Well, I finally made it, just managed to sneak a couple of 10mm games in before the end of the year, and here is a quick review of the first one.
I used the One Hour Wargames rules as writ, plus the first scenario in the book, for my first game. I used the force generation table too and came up with a Roman force of 1 cavalry unit, 1 unit of archers, 1 unit of auxiliary infantry and 3 units of legionaries. The Britons got one unit of chariots, one of cavalry, 1 of skirmishers and 3 infantry units.
I also rolled for random disposition of both forces - the outcome can be seen below, with the Romans at the top of the image.
I took basically one picture at the end of each of the fifteen turns, plus a couple of close ups of the action
I reduced movement and ranges from inches to centimeters, as I thought that was better, given the small scale of the figures (plus the fact that I measured my card table and found its not 3' by3' at all - its only 29" square!)
First attack saw the Roman cavalry charge the chariots!
Position at the end of turn three
Turn four, and the Roman cavalry, mid left, are in a spot of bother!
The British skirmishers turned onto the cavalry's flank, which doubles the value of all hits!
Turn five, and the British cavalry charges the Roman auxiliaries
The end of turn six, and the Roman cavalry has been eliminated! Melees continue turn by turn, until they are resolved. Once a unit has accumulated 15 hits, it is broken and is removed from play.
End of turn seven, the British chariots on a sneaky flanking move, whilst in the centre, the infantry forces get stuck in.
End of turn eight, the Roman archers pulled back onto the hill to avoid being assaulted by barbarian infantry - but that has allowed the latter to swing into the flank of the Roman infantry line!
End of turn nine, the British cavalry has been destroyed by the auxiliary infantry on at the top right, whilst the chariots have charged the rear of the Roman infantry on the left of the picture
End of turn ten, the archers are ordered forward into the flank of the Britons who had previously flanked the main Roman battle line, as the auxiliary infantry also advance down the hill - meanwhile, the Roman unit with the chariots to their rear has been wiped out.
By this stage, turn eleven, most units were hanging on by the skin of their teeth - the auxiliary infantry, for example, were carrying 14 hits - and there had been a couple of lucky escapes for both sides, when flanking forces rolled a 1 for their attack, doubling to 2, rather than a 6, doubled to 12!
End of turn twelve, and both sides are pretty bashed about - the Britons only have a single infantry unit, isolated between three Roman units, plus their chariots and skirmishers out to the left of the picture.
End of turn thirteen, and the last British infantry were eliminated, as the Roman general forms a line with his remaining, battered troops
But the Britons decided they had had enough and ceded the field to their exhausted opponents.
The remaining Roman troops were, from left to right above, the auxiliary infantry on 14/15 hits, a legionary infantry unit on 6/15 hits and the archers on 0/15 hits!
The Brits had 11 hits on the skirmishers and only 2 on the chariot unit.
For those who are interested, here are the rules used:
Very simple but quite pleasing to use - and they lived up to their name, the first image is timed at 1432 and the last at 1527!
I then reset the table and played the same game again, using my adaptation of Andrews home brew ASN rules - but that is a tale for another day!
Well they looked ruddy splendid mate. Good job. You can’t go far wrong with those rules - though recording as many as15 hits on a unit irritates me for some reason. Anywhoo, good job and proof that the investment in time and money was well worth it. Odd that you’ve headed down the teeny tiny miniatures path just as I’ve started to embrace 28mm. lol.
ReplyDeleteCheers JBM - yes, the 15 hits seem a lot, but then, if you roll a 6 with a flank attack, it doubles to 12, less 2 for the Romans having armour - so it might not always take that long to achieve! I had thought of making little boards for each unit with 15 holes and pegs of some type etc - but it all seemed like too much effort, so I just wrote the units name on an A4 piece of paper and marked them off as hits occurred until they reached 15!
DeleteMaybe the scale thing is because you now live in a French mansion with abundant room for a gaming area, whilst I have to squeeze the "chez moi" games onto a 3 x 3 table that isn't even 3 x 3, as it turns out!
Looking good Keith! From your posts on painting progress I really liked the look of your troops but they look even better on the table when fighting!
ReplyDeleteI will be kicking off an ancients project this year and OHW (or a variant of) will be my rules of choice.
Thanks Steve, yes, they are very nice figures and I have been happy with how I have managed to paint them, so its great to get them onto the table, although given my space restrictions, I may already have more figures than I will ever be able to fit into the available playing surface!
DeleteI enjoyed the rules too, very simple and I think I could play them again now and remember 90% of the mechanisms - which is EXACTLY how I want my rules to be!
Nice run through of the rules and combat details. Funlooking game.
ReplyDeleteThanks Joe, all your (un)subtle hints to stop painting and start playing games with these, finally paid off!
DeleteGreat to see them on the table, makes all the work worthwhile. Can't go wrong with the rules either, they work well.
ReplyDeleteCheers Donnie, I really quite enjoy the painting process too, so don't mind the "work" in the least - I have plenty of collections that have seen little or no tabletop action!
DeleteHaving said that, it is of course great to actually play a game with the new collection and the rules do work well to get a small, quick game in, so I think I will try to make it a weekly event in 2025 - that's NOT a New Year Resolution, by the way!
The basic rules work surprisingly well, and their are many variants that make some minor tweaks that may or may not appeal. my Historicon "Waterloo in TWO" game was played with a OHW variant. I think I am going to work more on a somewhat more sophisticated, gridded Napoleonic variant (I do like gridded games - such a time saver!)
ReplyDeleteThanks Peter! I followed Jon's advice below and will give the other Peter's "tweaks" a try out!
DeleteAn engaging and even inspiring report (makes me rethink of repurposing some of my small scale figures for smaller spaces and solo games). Thanks for sharing the details!
ReplyDeleteCheers Ed, I am pleased you found my meagre efforts inspiring 😀
DeleteGreat to see the troops on the table Keith. Enjoyed the report. Looking forward to more.
ReplyDeleteThanks Richard! I did find the table a bit bare looking, so might add some scenic items in future, as long as they don't affect game play!
DeleteGood to see your 10mm armies on the tabletop and in a couple of games. The OHW rules always seem to provide quick and entertaining games.
ReplyDeleteThank you Peter...and for your amended version, which I will give a try too!
DeleteGreat to see you getting a game in Keith, which as I've found tends to motivate one to paint more units to get them on the table. I've tried the rules but they just didn't click with me, but we all have rules we like whilst others don't. As long as you like them that's all that matters!
ReplyDeleteThanks Steve, I do have some other rules options to try out......!
DeleteNice to see this project bear fruit with a game! Like Steve, RAW OHW just seems to attritional and too luck dependent for me. Peter (also above!) provides some more interesting amendments. The scenarios are terrific, however, and worth the price of the book alone.
ReplyDeleteThanks Jon...I just took a look at Peter's amended rules and will give them a try too....happy days!
DeleteSome casualty dials that follow the units around could also be an alternative for recording casualties. Great to see the rules given a run and provide a satisfying result in under an hour.
ReplyDeleteCheers Lawrence! I have seen those dials - not sure they would go up to 15? Also, if possible, I prefer to avoid markers on the table - I used D6 in my ASN test - as units retire once they reach 4 hits - but I don't really like the look.
DeleteGiven its only 4-8 units per side, I don't have an issue with the pen and paper recording method!
Great looking game Keith and good to get the figures on the table. I do enjoy the OHW rules and scenarios. They are a great way to get a game going.
ReplyDeleteThanks Ben, I did enjoy the speed and simplicity - but will give Peter amendments a try out, as they do add some "bits" I think are nice to have - such as morale tests and the ability to discontinue a combat (although perhaps the latter is actually "unrealistic" in earlier periods ...?)
DeleteA successful outing for your great looking Ancients, Keith!
ReplyDeleteThanks Dean, it was indeed 👍
Delete