Two AAR's today, as I played a small 28mm solo Barbarossa game on Wargames Wednesday, then a larger scale game using 15mm figures at Andrews on Friday - and we have a larger reprise of Andrews scenario coming up tomorrow at Barrys - all go on the gaming front here at the moment, that's for sure!
Game One was an all-infantry affair - three sections of attacking German infantry taking on two defending Russian sections.
24 cards including a black Ace and King representing German reinforcements of an HMG and mortar respectively, whilst the red equivalents would deliver the defenders an MG and an extra infantry section when they came out.
The Germans automatically got turn one
A general advance into the ruins of a devastated Russian village
Turn two and the Russian defenders edged forwards to defend the streamline bisecting the settlement
On turn three, the German HMG arrived as reinforcement
And not to be outdone, on turn four, the Russian HMG arrived!
On turn five, the first shots rang out, as the Russian sniper put two hits on the leading Wehrmacht section.
Turn six was the third Russian activation in a row. Return fire from the Germans put a hit on the right-hand Red Army section.
Turn seven went to the Germans and they continued their cautious advance through the rubble.
On turn eight, the Russian section successfully rallied off the point of shock they were carrying
Turn nine saw the German advance continue, with the HMG moved up to provide fire support
On turn ten, the Germans mortar arrived - this was to be a pivotal advantage for the attackers.
On turn eleven, the Germans successfully rallied the shock off the centre section, and the mortar made its first contribution, putting two hits on the left-hand Soviet section.
Turns twelve and thirteen went to the Russians and they managed to put a couple of hits on the Germans
On turn fourteen, the German infantry and mortar crew combined to put the left-hand Russian unit on four hits, the maximum before they are forced to retire if they fail to rally.
But on turn fifteen, the Soviets succeeded in rallying one hit off!
Turn sixteen was German and very eventful. Firstly, the right-hand section went to four hits again.
Then, the Russian sniper was spotted - and killed!
Meanwhile, the left-hand section had failed to rally and, carrying four hits, pulled back from the defence line.
On turn seventeen the Germans rallied their HMG and pressed forward against the faltering Russians
The sniper is dead and both sections are carrying four hits!
On turn eighteen (forgot the marker!) the Russians rolled double six for their rally and so removed ALL the hit markers from one section - urrah!
Whilst on the following turn, the Russian king was turned over, bringing on an extra section of infantry
Meanwhile, the right-hand section managed to rally one hit off and ceased retiring too!
But the Soviet recovery did not last long. The German mortar struck again, putting the section back up to four hits.
And the following turn, the Germans had the central Russian section on four hits too!
This time, there was no miraculous recovery, and the right-hand section left the battle space
Despite having taken a battering (carrying three hits), the central German section was now in possession of the crossing over the stream and poised the exploit forwards onto the Soviet side of the town.
The Russians, having lost two sections and their sniper, and with the remaining section on three hits, were forced to concede control of the town to the victorious Wehrmacht infantrymen
Game two was at Andrews place on Friday after work and featured action at the other end of the war, as the Red Army roll towards Berlin in early 1945.
I took command of the Russians, attacking from the bottom edge of the table above.
The Russians had a significant numerical advantage, particularly in armour
In total I had six companies of infantry, with 4 HMG and 2 mortars as support, as well as seven T34/85, four SU100 SPG and four T34/76 standing in for SU76 which I do not have in my collection
The Germans ............ had somewhat fewer vehicles! They also had four companies of infantry.
The Red Army went first and also second but between the two moves, the Germans placed markers for where their assets were hidden
The Russians could choose to fire at a marker and if they scored a hit, the marker was revealed (some were blinds). The risk to the Russians was, if a genuine enemy was revealed, it could then do a return fire (the "reconnaissance by fire" would cause no damage to the Germans, it would simply reveal what the marker represented, if a hit was scored)
The Germans scored a half point for every Russian vehicle destroyed, the Soviets scored one point for every infantry company that exited the German table edge. The Russians gained no points for destroying German units, they could only score by continuing the advance!
I had decided to more or less ignore the left flank and go through the centre and the right - looking again at the table, I am not sure why I did that - the left flank probably looks more open!
Recon by fire immediately revealed a couple of "big cats" lurking in cover
And pretty soon, Russian vehicles started burning!
And so it continued! In the first three or four turns, the bulk of my central tank force was wiped out! I think I had two survivors out of eight!
Another Koenig Tiger was hiding in the small village on the German left flank
The two survivors retire towards their comrades (neither Andrew nor I had any "smoke" at the game, so destroyed vehicles either had their turrets put at a weird angle or were turned onto their side!)
The small town in front of my right wing proved to be strongly held - in addition to the King Tiger, there was a battery of PAK 40 plus two companies of infantry with HMG and mortar support.
At least my tank force on this wing managed to survive the first few turns relatively unscathed!
The Tiger in the German centre was engaged in a long running duel with my loan surviving T34/85 in that part of the battlefield.
The Soviet infantry heroically assaulted the German held village but were repulsed.
Meanwhile, despite losing a couple of vehicles, the flanking tank force was getting into position to eliminate the German defenders
My T34/85 finally won the dual with the Tiger I!
The Germans erupted from the village, supported by a Wirbelwind 4 barreled 20mm flak tank, and assaulted one of my command elements!
But the commanders are all Party members, supported by the regimental commissar, and the fascists were sent reeling back - Urrah!
A bit of congestion around the defended village - it's looking at this scene that makes me wonder if I should have picked the other side of the table to concentrate my breakthrough efforts?
A purely "eye candy" shot - the Jagdpanther and T34 did not engage - the T34 legged it!
The Wirbelwind crashed through the field and assaulted an infantry company
We had to record these dice rolls! Andrew fired his Pak 40 battery at me in the open - adding 2 to any score - and rolled a double one. My return fire was also plus 2 (the T34/85 has a plus 3 gun, but the AT battery was in cover) - and I also rolled a double one!
We called the game at this point, mainly because we wanted to go and get some Chinese for dinner! The Germans had been slammed, and I had destroyed two Tigers, two King Tigers, two Puma armoured cars and a Wirbelwind, plus two Wehrmacht infantry companies had retreated off the board - but Andrew had 5 points from destroying 10 of my tanks and I didn't look close to even getting one Russian infantry unit off the German side of the table, so it was a German win - a somewhat Pyrrhic victory but then post Kursk and D Day, they all were, really.
It will be interesting to see how our game goes tomorrow, as the Friday game was a "test of concept" for Andrew - and we will be basically playing the same scenario but with two or possibly three players per side and larger forces on a MUCH larger table - should be fun and hopefully I have learned some things from the Friday game to help with my tactics tomorrow! An AAR on that game will follow in a few days' time. Thanks for your visit and double thanks for all comments left.
Two great games Keith. The first was a close game but bloody game!
ReplyDeleteThe second was just as bloody, although you lost a hell of a lot of armour I thought you'd won, but no. Dogged fighting from the Germans. I'd lived to have heard the 2 cheers when you both threw Snake Eyes though.
Thanks Ray! Yes, very bloody fighting on the Ostfront, for sure! I am glad to have given you the satisfaction of seeing the double ones rolled simultaneously....once, at our Tarawera away week, I rolled 8 dice and got 8 ones!!
DeleteThe Germans had some nice armour in that second game which I thought would have proven too much for the Soviets, even if they were T34/85s. Destroying all three Tigers would have been enough of a victory for me.
ReplyDeleteThanks Lawrence...it was the kind of game where everyone was a winner....very 21st century! I didn't achieve my victory conditions, but at the same time, I didn't really feel like I lost either, so a win win, psychologically at least!
DeleteLots of action on your tables this week, Keith, with one more game to go. You really ramped up the gaming frequency! All WWII too. Everyone’s a winner in Wargaming? You are very modern!
DeleteLOL - thanks Jon- its wargaming for our Brave New World - hell, I even have some female figures involved in a lot of my games! And how knows, some of the male figures could be LGBT? :)
DeleteTwo games in one report. Sounds like you are living the dream Keith.
ReplyDeleteThanks Richard, it's going to be three games in five days by 5pm Sunday....pretty good going, even if I do say so myself!
DeleteGreat to see two games, almost back-to-back:)! I keep meaning to paint up some Russians for some Eastern Front games, but as yet have failed to do anything at all, other than for the odd small game. Must try harder! The second game I'd call a pretty good Russian victory, given all of those Big Cats you destroyed, leaving the gates to Berlin wide open:).
ReplyDeleteThank you Steve! I will be watching your blog for posts of newly painted Russkies!
DeleteYour gaming roll continues apace Keith! Two good looking games and very different ones too, good read as well.
ReplyDeleteThanks Donnie. Hopefully, today's game will be different too, and result in a Russian victory ✌️
DeleteLucky you to get in two superb games. They both seemed brutal and bloody affairs
ReplyDeleteCheers Scotty...brutal and bloody seems apt for the Eastern Front.....
DeleteGreat looking games even if you haven't won! I thought you'd won the last game to be honest!
ReplyDeleteBest Iain
Thanks Iain...with the second game, at least I didn't feel like I lost...although there were A LOT of destroyed Russian tanks, AND two of my infantry units had 4 hits and were heading for the rear when we stopped! The Germans achieved their aim of slowing the Russian advance, even if most of them died doing it...the Fuhrer would approve!
DeleteReally great looking games.
ReplyDeleteLove the Eastern Front battles :)
Thanks Michal....another Eastern Front battle report coming soon!
DeleteCertainly getting some games in this week. The hidden assets seemed to work well in the second game.
ReplyDeleteThanks Peter, I thought it was a good way to do it too!
DeleteGreat looking games Keith.
ReplyDeleteGermans 2 from 2!
I agree with Peter, the recon by fire mechanic is a great idea and seems to work well.
Thanks Ben....the Soviets managed to pull one back today.....just!
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