Our gaming buddy Rick has built up a reasonable collection of FIW figures using the Warlord Black Powder range. Today, they had their very first outing, augmented by a few extra Front Rank militia units from Julian's collection.
I took about 40 photos so I am not sure I will bother labelling every single one - but I might!
The scenario saw a French trading outpost at one end of the table and a British one at the other end, with a river bisecting the table between them. The aim of each force was to take control of the other sides trading post - neither of us came close and the game ended in an inconclusive draw but I think we all enjoyed it except Rick, who suffers from the unfortunate trait of pre planning the scenario in his head and then being eternally disappointed by our inability to stick to his mental script for the game!
We played length ways along the table - this is the view from the French end - trading post in bottom left
View from the British end - the half table to the left behind the tree line was ALL forest - concealed movement was managed by using markers that included "bluff" fake markers too.
The larger British force ready for the off
The French force
Nicks force of forest fighting experts
The British Regulars commanded by Chris move off
The French Regulars commanded by yours truly
Rick had painted up five canoes, two crewed by First Nation warriors, and one each by Rogers Rangers, the Coureurs de Bois and the Trois Rivieres Regiment ( I think, unless it was the Compagnies franches de la marine...?)
The British settlement was defended by two stalwart female settlers from Julian's collection
French Regulars advance
I won most of the initiative rolls - this was a classic - as I had won initiative at least twice in a row, I was up to three dice (the maximum total) v's one for Chris. I rolled two ones and a two - and won initiative when Chris rolled a one! This sort of result happened several times and the French had the initiative about 90% of the time.
The French Regulars abandon their defensive posture at the settlement and move towards the river that split the table in two
Their opponents are also converging on the river crossing
British artillery engages the French - all guns were light and we only had one on the French side and two with the Brits. They rolled a single dice so were never a significant factor.
The "special forces" - Compagnies franches de la marine and Rogers Rangers - confront each other across the river, deep in the forested part of the table
"The British are coming!" Chris made an attempt to cross the river at the only fordable point in the open ground, but I was able to move forward quickly in strength before he was able to funnel over sufficient troops - one round of firing by four French units caused six casualties (the maximum a unit can take) and rendered the unit shaken - next activation, they decamped
Chris attempting to create a bridgehead - he was unable to get these columns across and deployed before the leading unit was destroyed
The action hots up in the woods with Native Americans (or should that be Native Canadians?!) and various European units engaged in fire fights and hand to hand combat
The scene after my devastating volley by four units onto one- no more British coming!
The British artillery was pretty ineffective - Mark in particular had very bad luck with his dice - a 3 or better would get a hit on us, bit he invariably managed to roll a 1 or 2 - and on the odd occasion he actually hit me or John, we generally rolled a saving throw!
Chris redeployed his remaining Regulars to support the other British units in the adjacent forest - by this stage, Rick was complaining bitterly about our lack of aggressive spirit, as neither side could find a way to cross the river without suffering crippling casualties!
Marks rules allow for inconclusive melee-ing in the woods that can go on and on..and on ...for the entire game!
Nick crossed the river by a hidden ford he had located (by rolling a 6) and engaged one of Chris's Regular units in melee
More shots of the conflict inside the forest between Julian and Paul (British) and Barry and Nick (French)
Unable to ignore Ricks constant barrage of complaints, I offered to prove to him why it was a bad idea to try to cross the river in the face of opposition musketry, and formed these two units into column for the purposes of demonstration - however, Rick declared the game to be over (it was 3pm) and this manoeuvre remained theoretical!
A few final views up, down and across the table at the conclusion of the game
As I said at the outset, I think most of the players enjoyed the game and were happy with result - I certainly felt like I had won, by giving Chris a bit of a bloody nose at the river crossing. Rick was less happy and was still muttering about incompetence and timidity as we helped him pack his beautiful collection back into their storage boxes!
Lovely looking game with one of my favourite conflict :)
ReplyDeleteThank you Michal - it was a nice sized game - not too small, not to large. I look forward to seeing some FIW figures on your page soon!
DeleteWow, that tables bigger than my ruddy living room! Would a smaller battle area have forced things to a quicker / more definite conclusion?
ReplyDeleteThanks JBM...to answer your question, I don't think so. We were in contact within the first three or four turns.....the issue was not being able to cross the river in sufficient numbers to make a successful assault viable. I had some luck in rolling well and getting a couple of time and a half moves that enabled me to get up in Chris,s face before he could get his more numerous British across. If he had been able to establish a firm beach head and then funnelled over the other British units, he and Mark would have outnumbered John and me....
DeleteA lovely looking table, I enjoyed the canoes and looking through each photo to find the variety of very nice game markers that you use.
ReplyDeleteCheers Norm, the canoes were a bit of a distraction to be honest. Lovely models, so Rick bought and painted them, and once he had them, he wanted to use them, but the special rules created for them were really only to justify their inclusion in the game....they were pretty superfluous really...but definitely look fantastic! All the markers we use fir casualties etc have been created by Mark from the 1866 blog.
DeleteFabulous looking game! Great figures- awesome table.
ReplyDeleteThank you very much indeed John!
DeleteGreat game, having everything a FIW battle needs, canoes, settler women, rangers, natives, and a river running through it.
ReplyDeleteThanks Joe...yes, we certainly had all the bases covered with this scenario!
DeleteHi Keith,
ReplyDeleteCertainly a huge FIW Battle - a delight to observe- and glad you and your friends could get together for the event without restrictions- Thanks for posting. Regards. KEV.
Thanks Kev, we heave been very lucky here to only go through one full month long lock down and then a couple of shorter, local ones. Hopefully yours does not last too much longer.....
DeleteGreat looking game, we just played Fornova, a historical renaissance battle that involves an opposed river crossing, no units made it across,we still had a good time though!
ReplyDeleteBest Iain
Cheers Iain...we all frustrated the hell out of poor Rick....but he has a track record of planning intricate scenarios that he really wants to stage manage rather than umpire...he is very rarely happy with the results!
DeleteFantastic looking game. Reminds me to dust off my own FIW collection
ReplyDeleteThanks Neil. If we have inspired you to have an FIW game, that's great - I lol forward to reading all about it on your blog!
DeleteThis comment has been removed by the author.
ReplyDeleteKeith, this is a true wargaming spectacle. The outposts are superb as are the figures and terrain. Really a terrific job by all. Must have been a fun day to play on that handsome table with all of those wonderful toys. Like Neil (above), thoughts have returned to getting my FIW collection out on the table for a game.
ReplyDeleteThanks indeed for your fulsome praise Jon - I cant take any credit for the quality of anything involved - apart perhaps the images! We had fun; Rick was not happy but hey ho! Look forward to seeing your figures in a game sometime soon!
DeleteTerrific-looking game Keith, and it certainly seemed as though luck deserted the British in this one.
ReplyDeleteThanks Lawrence - yes, particularly Mark and his RA gunners! I think the Brits opposite John and me MIGHT have been able to force a crossing of the river, but it would probably have been at a high cost in casualties. The lack of significant artillery support was the critical point - we could sit back just out of musket range but close enough to move forward to engage them if infantry started fording the river...
DeleteSplendid looking game and collection. Length ways was a strange option given the very long table ?
ReplyDeleteThanks Matt. To be fair to Rick, there were only a limited number of troops available and if we had gone across the table we may not have ever come into contact with each other!
DeleteThat's a cracking looking game! Shame that it sort of ended in a draw, but maybe the rules had something to do with the inability to cross the river without getting massacred?
ReplyDeleteCheers Steve, a draw seemed like a reasonable result - even historically! I think there were probably a lot of inconclusive skirmishes between the British and French forces in Canada during this conflict. An opposed river crossing should be a pretty hard task too, so I dont think the rules were overly harsh.
DeleteSplendid stuff Keith…
ReplyDeleteYou guys always turn the dial up to eleven with your games…
All the best. Aly
Thanks Aly, Mark has some more images on his site too. The game looked good - Ricks troops were lovely and the outcome felt about right to me - but then I am happy just to not lose - its close to the equivalent of winning in my book!
DeleteThat looks like a nice time. River crossing can make interesting scenarios. Many times in history it was something hard to achieve. đ
ReplyDeleteIt certainly was that Stew - a reasonable outcome for the scenario we were presented with I thought although Rick definitely wanted us to be bolder and more aggressive!
DeleteJust so you know mate, I threw my red dice out in the rubbish last night. So no more frigging ones lol. Great range of photos.
ReplyDeleteCheers Chris....you are not usually that unlucky with the Duce rolling!
Delete