Sunday, 27 April 2025

Sunday Game - Arras, 1940

 My turn to run a game at Barrys, and with Rick champing at the bit to get his lovely 1940 British and French 28mm forces into action, I came up with the idea of a scenario based on the British armoured counterattack against Rommel's 7th Panzer Division at Arras in May 1940.

I found several scenarios online including this from an Orkney Wargames blog!

Arras, 1940



The scenario focused on the British tank attack south of Arras on 21st May 1940, and pitted a force of British infantry tanks (Matilda I’s and Matilda II’s) against a column of German Panzer grenadiers – all from Rommel’s 7th Panzer Division. When the tanks broke cover and crossed a railway embankment the Germans were spread out on the road, and for a few turns the British had a field day, machine gunning trucks and their occupants before the Germans could react.

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I spun the map around 90 degrees to better align with Barrys table and included the French in the attack. Rick really did not have enough of the British tanks required, so let's say it was more "loosely based on" or "inspired by" the historic action - but I managed to include most of the elements - Rommel returning to the battlefield and managing to arrange an ad hoc defence by AT guns and artillery firing over open sites, the use of 88mm Flak guns in an AT role, the ineffectual British artillery support, the return of elements of 23 Pz Regt to help their beleaguered infantry colleagues and finally the arrival of the Luftwaffe, in the shape of Stukas from I and III Gruppen, Sturzkampfgeschwader 2.



This was my re interpretation of the previous map.


As the game starts, the British tanks move forwards against the unsuspecting flank of Abteilung I & II, 6 Schützen Regt.


MG armed Vickers light tanks 


Matilda II tanks with heavy armour but an underwhelming 2lb main gun


The French can also be seen in the far distance, near the woods.


The British opened fire - with absolutely NO effect whatsoever - so much for " the British had a field day, machine gunning trucks and their occupants before the Germans could react."!


The German column raced along the road under fire!


As the French ponderously advanced at the other end of the empty battlefield


The Landsers of 6 Schützen Regt. debussed and swung their PAK and artillery guns to meet the armoured threat.


In the exchange of fire, most of the German units took hits, but one Pak 36 knocked out a Vickers.


The French infantry deployed in cover of the railway, whilst their amour advanced cautiously through the woods


6 Schützen Regt decided to take the fight to the enemy, and whilst their 75mm leichtes Infanteriegeschütz 18 knocked out a Matilda (!), the infantry advanced. To help them, Rommel arrived on a special event card, and this allowed all German units to remove up to two hit markers each! (He is an inspirational leader, you see!)


Meanwhile, the German transport moved towards cover, away from the British fire power.


The right flank of the British, at the junction with their French allies on their right



Allies on the left, Germans on the right - the latter still have very few forces on the table!


Around turn 12, the second special event card allowed two rounds of off board artillery support for the Germans, and two more Matilda's were taken out of the fight - this isn't going how we expected, early on!


The British infantry gets into a flanking position and put some hits on one of the German infantry units. They also received a special event in the form of one round of off board artillery but consistent with statement I read saying that the British artillery performed very poorly in this battle, their fire had zero effect!


Meanwhile, the Wehrmacht infantry is attempting to engage the Vickers light tanks in close combat!


The French finally decided it was safe to advance across the open fields in front of them....


As the Germans engage in fisticuffs with a little tank.


I let the British "recycle" two of the knocked-out Matilda's (I had always intended to do this, but I was expecting it to be the Vickers light tanks that got knocked out!)


French infantry and armour moving forwards.


The excessively aggressive 6 Schützen Regt were also towing their AT guns FORWARDS towards the British left flank!


The 88mm Flak guns appeared in front of the advancing French when the next event card was turned over. However, they were in a precarious position immediately, as the French were almost on top of them before they had a chance to deploy! Fortunately, there was a ridge line concealing them from the French guns!


In another bit of good fortune, the Germans now got two or three initiatives in a row and were able to get the 88's deployed.



And the next event card saw the arrival of the German panzer support - PzKfw II and III - just in the nick of time!


Somua tanks, supported by infantry, advance over the ridge


SdKfz 251's of 3 SS Div Totenkopf, plus PzKfw 38t and PzKfw IV D's arrive just behind the 88's.


Two of the three Somua's were soon burning wrecks, but the French infantry assaulted one of the 88 guns and drove off the gunners, putting their weapon out of action.


The French had an event card around here, with off board artillery - unfortunately for them, it proved as ineffectual as the British!


Back with 6 Schützen Regt, the AT guns had taken out another Vickers light tank.



The second to last event card allowed the Germans two Stuka attacks by Sturzkampfgeschwader 2. By mutual agreement of the German players, the Luftwaffe were directed to attack the two Matilda tanks. (If you are wondering, the Stuka markings are for the Condor Legion, as the aircraft is part of Ricks SCW collection!)


And then, there were none!


Getting towards the end of the game, I think I missed taking photos for a couple of turns. You can see here that the third Somua has been knocked out, but the German tanks did not have it all their own way either. One PzKfw IVwas destroyed in an infantry assault by the British, who then managed to exit the table on the German side. What you can also see is the final special event card in operation, a second airstrike by the Luftwaffe. This was aimed at the two towed British AT guns in the centre of the picture.


And once again, a perfect strike from Sturzkampfgeschwader 2 - both tows and one of the two guns were destroyed!


There were only three cards left in the activation pack, and they were all German, so we called the game at this point. The Allies came close to their victory conditions of exiting troops off the German table edge, but we agreed one solitary infantry unit did not a breakthrough make, and the Germans were declared the winners.

I think everyone enjoyed the game but as the scenario designer, I made a few mistakes, the main one being I set up the event cards to more or less recreate what happened historically, in the right order, but that meant that three of the German players, Paul, Mark and Nick, had nothing to do for the first hour or two - which wasn't ideal. If I did this scenario again, I would probably make the initial German infantry column larger and give all the German players one unit and one gun to control initially, then when the reinforcements start arriving, players could drop out of that role and take command of one of the arriving forces. Apart from that, I was happy with the way things went, and getting a historical result when you are recreating a real action is always a good thing in my book, as long as the game isn't "set up" to come out in a certain way, which this one wasn't - it's not my fault Julian rolled crap dice in the first couple of turns when he could have almost wiped out the lorried infantry if he had got a few hits on them, nor that the British and French artillery hit nothing, even when they were adding 3 to the dice roll!

28 comments:

  1. Excellent game and report-out, Keith! Scenario construction is as much art as science. We all learn from repetition and our mistakes. I agree that getting all players involved quickly is key. Always good to have a backup plan when one player's command is eliminated too quickly.

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    1. Thanks Jon...having the staggered arrival of German reinforcements was an essential part of the scenario...but having players sitting around with nothing to do wasn't good!
      To be honest, I was expecting Chris (commanding the lorried infantry) to potentially lose his entire force early on...but that obviously didn't happen!

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    1. Thanks Michal...glad you enjoyed it 👍

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  3. The scenario came across as quite historical, and the British could have won as you say. Scenario design is never easy but it sounds like everyone enjoyed themselves and the early war equipment looked great.

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    1. Thanks a lot Lawrence...I did wonder if the number of solo games I have done this year played a part....it didn't really occur to me until yesterday that the way I had set up the arrival of three of the four German players meant they would be kicking their heels for the first half of the game...plus, if the French had been awake, they could have just driven off the table edge before anyone turned up to stop them!

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    2. Oh well, lessons learned. In hindsight, it would have been quite good for the Matildas to have close assaulted the Pak 36s at +1 vs -2 (counting MG instead of 2pdr) but I only thought of that after:(
      Also probably should include the option to use MG INSTEAD of main armament where it is disadvantageous to use the latter in the case of Matilda IIs.

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    3. Actually it would have been +1 vs -3, just checked.

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    4. Thanks Andrew...and looking at how the Britsh dealt with the AT unit sent against them, running over the guns was what they did in many cases!

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  4. Great looking game Keith. early war tank battles always seem to be lots of fun.

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    1. Thanks Ben...I agree, early war has many attractions!

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  5. Really nice looking game and a grand read too Keith. The scenario is an interesting one and seemed to play out really well and give a good game. Some lovely little tanks on show, I like them a lot more than the big hulking super tanks.

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    1. Cheers Donnie, I was happy with how the scenario went, but it was just a bit slow for three if the four German players....glad you like the early war vehicles too!

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  6. A great looking game Keith…
    I remember playing Arras many years ago… It was all great fun until my tanks started exploding 🤣

    I don’t think there are that many wargamers in the Orkneys … The only one I can think of is my chum Angus Konstam .

    All the best. Aly

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    1. Thanks Aly...I think Julian felt the same, re exploding tanks!

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    2. Hi Aly. Angus Konstam - that rang a bell, and checking two of my favourite Ospreys, he did the Elite ones on pirates with that other legendary Angus (McBride) - the same one I guess?

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  7. Outstanding looking game and very nice it was early war which you do not see too often.

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    1. Thank you Mark, early war is nice for a change.

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  8. nice job! Scenario design is tough. but if that was the biggest mistake then it could be worse. I found that I can have the best scenario planned out, but it actually has to see the table and be played to have its strengths tested.

    No pic from the stairs? what gives? (this is the place where you do that yes?)

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    1. Very observant of you Stew...I didn't do the usual view from the stairs due to too many excited gamers clustered around the table, getting in the way!
      The scenario worked well, but the technicalities of German players having nothing to do for the first half of the game didn't really occur to me until we were setting up!

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  9. Interesting battle, what a different story if you had a few different die rolls . You can probably run this one again, just to see how hard it would be to create the results.

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    1. Thanks Joe, you are right, the expectation was that the initial German force would have been hammered by the British tanks...but it didn't happen!

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  10. Very period correct battle! Great dice rolling by the Axis, less good for the allies, still , looked good!
    Best Iain

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    1. Cheers Iain, yes, the dice Gods were very parsimonious for the Allies, the Brits in particular! All added to an authentic feel, however 😉

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  11. Well a pretty cool game there Keith and nice to have the French turn up too. always hard to get the scenario balance right with historical actions. IIRC the actual attack was a bit of a shambles, with the supporting Infantry getting 'lost' and the French not arriving at all. always a scenario I fancy playing so maybe one day I'll get my butt in gear.....

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    1. Thanks Steve....tbh, I only have a vague idea of the actual battle, but "a shambles " sounds about right!
      I will keep an eye out for Matildas etc on your blog!

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