Saturday, 15 January 2022

First Game of 2022

 FINALLY! I was able to get over to Julian's place yesterday evening for a game. Julian had previously invited me (and others) to a game of Red Actions (RCW) last Thurs/Fri but of course I was too busy, boozing on Waiheke Island! This week, he had again invited several players but in the end, I was the only one available, so we took the opportunity to remind ourselves of how much fun can be had with a few individually mounted figures and the Sharpe Practice rule book.

Julian put together a scratch scenario - French dragoons were in place, holding the high ground dominating a road that the British Army was advancing down. In nearby woods were two forward elements of the British vanguard - a unit of six  Light Infantrymen and a similar sized unit of Riflemen - both had a grade two officer as leader. We rolled to see who commanded which force - I ended up with Les Bleus.

We each had similar reinforcement numbers - one grade 3 mounted officer, another grade two foot officer and units of infantry - Julian had three line and one grenadier comprising 8 figures each plus NCO - I had two lights at 6 each  plus NCO, then two line and one grenadier of eight figures with NCO each - plus the two officers. The reinforcement unit cards would go into the selection pool from turn three onwards - a roll of a one on turn three, one or two on turn four etc.

It was a leisurely stroll through the rules, as it is probably over twelve months since our last games, thanks to lockdown etc. We could both remember random elements of the mechanics, but we did have to do quite a lot of checking - at one point, I even forgot to return my activation cards to the selection pool and we wondered why every card coming out was British!

We did not really reach a conclusion but suffice to say, the French were still in possession of the high ground at the end of the training session!


Overview of the battlefield, dragoons position in centre, Brits enter from the right French top left


Dragoons in place - like Bufords cavalry at Gettysburg, they have to hold the high ground until relieved


French reinforcements wait their time to arrive


Ditto the Brits


Lieutenant Blunt of the 95th rifles - his command was less than effective, hence the renaming!


Captaine Leclerc - le brave des braves


The dragoons in position, observing the LI on left and rifles on right advance


Unlike the Riflemen, the LI were pretty effective, scoring hits almost every time and gradually whittling down the dragoons, including knocking le Capitaine down a couple of times - but like the song, "You can knock me down, but I get up again....."!


Julian of course was the first to successfully roll for reinforcements to arrive - on turn five I think


A couple of turns later, I too rolled for the reinforcements, one of the first to arrive were the two units of voltiguers and their grade 2 officer

And the standard line infantry marched in column up the road


As did the redcoats at the opposite end of the table - the race is on!


After about eight turns, Lt Blunt had finally managed to get the remains of his command across the open ground and into the woods adjacent to the high ground. En route, the dragoons had bagged a couple of them, as well as adding several increments of shock, which delayed them somewhat. Then, choosing to run so he could roll three dice as opposed to two, Julian managed to roll a total of seven inches. This level of under performance throughout the game is what earned their leader his unflattering sobriquet!


Les Rosbifs plod to the sound of the guns.


After receiving four volleys from the voltiguers, losing another man and acquiring additional shock, the riflemen beat a hasty strategic withdrawal.


The eight dragoons plus officer are now down to four as the British column forms line on the road below their position


Those bloody light infantry move into close range and fire, killing le Capitaine and adding several shock - the dragoons were removed from play, but they had done their job 


The voltiguers returned fire and popped off a couple of the pesky LI, as a unit of grenadiers moves in to reinforce the position


One unit of voltiguers clung to the high ground whilst the other advanced to the edge of the wounds and fired at the massed Brits in line on the road, inflicting two dead and two shock


As the game came to an end, Julian advanced off the road, but this line had no target, as all my troops on the hill were safely in cover, behind the small barn. 

It now being about 1030pm, we called the game here as a French victory, the dragoons having held the position. My wife is away for a few days next week so we have arranged to have another Sharpe Practice encounter on Weds evening, after work (to which I unfortunately have to return on Monday....)

Now, despite my promise to the contrary, here is ONE photo from the wedding we went to on Thursday - I have mentioned my family on occasions so I thought you may like to see what they look like (my wife appeared in the Waiheke Island photos)


From the left sons girlfriend of five years Corrina, son Michael, daughter Amy, niece Emma, nephew who was the groom Scott, nephew Alex (bother of niece), nephew Jason (brother of groom)

29 comments:

  1. First game of 2022! Excellent!

    Fine looking game and marks a return to the table for you and with a victory no less. Great start to the 2022 gaming season. With the wife away, the boys will play, right? What is up on the game table next?

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    1. Thanks Jon - yes indeed - our Weds game will be another Sharpe Practice scenario

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  2. Great looking game mate. It’s amazing how quickly games rules seem to evaporate if they are only played infrequently isn’t it.

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    1. So true JBM. I guess we are all on a quest for the "perfect" rule set .....it's a bit like the search for the Holy Grail! I would prefer to settle on two or three rule sets, then play them repeatedly, so ninety per cent of it is intuitive and you only have to consult tables etc occasionally. Others, of course, like to keep buying new sets to "give them a try", so I doubt I will ever reach my personal Nirvana....but it's fun trying!

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  3. Thanks for the aar. Best read in awhile. Good luck in the next game.

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    1. Thanks for the fulsome compliment Joe....not sure what your recent reading has been, if this tops it all! I shall of course report back on Wedneadays activities in due course.

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  4. Great to see you were able to get a game in and with another planned for next week. It's years since I've played SPII and I doubt I could remember a damned thing about it. Hence my move over the past few years to a core set of rules that I play often, so rarely need anything other than the QRS, which means I can concentrate on the game rather than the rulebook etc.

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    1. Thanks Steve - yes will be nice to get a second game under the belt in a few days. I totally agree with your philosophy but gaming with around 6-8 other guys at random intervals, and being dependent on other people to provide the venue, I cant really make too many demands rules wise!

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  5. Looks a great game and a nuce way to start the year. Love gaming small actions.

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    1. Thanks Neil, yes, great to get a game in! I think I now prefer this type of game to the "traffic jam" of huge eighteenth or nineteenth century games. I even said to Julian that perhaps, I won't ever do another large collection, but rather stick to smaller scale skirmish forces, with individually based figures....we shall see!

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  6. Great looking game sir!
    Best regards

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  7. Wonderful looking game: nice eye candy! Despite it being impromptu, it seems to have provided a cinematic flow; fun to follow!

    Always good to get a peek at the people behind the bloggist... a family unit to be proud of.

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    1. Thanks Ed. Julian made a comment during the game that the rules generate a story eg the ineptitude of the riflemen and by extension their officer, kept us both amused. This was of course simply poor dice rolling, but it contrasted with the super efficiency of the light infantry, who almost took the position single handedly. Appreciate your comment about "the children".... they scrub up well!

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  8. That seemed like a fun game Keith. Sharpe's Practice is another set I have on the shelf that I have yet to read, let alone game, but the AARs always seem like fun.

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    1. Nice family photo by the way. We are four months off the wedding of daughter number two ourselves if everything goes as planned, so only two more to go after that.

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    2. Thanks Lawrence, and for the afterword too. The wedding had been postponed from Nov 21 due to our lockdown and the fact that most of the bridal party would have been unable to attend! Sharpe Practice is a fun set of skirmish rules, give them a go!

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  9. A brisk action, if not exactly a Sharpe one. Lieutenant Blunt indeed!

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    1. It certainly was Peter....the poor old riflemen certainly under performed on this occasion!

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  10. Blunt!
    Earned that name for sure

    Great read sir and very nice looking minis to boot

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    1. Chees DaiI can't take any credit for the figures as they are all Julian's. I can, however, take credit for naming e rifles officer ! Another AAR after Weds evening game......

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  11. A great looking game Keith…

    Although bigger games can be a lot of fun I do enjoy smaller more characterful games…
    The fickle ways of the dice gods tend to come in to sharp focus… often to comedic effect.

    A nice family photo… the last time we had a family gathering was two years ago… in the before times… I have a feeling that my suit may need to be let out a bit for the next one.

    All the best. Aly

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    1. Thanks Aly - dont get me wrong - if the next ten games I was invited to involved Army Divisions of figures, I would still happily attend - I just seem to find the smaller numbers a bit more entertaining!

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  12. Nice way to start out the gaming season. I like SP2 a lot but don’t play it very often. It’s kind of a slow game Ive found.

    Nice picture but where are you? The person we actually know. There are plenty of websites where I can look at good looking strangers. 😀😀

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    1. Thanks Stew - our version was even slower than normal as according to Julian, we had forgotten each unit gets two actions per turn, so we could have been moving twice as quickly towards each other! As to pictures - would you not prefer to look at good looking strangers rather than an ugly old person?!

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  13. Good to see the battles starting for 2022 👍

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    1. Cheers Matt - number two for the year this evening - report to follow in a day or two!

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  14. Good looking game and sounds like fun, I agree about restricting the number of rules played so there is some chance to remember rules between large gaps!
    Best Iain

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    1. Thanks Iain....game two just happened a couple of hours ago. Having only two or three go to rule sets is a great aim but it's actual achievement Is beyond most of us I imagine !

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