I think this is my first failure to play my solo game on a Wednesday so far, apart from when I have been unavoidably detained elsewhere eg work trip to Taupo last week!
I decided to head to the other end of WW2 from the recent games and get some new stuff on the table - so taking the "Tank Rider" book I recently read as a sort of inspiration, I set up a small skirmish whereby a T34/85 and the attached tank riders would be ambushed by defending Germans somewhere on the road between Kiev and Berlin.
I took lots of pictures and played around 40 turns (!) but not an awful lot happened in many of them, as you will see below.
The lone Soviet tank and tank riders leading the Soviet advance enter the battle space
I had four black face cards for random German ambushes - Ace for an AT Gun, King for Panzerschreck, Queen for HMG and Jack for 6 rifle armed infantrymen.
Despite a LOT of card shuffling, the very first card was the black Ace. I rolled a D6 for placement, got a 1, and the PAK opened fire from the wood to the left of the T34.
With a +2 against heavy armour, the German crew got a hit and disabled the Russian tank - great start!
The next turn was a red card, the T34 returned fire - plus 3 for the 85mm gun minus 1 for the cover
So that's 12, then, and the PAK is destroyed!
Next up was the black Queen! The HMG crew appeared in the same wooded area as the burning PAK and put a hit on the tank riders as they rapidly leapt from the rear of their stalled carriage.
A couple of turns later, and the HMG had put four hits on the Soviet infantry, who were now in grave danger of fleeing of the very nearby table edge!
Fortunately, on the next turn, the Red infantry slightly recovered their nerve, and the T34 suppressed the enemy HMG crew!
The Wehrmacht crew fell back into the cover of the woods to avoid a second hit, then a couple of turns later, rallied the hit off
And immediately caused the Soviet morale to teeter on the brink - again!
And again, they recovered
Deja Vue on the HMG
For a few turns, not a lot happened, the Soviets failed to roll any rallies and likewise the HMG crew. Then the black King came up, with the Panzerschreck entering in wood number 2
Having rallied off another hit, the tank riders moved forward to engage the ambushers
Slow progress in the centre, but the HMG is still suppressed and can't intervene
Finally, after probably 12-15 attempts, the Soviet tank crew have affected repairs to their damaged vehicle - Urrah!
The next turn up came the black Jack and the last German troops arrived - 6 infantrymen in wood number 4, to the rear of the T34 and tank riders!
In the first round of firing, they put a hit on the tank riders!
And then again - the Soviet infantry face yet another morale challenge, as the T34 swings around to engage the pesky Landsers
This is what a couple of rounds of close-range tank fire can do to infantrymen - 4 hits and the Germans were forced off the table edge a couple of turns later!
Whilst all this had been happening however, the Panzerschreck had moved through the woods and taken up a firing position next to the burning PAK. An armour piercing round explodes from the wood and whistles towards the exposed rear of the T34 .......
...... but the gunners aim is off and the round flies harmlessly past the Russian tank!
With the infantrymen in full retreat, the T34 swings around 180 degrees - and puts a hit on the Panzerschreck gunner!
Next turn, the gunner tests to rally - success!
Then, he fires another round at the T34 - ANOTHER success! BOOM
The destruction of their comrades could have taken the wind out of the tank riders sails - but it had the opposite effect, and, like the song says "Their noble rage boils over like a wave"! A double 6 for rally removes ALL the hits they were carrying!
Small arms fire from the tank riders keeps both the remaining Wehrmacht elements suppressed
As they advance over open ground to engage the Germans in close quarter battle. (If you are wondering about the turn number, I ran out of cards at 34!)
I decided to call the game here - the two remaining Germans pulled back, having knocked out the T34 but failing to eliminate the tank riders
Not the most inspiring game really - I would have liked the T34 to have got a bit further onto the table before the first ambush occurred, but it played out well enough and probably a typical microcosm of the actions described in the Tank Rider book, so achieved what I was aiming for!
Thanks for dropping in to check out my blog and hopefully, recording your visit with a comment!
Great looking game- love those tank riders!
ReplyDeleteCheers John, glad you found it entertaining 😀
DeleteLooks like a good time, even if the T34 didn't get very far.
ReplyDeleteThanks Bill, at least the follow up wave know where the enemy is now!
DeleteGood looking game even if the tank didn't get far, the Soviets weren't terribly lucky with the cards!
ReplyDeleteBest Iain
Thanks Iain, it was certainly a very different game from the one I envisaged, with the AT assets appearing as soon as it started, and right next to the Russian tank....it worked out OK in the end, though!
DeleteGreat looking game and a tough win for the Soviets.
ReplyDeleteWith their tank gone will the tank riders call an Uber? 😁
Lol, thanks Ben! Based on my reading, I would say they would just wait for more tanks to catch them up!
Delete40 turns? Gosh, that is a lot! Most of my games are decided within 10 and many see only 6.
ReplyDeleteYes, but I would wager you don't have many whole turns that consist of about half a dozen dice rolls, Jon....two rally attempts, two rounds of fire and two return fires! It takes longer for me to type it than to do it 😀
DeleteLooks like an entertaining game and unusual to see a skirmish game last 40 turns
ReplyDeleteThanks Scotty, even a poor game is better than none....and this one wasn't all bad!
DeleteAnother great looking game sir!
ReplyDeleteThanks a lot, Michal!
DeleteGood looking game and it played out well enough to give an enjoyable one by the looks of it.
ReplyDeleteCheers Donnie, and yes, it did and it was!
DeleteLooking good Keith. I like the use of a numbered card for the turn. It helps when going back to write the report. I use a D20 as a turn marker but never wondered what would happen if I got above 20 turns! My games are usually over at about 15 to 20.
ReplyDeleteThanks Steve! To be honest, when I did the numbers at work, I just did as many as would fit on an A4 piece of paper, before laminating them....I didn't consider I might need more than 34! Maybe I will do 35 to 68 next week?!
DeleteGood looking game Keith.
ReplyDeleteThank you, Richard
DeleteBlimey that a lot of turns for agame. Great looking bash though!
ReplyDeleteThanks Ray....to give some context, it probably took about 90 minutes to play through.
DeleteI don't think I have ever played a game with more than twenty turns so forty is a marathon, even if some of them were very short. The tank riders did a good job, with the double six helping.
ReplyDeleteThanks Lawrence - it can be a bit like that in skirmish level games, some turns only take a minute or two!
DeleteI am pretty sure I rolled 3 x double 6 in a row - the Panzerschreck rally, the destruction of the T34 and then the Russian rally!
An entertaining sounding scenario Keith … It’s a pity the Germans got the jump on the Russians so early… And managed to halt the T34.
ReplyDeleteFrustrating…Yes I imagine so… But as you say it probably does reflect a lot of the smaller actions and encounters on the Eastern Front ( And elsewhere for that matter)
All the best. Aly
Thanks Aly. Being solo, I could have just put the black ace back in the pack, but decided just to carry on and see what happened!
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