OK this, my friends, is going to be a BIG post - and not because I am about to write anything deep and meaningful! Our Sunday game involved around 40 battalions per side plus cavalry and artillery, and ran for about six hours almost non stop.
There was a lot of action and a lot of very nice figures on the table (none mine I hasten to add, so I cannot be accused of a partisan judgement on that score!) As I saved the images from my phone to the laptop to do this blog post, I noted with some amazement that there is a total of EIGHTY NINE (89) pics of the game.
So, a brief outline of the scenario. Rick started the game on the table in command of a Union Cavalry Brigade. The rest of the Union players - Adrian, Julian and I - rolled to see where we would arrive (by road only). For the Rebs, Nicks started on the table and Paul, Mark and Chris arrived on move one. The Union reinforcements arrived on move two.
The basic idea was, Ricks Brigade was the farthest outpost unit on the left flank of a larger Union Army. The Rebs were attempting to outflank the army, and Julian. Adrian and I commanded forces dispatched pell-mell by the Union commander to hold the line on his flank and prevent the Rebs from turning it.
So on to the picture fest - I may not add a notation to every image - I will see how I go!
I entered by the central road, with three brigades and a couple of guns. Ricks position was to the top of this image
Ricks cavalry brigade was allowed to deploy anywhere inside the area marked with the yellow dots
A couple of "eye candy" shots of Nicks beautifully painted Confederates
First blood to the Union!
Tha cavalry redeploy to meet the Rebel advance
On the other flank, Reb cavalry commanded by Mark spur forwards
My three brigades split off in different directions to hold the vital crossroads
The Rebs advance on all fronts!
From the far road to our extreme left, six brigades, commanded by Julian and Adrian, arrive on the table
Three units of Nicks Confederates blast one hapless cavalry unit
One round of firing - and they went to the worst possible grading - shaken with 6 casualties!
Union dispositions to face the Rebel advance from our right, cavalry picquets backed up by one of my infantry brigades
My second brigade faces ahead, as the third scrambles to take up position on their left, sheltering behind the fence line, and countless Confederate infantry hove into view1
Paul's massed Rebel infantry move up to reinforce Mark on their right (our left) flank
Massed Confederates
My brave Union boys are in position to take on the advancing host!
Rebs on our right flank clash with the cavalry picquets
In the centre, Chris's juggernaut slowly shakes out into attack formation
While to his right, Mark and Paul close in on Julian and Adrian
My brigadier directs deployment of his brigade as Paul's troops appear in the distance "Line the fences, boys, and give 'em hell...!"
As Chris's troops gradually draw close to the centre of our position
The cavalry picquets await Nicks advance
And here it comes! Mark has made an interesting change to his "skirmisher" rules. The attacker cannot put actual casualties on skirmishers. If an unsaved casualty is scored, a white marker is put on the unit. If a second white marker is caused subsequently, the skirmish unit can retire. When it retires the white markers are removed. In this way, skirmishers can be a nuisance but can't hang around for half the game, causing damage out of all proportion to their size. It seemed to work very well. The only way to "kill" skirmishers is catch them in hand-to-hand combat - but generally, they will always fall back before the attacker has an opportunity to do this.
My third brigade now fully deployed on the fence lined roadway - and not a moment too soon!
The cavalry remount and retire as Nick marches forwards towards my first brigades' positions
Nick finished off Ricks horse battery
One of Nicks brigades attempts to push through against my first brigade
Adrian deploys his infantry to counter Marks Reb cavalry...
......while Julian advances "to the sound of the guns"
A thin grey line of Paul's Rebs deployed against Julian and Adrian
My two brigades in the centre face Paul (above) and Chris (below)
And Nick on the right flank (above)!
As reinforcements stream in from our left flank
Adrians infantry deploy to push back the cheeky Reb horsemen
Chris continues to deploy in the centre
And Nick advances to meet him as the cavalry brigade pulls back towards my position in the Union centre
The centre from the Confederate perspective
Dismounted Reb cav make things hard for the Union infantry on our left flank
Our esteemed host Barry in appropriate attire!
The cavalry beats a hasty retreat through my lines
As three battalions advance over the fence line and take the fight to Nicks Rebs
There are an AWFUL lot of Rebs out there, Billy!
Cavalry picquets and their horse holders still playing a delaying role against Nicks forces to our right
Nicks gun battery on the high ground looks down on a target rich environment - fortunately for me (in particular) they did not seem to have their eye in today!
Action on our right between Adrian/Julian and Mark/Paul
The Rebs are almost at my line in the centre of the field
And the casualties start to mount on both sides
My right flank brigade pulls back to the road they entered on, with Julian's reinforcements in support to their rear
A couple of general views of the centre of the table
View down the length of the field from Julian and Adrians end (our left flank)
Paul's assault on Adrian above and me below
Action in the centre viewed from the Rebel side of the table
The fight for the crossroads was hot and bloody work....
.... but gradually....
.... the superior Confederate numbers started to tell
The clash at the crossroads
The brigadier points out the blindingly obvious tactical problem! Thank you, Sir!
Fight on the left between Paul and Julian
Now the Rebs charge the guns.......
As Chris and Nick combine on our right flank
Julian moves to plug the gap in our line
And the gunners win the fight, destroying another Reb unit
More "eye candy" shots of Nicks troops advancing
The remnants of my first brigade line the road to meet Nicks advance
The Union cavalry charge in the last turn of the game!
And this is where we called it.
Phew, that was fast and furious for about five of the six hours play - a great game thanks to Marks well thought out scenario. We had more or less fought each other to a draw - that was Marks analysis anyway - and he was the "umpire" as well as playing a supporting role in charge of the Confederate cavalry.
I would have put it at maybe 60/40 in favour of the Rebs, but it could still have gone either way - and given the strategic aim was to turn the Union flank - the Confederates were still some way off from achieving this, which is why Mark adjudicated the result as he did.
I hope you have enjoyed reading about it as much as we all enjoyed playing in it. It's one of the best "big" ACW games I have been involved in to be honest - I quite often find them a bit unsatisfying, but this one was a goodie!
Thanks for taking time to work your way through all the images and extra special thanks to everyone who leaves a comment!
Thanks for so many eye candy photos of the game Keith:). The annotated photos made it easy to follow the action which was good. As I said on Mark's Blog, some of the flags look like they were painted onto fabric and looked superb. Always nice to be able to take part in a really big game now and then, which we try to do about twice a year.
ReplyDeleteThanks Steve, glad you liked the plethora of images and managed to get a gist of what went on! Our mate Nick has a bit of flag OCD....he does hand paint them onto linen!
DeleteWell you can tell him from me that they look superb!
DeleteThanks Steve! Nick occasionally visits and comments on this blog, so he may ass your approbation himself, but I will pass your comments on next time we are talking!
DeletePicture Heaven - thank you. Lovely armies and table, but even better when combined with good company to give a quality day of gaming. My pocket armies look rather mean by comparison :-)
ReplyDeleteThanks Norm, it was great to get together for a big Sunday game again after several months hiatus.
DeleteSimply amazing!
ReplyDeleteThank you Greg, glad you liked it
DeleteWonderful ! An excellent game with a challenging and interesting scenario. Enjoyed the excellent pictures. Great figures and great terrain. A most excellent day for you.
ReplyDeleteThanks Mark it certainly was an excellent way to spend the day!
DeleteThanks for sharing the photos. It looks like a fantastic game and hard fought
ReplyDeleteCheers Scotty, it was a great scenario, giving everyone a role that kept them involved from more or less the first move. Hard fought is right!
DeleteImpressive display! Wonderful armies, terrain, and friends to enjoy the day make for a memorable experience. So much going on in each of your photos. Like Steve, I agree that the flags are gorgeous.
ReplyDeleteMark's tweak to the skirmisher rules sounds like an improvement to me. Harassment ought to be their primary objective. Barry has a very fine uniform. Not one you would see on the streets in the USA...
Thanks Jon, I don't think Barry would wear the uniform out of the house in NZ either, although he was a member of a re enactment group many moons ago, I believe.
DeleteWell now, those are grand looking armies. Thanks for all the eye candy plus explaining what was going on too, always adds to it IMHO. Looked like great fun.
ReplyDeleteThank you Joseph, the game certainly kept us entertained for six hours or more!
DeleteThere certainly seemed to be a lot of cut and thrust in that one. Mark's modified skirmisher rules seemed to work well and are difficult things to get right.
ReplyDeleteThanks Lawrence....yes, I rather liked the new skirmish rules...they could fire away at Nick as he advanced but could not stand and duel it out toe to toe, and trust to luck with the dice to let them win,as has been seen by all of us in some games, I imagine. Two hits and they have to retire, but they don't lose any of their size or fire power effectiveness, and can do the same thing again in 2-300mm!
DeleteWow! Just time to skim this. Impressive. I'll have to come back and read it properly.
ReplyDeleteNot an awful lot to actually READ, Chris, but there are a helluva lot of pictures to look at!
DeleteAlmost too much to take in here, but it is a spectacle, that's for sure! Pride of place has to go to the pix of Barry in period costume! Although the ACW is not in my wheelhouse, I do think its interest lies in its "purity" in that it is really an infantry on infantry affair, as well as the way it centers on "brigades" level action unlike most other periods. As a Yank, I also am always struck by the interest the ACW has among international gamers.
ReplyDeleteThanks Ed, it was great fun that's for sure! All of my gaming group bar me got very enthused about the ACW 15 or 20 years ago, most figures were originally Dixon but Mark in particular has expanded with a huge number of Perry plastics. Some of the figures, he even designed himself and had molds made locally and the figures cast for him!
DeleteBeautiful looking game sir!
ReplyDeleteNothing better than photos of big painted armies :-)
Thanks Michal, these certainly are big armies!
DeleteYou had me at ACW…
ReplyDeleteReally enjoyed seeing a Big game of ACW. Home brew rules? More than some other genres; the ACW really benefits from a good scenario as it’s usually just infantrymen slogging it out in lines till someone crumbles.
There’s a lot to love in those pics. It’s a game I would of loved to play in. Well done to everyone who put it on. 😀
Thanks Stew, I thought you would enjoy all those photos! Amongst his many other talents, Mark has written us a set of "house" rules that basically have many similarities across a range of eras, but have period specific tactical nuance...such as the skirmishing rules outlined above.
DeleteFantastic report and photos. They are great looking figures, especially as there is so many of them. Sounds like it was lots of fun.
ReplyDeleteThanks Ben, yes, it was a great days gaming in the grand manner!
DeleteThat was a monster.... what a game and really well balanced.
ReplyDeleteCheers
Stu
Thanks Stu, yes, it worked really well. I was able to hold up two divisions with one brigade for most of the day, although I was a spent force by the end of it...about six battalions remaining out of fifteen!
DeleteA magnificent affair Keith…
ReplyDeleteAn impressive amount of toys and nine players…I imagine for Mark it was a bit like herding cats😁.
How big is the table?
All the best…Aly
Thanks Aly, I don't know that Mark had to do much herding, but he certainly had a few questions to answer! Not sure on thr table dims but maybe 14' by 6'?(4m X 2m) Coukd even be 6m X 2m.....is a big 'un, that's for sure!
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