greater on 2 D6 to remove one hit marker - a score of 12 removes ALL hit markers. In this game, I was generally rubbish at rolling rallies for either side, with a few notable exceptions!


On turn 10, I turned over the red ace, and on came the 3 x T34 tanks. These are original FoW resin and metal models circa 1998, as are all my FoW kit. The slogans were sourced by getting a Russian dictionary from the library and copying out Cyrillic alphabet words, then hand painting them onto the turrets! No internet to check, let alone 15mm scale decals to use back in the day.... LOL.😉


The Russians had a couple of turns and managed to rally off most of the hits they had been carrying, then after the Germans managed to destroy the one and only Russian HMG, I turned over the red queen, and the three BT7 tanks came on too!


A view from behind the German lines as the Russian tanks move forward. The Russian infantry on their left flank are again sitting on three hits, as is the leading German infantry unit, that is sheltering in dead ground behind one of the buildings


On turn 15, the red queen came up, and a Russian artillery barrage hit the HMG and adjacent infantry. Both German HMGs were silenced at this stage.


Next turn, the armored car finished off one of the German HMGs......


...... and a T34 brewed up a 222!


The tanks were mainly using their MGs to help suppress German infantry, and the combined fire power drove one unit back to the table edge, whilst the T34 adjacent to the central building had assaulted the German infantry, winning the close combat and driving them back too!


Finally, on turn 20, the black ace was drawn, and the 5 PzKfw III's appeared in support of the German assault. All the German rally attempts failed - again! .... and in an exchange of infantry fire, the targeted Russians rolled a double 6, putting two hits on the Germans who had fired at them.


Turn 21 also went to the Germans - a Panzer III fired at the T34, but the 50mm shell just bounced off the sloped frontal armour.  (just like in Finkel's report, quoted above!)


The 76mm swung round and a shot rang out - with a +3 for a gun greater than 75mm, but -1 against medium armour, it wasn't too hard for the Russian crew to score an 11 or 12 and brew the German tank up! 

The German commanders tank fired at the T34 ....


.... and scored a direct hit! These Russian tanks are not invincible, after all, Jungs! 

The remaining Pz III's only had a BT7 in view - their combined fire only managed to get a single hit, silencing its 45mm gun.



The German armour was having trouble with the remaining two T34's - despite outnumbering them 4 to 2, for every shot fired, a return shot came in their direction - and the T34 had a significant calibre advantage! On turn 23 (of 26) the black queen was turned over and the German artillery caused one Russian infantry unit to abandon the front-line trenches and retire eastwards.


On turn 24, the black king was finally revealed, and the 5 x 38t's arrived, but possibly too little, too late by this stage? Two Pz III's were burning and another 2 were suppressed, whilst only a single BT7 was suppressed on the Russian side.


Unfortunately for the Germans, three of the 38t's scored a 10 when firing at the T34, but because of its armour rating and their small guns, they needed to score 11.


Then the remaining Pz III's had a try, and their result was worse - not hits on the T34 but return fire silenced one and destroyed the other!




The Russian infantry were in pretty poor shape by now - one unit had left the field, and another had been driven out of their trench after accumulating 4 hits, but the Germans were not much better off, with two units having disintegrated and their part of the battlefield was littered with the smoking hulks of destroyed panzers!


In the final turn, a red card was revealed - and to add a final injury to insult, the one suppressed BT7 rallied it's hit off, then knocked out a 38t, whilst the two T34's killed another Panzer III and a 38t!


The game took a couple of hours to play through - first image is timed at 1912 and the last at 2124. The Russians certainly had all the luck; if the Panzers had turned up first and been on the table unmolested for a several turns, they probably could have helped overwhelm the Russian infantry and secured the town before the armoured reinforcements could arrive. I thought a 10 to 6 advantage in tank numbers would be ok, particularly when all the German tanks were more or less as good as the three BT7's, but the way the activations fell really did the German cause no favours at all!

I may carry on with further Barbarossa inspired games, or possibly just alternate between different WWII periods and theatres, depending on how the mood takes me - nice to have a bit of variety in my Wargaming Wednesday games! I must also have a think about getting my 28mm skirmish figures back into action some time, too.

I hope you enjoyed this AAR of the game played on Saturday evening - should get in another one on Wednesday and may possibly have a couple more "proper" FtF games later in the week - I am starting to sound like Mr Freitag!

32 comments:

  1. Looks like a fun game and the Russians certainly seemed to carry the luck in turn sequence

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    1. Thanks Scotty, you are correct about the turn sequence, for sure! Also, the timing of the reinforcement's arrival had a crucial effect on the outcome.

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  2. Well, you did show the T34 as very much the tough opponent. The fire back if shot at rule is an interesting mechanism. Certainly a good thing if your gun is so likely to kill! Looking forward to your next games, solo or ftf.

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    1. Thanks Joe...yes, definitely a daunting prospect if you were in a Panzer II or 38t!
      I really do like that returnfire ...it prevents a situation where, if one side activates 2 or 3 times in a row, they can potentially wipe out the opposition without incurring any damage themselves!

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  3. Enjoyed following the report on this good looking game Keith.

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  4. Smashing looking game - what rules were used? You can’t be becoming a bit like Jon F since there was no accompanying graphical analysis of the combat losses. lol.

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    1. Cheers JBM. The rules are a home grown set my mate Andrew came up with...I believe they may be based on the Advanced Squad Leader board game.

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  5. Ah!!!! Fantastic game! Love that theatre of war!

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  6. Well done Keith you are certainly getting the games in 👍

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    1. Thanks Matt, it been a bit of an epiphany for me, getting into solo games, to be honest.

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  7. Looking good, Keith. I love the Barbarossa themed games as they are more mobile and fast paced and with no shortage of surprises.

    Your rules sound fascinating. I would love to give them a whirl. I like random activations as I feel it is a good way to model friction on the table.

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    1. Thanks a lot Steve... following on from your recent post, maybe I will post Andrew's full ruleset too.....

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  8. Good looking game and a good read, I don't do WW2 gaming at all, but enjoy reading and seeing others games and collections.

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    1. Cheers Donnie, I am glad you enjoyed my post!

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  9. While the Russians had the better luck it seems as though the superiority of the T34 was what ultimately won the day. An entertaining report Keith.

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    1. That's true Lawrence, but if the panzers turned up on turns 10 and 12 but the T34's didn't arrive till turn 20, it would have made quite a difference I think 😉

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  10. A very enjoyable AAR Keith…
    The Russians certainly had all the luck.. But it certainly reflected how good the T34 was when it first appeared and engaged the German armour…

    All the best. Aly

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    1. Thanks Aly, i am not an expert on tank chronology, but i don't think the Panzer IV with a long 75mm gun..Ausf F2 maybe?....was in service at the start of Barbarossa...

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  11. An interesting game, even though it turned out to be one sided in the end.

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    1. Thanks Peter...it shouldn't have been so one sided, but the activation cards just worked out almost perfectly for the Soviet defenders.

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  12. Fierce looking tank battle, Keith. The T-34 really shocked the Germans when they first encountered them.

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    1. Thanks Dean, yes, it was a mighty beast, for sure!

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  13. A rip-roaring account Keith and a really beaut looking game. Your lovely looking, busy, but in no way crowded, table is reminiscent of the fine ones that Shaun has over on his blog.
    I see that I have managed to comment ahead of Jon. He must be too busy playing games! :)
    Regards, James

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    1. Thanks a lot James, glad you liked my game! Yes, Mr Freitag must be busy gaming or writing after action reports!

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  14. Great looking game Keith and fantastic read as well.
    Solo games really shine were there is a mismatch in luck or forces as you don't care which side wins and can just enjoy the game.

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    1. Cheers Ben...I do think the random activation system with cards, plus the automatic return fire rule, makes this a great system for solo games!

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  15. A great game there Keith and nice to see a real change of period for you Wednesday Wargames:).

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    1. Thanks a lot Steve! this was actually a bonus Saturday Night Special - but I just finished another Barbarossa inspired game now and about to post before I go to bed, as I have FtF games on Thurs and Fri this week too!

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  16. I think little solo games like this are a good way to explore those moments in real wars where one side gets a technological advantage over the other, and the other side is just WTF is that??!! and has to scramble.
    Imagine being on the side that first saw tanks coming at them in WWI. 😁

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    1. Thanks Stew.....and a good point...the games would not be so much fun if there was a different player on each side....well, not for the Germans, anyway!

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