For today's game, I used Co Pilot AI to create a scenario - I gave it roughly these instructions "Review 28mm wargame rules like Bolt Action, Chain of Command and Iron Cross" and create a game for 3 players per side based on Zhukov's counter attack outside Moscow in Dec 1941, played on an 18 x 6 foot table and timed to last 4 to 5 hours"
I then asked it to produce a map of the terrain
Anyway, I enjoyed putting on this scenario. About 75% of the troops and vehicles on the table were mine, so it was nice to see everything assembled and painted over the last 18 months or so actually get into action (the Germans have had a couple of Blitzkrieg outings, but it's the first time the Russians have participated in a "big" game at Barry's).
In retrospect, it was a tough day at the office for the Germans and maybe I could have balanced it a bit better, but the Russians only had a 2:1 numerical advantage in tanks and a 3:2 advantage in infantry - and they were attacking across pretty open ground. The problem the Germans had was their anti-tank capability wasn't up to the task - but I end with another historical justification for this set of affairs! (its something I prepared earlier and emailed to the guys after the game!)
- "Invincible" Status: Early reports described the T-34 as a "mighty juggernaut" with sloped armor that allowed shells from 37mm and 50mm anti-tank guns to bounce off, earning the 37mm PaK 36 the nickname "Panzer-tapper".
- Superiority in Design: Generaloberst Heinz Guderian noted the T-34's "vast superiority" over German Pz.Kpfw. III and IV tanks in armor, armament, and maneuverability, even suggesting a direct copy of the tank.
- Combat Reports: A German company commander reported on June 23, 1941, that 37mm anti-tank guns fired a "drumroll" of shells against a T-34 to no effect.
- Ineffectiveness of Standard Weapons: Reports from 1941 frequently cite that the standard German 37mm Pak 36 (mockingly called the "door-knocker") and the 50mm Pak 38 could not penetrate the KV-1's armor, even at close range. The short-barreled 7.5 cm guns on early Panzer IVs were similarly ineffective.
- The "Invincibility" Factor: German units often watched helplessly as a single KV-1 would block entire roads, absorbing dozens of hits without being disabled. One famous instance at the Battle of Raseiniai (see below) describes a lone KV tank holding off the 6th Panzer Division for 24 hours, surviving 50mm AT fire and 105mm howitzer shells.
- Ammunition-Free Fighting: Some reports described KV-1 crews who, having run out of ammunition, continued to fight by ramming German tanks and crushing anti-tank guns under their tracks.
- The 88mm Solution: Contemporary field reports conclude that the only reliable way to destroy a KV-1 in 1941 was through the use of the 8.8 cm Flak anti-aircraft gun in a direct-fire role, or by using heavy 10.5cm or 15cm artillery.
- Psychological Impact: The unexpected appearance of the KV-1 forced a complete reconsideration of German tank warfare. Diaries mention that soldiers were "horrified" by the tank's resilience and that the mood of units would "ruin" after failing to neutralize even a single immobile KV-1.
- The Action: The tank, believed to be from the 2nd Tank Division, was likely abandoned or immobilized by lack of fuel/ammo at a crossroads, where it severed the German supply line, cutting off 5,000 troops.
- Invulnerability: German 37mm anti-tank guns and Panzer 35(t) tanks proved ineffective against its heavy armor, with 50mm shells leaving only shallow dents.
- Harassment: The tank destroyed multiple German anti-tank guns, supply trucks, and a 8.8 cm anti-aircraft gun sent to destroy it.
- The End: After failing to destroy it with infantry explosives at night, the Germans finally knocked it out on June 25th using a distracted frontal attack with tanks, followed by an 8.8 cm FlaK gun firing from the rear.
- Respect: Impressed by the crew's bravery, the German troops buried them with full military honors.




















































A great looking winter battle Keith 👍 we played a game some time ago with the appearance of the first KV as it is a pretty famous event
ReplyDeleteThanks Matt - I was pretty happy with the look of the "snow" and Marks buildings are, of course, superb. The Russian tanks certainly were a surprise for the Nazis - as was the T26 in Spain, when it came up against their Pz I and II ...... once agin, it far out classed the German vehicles.
DeleteVery neat game. You did get all your Russians out . Captions made following easier.
ReplyDeleteCheers Joe, not quite all my Russians got an outing but a decent percentage, that's for sure - and I am glad you found my narration easy to follow
DeleteSuper looking game Keith and an enjoyable battle report as well, the snowy setting looks great.
ReplyDeleteThanks a lot Donnie, I thought the cheap fleece worked pretty well for snow!
DeleteIt does seem like a very historical result Keith with the Germans being on the back foot. Great to see all your hard work (and Mark's) put to good use in a game.
ReplyDeleteThanks Lawrence - I thought it worked well but not as much fun for the Germans, I guess.......
DeleteGreat looking game, Keith. Enjoyed the report.
ReplyDeleteThnk you Richard
DeleteGreat game Keith. I've started using AI to help with scenario design, very useful
ReplyDeleteThanks Scotty, it certainly helps with some basic ideas
DeleteGood to see much of your recent painting efforts hit the gaming table. Mark’s buildings sure look good in their wintry setting. I have yet to enlist AI in scenario design. Maybe AI design passes muster but development may still need some human intervention to produce a balanced game?
ReplyDeleteIronically, it may have been human intervention that unbalanced this, Jon, as I didn't really follow the AI recommended forces...I think it only gave the Soviets one tank each.....
DeleteA great looking game there Keith and certainly had the right sort of historical feel:). Always a tricky one getting the scenario balance right for sure, as even though the odds slightly favoured the Soviets, the qualitative advantage of their armour gave them a decided 'force multiplier' effect! As for the replica, it looks like an MG-34 as it has the round barrel, but don't quote me on that;).
ReplyDeleteThanks Steve...personally, I like the idea of recreating actual historical events, but most of our games are fictional...I guess one advantage of the latter is you can make the forces more balanced
Deleteoh! Lovely winter battle!
ReplyDeleteI'm glad you liked it Michal 😊
DeleteDeffo an MG34 matey - and pretty sweet. Nice game too!
ReplyDeleteOK thanks JBM, no doubt Paul said so, I was just too busy getting the table set up etc!
DeleteGreat looking game Keith and a good win for the Soviet Motherland 😁
ReplyDeleteIt would be interesting to replay with the AI's suggest number of soviet tanks but it is always tricky to compare results when dice rolls can have an impact.
Thanks Ben, and that's a good point re the impact if the dice God's. At one point, Rick had four vehicles bogged in the snow (any double rolled for movement was bogged) two of those roles were double six and double 5....If he had rolled those for firing, it would have brewed up a T34!
DeleteBecause Keith had referenced to the AI particular rulesets which are mainly for competitive & pick-up play, it gave "balanced" OOBs which didn't work for the attacker/defender scenario he wanted. IRL one should have at least 3 to 1 to attack defenders in cover & that is how I have steered the design of my rules.
DeleteBut giving the Germans some "conscript" rated units (to reflect the historical state of the Germans at this point in the campaign) proved to be very harsh. Although I have that in the rules to balance "elite" status, it needs to be very sparingly used - maybe not a good idea to have both morale levels in the same battle as my mechanics make that extra -1 on the rolls very punishing.
Thanks Andrew, you are probably right, the Soviets didn't need to have any elite units. Having said that, sometimes, the dice still provided unexpected results...like Rick's shaken conscript unit defeating the T34 in close combat by rolling 11....Rick just needed to roll well a bit more consistently!
DeleteGreat looking game if a bit rigged for the soviets, but sounds like fun !
ReplyDeleteBest Iain
Rigged - MOI - how could you suggest such a thing, Iain!! I did want to get a historical result but I think the balance could have been better - but the card activation played a part too - the Germans had significantly more activation turns than the Soviets, which probably helped their cause a bit....
DeleteMG 34 has circular barrel and MG42 is square... so its a MG34. Yeap the simple snow effect is good.
ReplyDeleteCheers GW - I probably could have checked that out myself, just too lazy! I was happily surprised about how good the cheap fabric worked for snow to be honest.
DeleteGood to see some snowy terrain on show Keith. Its a crackin' looking game!!!
ReplyDeleteThanks Ray. I didn't go to the same amount of effort as you and Lee, bit the sweatshirt fleece looked pretty good I think!
DeleteAwesome looking game and MG 34!
ReplyDeleteThanks a lot Dean - the MG 34 was impressive I must admit!
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