Sunday, 29 March 2026

Big Sunday Game - 28mm WW2 Zhukov's Counterattack Dec 1941

 For today's game, I used Co Pilot AI to create a scenario - I gave it roughly these instructions "Review 28mm wargame rules like Bolt Action, Chain of Command and Iron Cross" and create a game for 3 players per side based on Zhukov's counter attack outside Moscow in Dec 1941, played on an 18 x 6 foot table and timed to last 4 to 5 hours"

I then asked it to produce a map of the terrain 


As it turned out there were four players per side, but I was able to adjust the basic ideas the AI provided me with. Thanks to Andrew generously offering to umpire, I even got to play as part of the Soviet counterattack - Urrah!

I have to admit I probably got the force balance wrong, the Russians had three infantry units each to the Germans two, the Russians got to classify one unit as elite and the Germans had to classify one of theirs as "conscript" Each Russian player had two tanks (except Nick who had four but two were the tiny T70's). German tanks were PZ III with 50mm gun or PZ IV with short 75mm (the Ausf F1 version). They also had AT guns, but these were the underpowered PAK 36 37mm varieties. The Russians had eight T34 or KV1 between them .....

My defence is, my scenario was based on this - 

On December 5–6, 1941, Soviet forces under Marshal Georgy Zhukov launched a massive, surprise counter-offensive at the gates of Moscow, stopping the German "Operation Typhoon" and driving the Wehrmacht back 100–250 kilometers. The attack marked the first major strategic defeat for Nazi Germany in World War II, shattering the myth of German invincibility and marking a turning point in the war on the Eastern Front. 

Key Aspects of the Counter-Attack:

Strategic Timing: Zhukov waited until the German Army Group Center (led by Fedor von Bock) was exhausted, frozen, and at the end of its supply lines before initiating the offensive.

Fresh Reserves: The attack was spearheaded by fresh, well-equipped Siberian and Far Eastern divisions (informed by Soviet intelligence (master spy Richard Sorge) that Japan would not attack from the east).

Winter Warfare: Using winter camo, ski troops, and Katyusha rockets, the Red Army utilized the harsh, sub-zero conditions—which had rendered German tanks and weaponry inoperable—to their advantage.

Targeting Flanks: Zhukov struck the overextended northern and southern flanks of the German salient around Moscow, forcing a rapid, disorganized retreat to avoid encirclement.

Outcome: The immediate threat to Moscow was removed, saving the capital. The battle cost the Germans 250,000–400,000 casualties and resulted in the removal of several top German generals by Hitler.

Anyway, here is what you came for - 50 pics of WWII 28mm action!


Initial set up - Russians on the left, Germans on the right. In preparation for the game, I invested in 6m x 148cm of cheap ($6 per meter) sweatshirt fleece from a local handicraft store and gave it a bit of a spay with grey aerosol paint. It was long enough to cover Barry's table but not wide enough, but we put the desert cloth on first and the "snow" was about three quarters of the width of the table.


Some fantastic winter buildings, built by Mark for our gaming mate Nick


Chris commanded one of the central Russian commands - 3 infantry with a KV 1 and T 34.


Opposite him was Julian with 2 units of German infantry in a shallow trench and a Pz III


On the German right flank was Barry


Attempting to hold off Nicks powerful Soviet force


Barry's force in the small village - some of my recently completed Warlord winter German infantry and a Pz III


Soviet infantry advance


I was on the Soviet right flank, assaulting a position defended by Rick.


First blood! Julian opened fire with the PZ III on Chris (or Mark) but failed to hit. In the return fire (a feature of Andrews rules) the Soviet tank was more successful!


Actually it WAS Mark - I took this picture to remind me!


Shortly thereafter, Nick had similar success against Barry's lone Pz III


Beautifully painted Soviet troops from Nicks collection


My command advances across the frozen tundra to evict Ricks Fascist Occupiers! The enemy Pak 36 is already a smoking wreck thanks to a 76mm round from a T34.


Marks command moves forward towards Julian's trench line


Meanwhile, Chris bides his time


My leading troops near the road 


Paul commanded the troops occupying the wrecked village in the centre of the German position, including their best asset, a Pz IV F1


Three shots of my infantry storming forwards!




The Russians in the centre move up towards the German defences


On our left flank, Nicks troops edge forward cautiously


This unit assaulted some Germans holding one of the village houses and suffered a rebuff


Barry's men line the trench adjacent to the village


The Luftwaffe makes an appearance, targeting the T34's. It needs a 9 on 2 D6 for a hit and a 12 will destroy a tank (and it adds +3 to the roll) - Barry was 50% successful - you target a unit or vehicle and can then roll again against one other unit that is within 4" of the primary target. The Stuka missed the first target but destroyed the second!



In the centre, Chris had now joined Mark in the assaults on Julian's trenches


Nicks force regroups after the shock of the Luftwaffe's intervention


View from behind the German lines opposite Nick


Julian's defensive hedgehog


From the rear of Pauls position in the wrecked village



The Russian advance in my sector - the unit between the two T34's has 4 hits and had to pull back - fortunately I managed to roll 9 in the next rally phase and get them back into the fight (must have been some NKVD troops lurking in the rear area?!)


Things hot up in the centre


Chris assaults Pauls troops in the wrecked village


I sent a T34 into the woods to assault a conscript unit carrying 4 hits - I was +1 and Rick was -2 - and the flukey bugger rolled 11 and stopped the tank in its tracks - literally!


Mark and Chris continue to pound Julian and Paul in the centre



Nicks force regained the upper hand over Barry's Germans and the advance on our left flank continued



In close combat, Nick deployed a flame thrower - that is +3 on the dice roll and negates any cover - ouch! The Soviet assault was successful and the Germans fell back


We are getting near the end now, my infantry has seized the village Rick was defending, and I have infantry and a T34 in the small wood


Chris has evicted Julian from his trench - for the second time!


The breakthrough on my flank - there were VP's up for grabs for holding various terrain features, but the Soviet aim was to get at least 3 units off the German table edge - Nick got at least two and I had a T34 off plus three infantry units well on their way


The Germans under Paul still putting up a fight in the central, ruined village area


On the left flank, most of Nick's command has exited the table after smashing Barry aside


In the centre, Russian armour moves up to support the infantry who have captured half of the German trench system


Final shot 


And below - two pics of Pauls new toy - a fully working replica of an MG 34 - or is it a 42 - probably the latter!


This is what comes of having been divorced for twenty plus years and having no feminine input to restrain your impulses!


Anyway, I enjoyed putting on this scenario. About 75% of the troops and vehicles on the table were mine, so it was nice to see everything assembled and painted over the last 18 months or so actually get into action (the Germans have had a couple of Blitzkrieg outings, but it's the first time the Russians have participated in a "big" game at Barry's). 

In retrospect, it was a tough day at the office for the Germans and maybe I could have balanced it a bit better, but the Russians only had a 2:1 numerical advantage in tanks and a 3:2 advantage in infantry - and they were attacking across pretty open ground. The problem the Germans had was their anti-tank capability wasn't up to the task - but I end with another historical justification for this set of affairs! (its something I prepared earlier and emailed to the guys after the game!)



32 comments:

  1. A great looking winter battle Keith 👍 we played a game some time ago with the appearance of the first KV as it is a pretty famous event

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    1. Thanks Matt - I was pretty happy with the look of the "snow" and Marks buildings are, of course, superb. The Russian tanks certainly were a surprise for the Nazis - as was the T26 in Spain, when it came up against their Pz I and II ...... once agin, it far out classed the German vehicles.

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  2. Very neat game. You did get all your Russians out . Captions made following easier.

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    1. Cheers Joe, not quite all my Russians got an outing but a decent percentage, that's for sure - and I am glad you found my narration easy to follow

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  3. Super looking game Keith and an enjoyable battle report as well, the snowy setting looks great.

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    1. Thanks a lot Donnie, I thought the cheap fleece worked pretty well for snow!

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  4. It does seem like a very historical result Keith with the Germans being on the back foot. Great to see all your hard work (and Mark's) put to good use in a game.

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    1. Thanks Lawrence - I thought it worked well but not as much fun for the Germans, I guess.......

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  5. Great looking game, Keith. Enjoyed the report.

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  6. Great game Keith. I've started using AI to help with scenario design, very useful

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    1. Thanks Scotty, it certainly helps with some basic ideas

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  7. Good to see much of your recent painting efforts hit the gaming table. Mark’s buildings sure look good in their wintry setting. I have yet to enlist AI in scenario design. Maybe AI design passes muster but development may still need some human intervention to produce a balanced game?

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    1. Ironically, it may have been human intervention that unbalanced this, Jon, as I didn't really follow the AI recommended forces...I think it only gave the Soviets one tank each.....

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  8. A great looking game there Keith and certainly had the right sort of historical feel:). Always a tricky one getting the scenario balance right for sure, as even though the odds slightly favoured the Soviets, the qualitative advantage of their armour gave them a decided 'force multiplier' effect! As for the replica, it looks like an MG-34 as it has the round barrel, but don't quote me on that;).

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    1. Thanks Steve...personally, I like the idea of recreating actual historical events, but most of our games are fictional...I guess one advantage of the latter is you can make the forces more balanced

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  9. Deffo an MG34 matey - and pretty sweet. Nice game too!

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    1. OK thanks JBM, no doubt Paul said so, I was just too busy getting the table set up etc!

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  10. Great looking game Keith and a good win for the Soviet Motherland 😁

    It would be interesting to replay with the AI's suggest number of soviet tanks but it is always tricky to compare results when dice rolls can have an impact.

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    1. Thanks Ben, and that's a good point re the impact if the dice God's. At one point, Rick had four vehicles bogged in the snow (any double rolled for movement was bogged) two of those roles were double six and double 5....If he had rolled those for firing, it would have brewed up a T34!

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    2. Because Keith had referenced to the AI particular rulesets which are mainly for competitive & pick-up play, it gave "balanced" OOBs which didn't work for the attacker/defender scenario he wanted. IRL one should have at least 3 to 1 to attack defenders in cover & that is how I have steered the design of my rules.

      But giving the Germans some "conscript" rated units (to reflect the historical state of the Germans at this point in the campaign) proved to be very harsh. Although I have that in the rules to balance "elite" status, it needs to be very sparingly used - maybe not a good idea to have both morale levels in the same battle as my mechanics make that extra -1 on the rolls very punishing.

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    3. Thanks Andrew, you are probably right, the Soviets didn't need to have any elite units. Having said that, sometimes, the dice still provided unexpected results...like Rick's shaken conscript unit defeating the T34 in close combat by rolling 11....Rick just needed to roll well a bit more consistently!

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  11. Great looking game if a bit rigged for the soviets, but sounds like fun !
    Best Iain

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    1. Rigged - MOI - how could you suggest such a thing, Iain!! I did want to get a historical result but I think the balance could have been better - but the card activation played a part too - the Germans had significantly more activation turns than the Soviets, which probably helped their cause a bit....

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  12. MG 34 has circular barrel and MG42 is square... so its a MG34. Yeap the simple snow effect is good.

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    1. Cheers GW - I probably could have checked that out myself, just too lazy! I was happily surprised about how good the cheap fabric worked for snow to be honest.

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  13. Good to see some snowy terrain on show Keith. Its a crackin' looking game!!!

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    1. Thanks Ray. I didn't go to the same amount of effort as you and Lee, bit the sweatshirt fleece looked pretty good I think!

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  14. Awesome looking game and MG 34!

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    1. Thanks a lot Dean - the MG 34 was impressive I must admit!

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