Saturday 5 February 2022

Friday Night Russian Civil War.....

 Fortunately there were no last minute, Covid inspired changes of plan, and John, Chris and I were able to rock up to Julian's place yesterday evening and engage in some RCW fisticuffs, using the Perfect Captain "Red Actions" ruleset - which I last use probably two years ago. A bonus for me was that I have painted about half my current RCW collection since the figures last hit the table, so I was able to supply all the troops for our Bolshevik side of the table.

The scenario involved the defence of a railhead by one side - Julian gave me the choice of attacking or defending and I chose the latter. John joined me on the Peoples side, whilst Julian and Chris commanded the Running Dogs of Capitalist Repression!

It was a LONG game and was not really at a conclusion when we called time at just after 11pm, although the Whites definitely had the upper hand .... albeit they took a long time to make much progress at all, which is partly a consequence of the rules and the result of firing in particular- its pretty hard to cause actual casualties ie a base removal, but relatively easy to do enough damage to add terror markers or cause units to retire a move, which we did to Chris for three quarters of the game, while Julian took a circuitous flanking route through the lush green forest, listening to the birdsong and smelling the beautiful aroma of the spring flowers on the air!

John and I had three "platoons" each - four base units including one base with an LMG (which counts as two when firing), plus one "special" - I had the newly minted Copplestone artillery piece and John had an HMG crew.

To attack, Chris and Julian each had one extra infantry unit and a special - Chris a Model T mounted HMG and Julian a Krupp field gun.

Lets see some pics!


Initial set up, the Reds were defending the railhead on the left


Chris's force - Julian has also utilised a number of Matchbox vehicles in his collection - I like the way he has added a seated officer consulting a map!


Julian's force, including the Krupp field gun and a Crossley towing vehicle


The Bolshevik field gun entrenched on the high ground and supported by John's HMG


A Heroine of the Soviet Union attempts to inspire the Bolshevik forces


A female Cheka agent looks down on the rail head - are there any backsliders or revisionist traitors in the ranks?


Our three unit cards - all troops bar the sailors were classed as Red Regulars. The fire/melee numbers indicate the multiplier used per base - EG a 4 base unit would fire as 20. You add/subtract factors and then roll 2 D6 and consult a results chart - generally to "kill" ie remove a base, needs an 11 or 12 but its easier to cause terror or retire results. The charge, fear, serious and rally numbers are various morale tests - you have to roll the number shown or less on 2 D6. The bottom three are pretty obvious - evasive is basically moving stealthily, in open order etc and makes the unit a harder target, but slows it down a bit. Being American rules, movement and firing ranges are in good ol' inches!


John's HMG crewed by staunch Bolshevik women (in fact they are supposed to be Poles from the Siberia Miniatures range, but who is counting?!) pepper the White field gun with bullets, causing them a terror (cant fire till its removed)


Chris starts his advance on the White right wing


A female unit, led by Caterina the Chekist, entrenched in front of the railhead


The artillery only have 8 shots per game, so it pays to use them wisely. First fire with the Bolshevik gun rolled a double 6 - a direct hit - and up went the vehicle mounted HMG!


White infantrymen advance past their burning HMG support


Meanwhile, the girls at the railhead wait


Chris concentrates three White units to advance on the hill where my gun was located


As Julian finally appears from the woods on the extreme left flank


A column of Red infantry advance determinedly to confront the threat from Julian


As the majority of the Bolshevik force pulls back off the high ground to concentrate on a close defence of the railhead


The Bolshevik field gun still has six of its eight shots left


Chris's Whites have pushed the field gun off the hill, while Julian's gun had taken out John HMG - booo!


Chris cleverly formed his three units into an angled advance, allowing him to concentrate all their firepower on the ladies in the entrenched position, who could only reply with one third of the fire they were receiving - not good....


The Red Sailors in the adjacent building had this LMG to support them


A Terror Marker has been inflicted on the female platoon


But against the odds, the Reds managed to drive back the White advance - its relatively easy to cause Terror or Retire results in the firing table


Another Bolshevik unit moves to bolster the defence 


But the Whites just keep on keeping on


One last view of the tenacious female unit holding the corner of the defensive line...


Before the combination of infantry and artillery fire power caused them to abandon their trenches and retreat, sweeping the incensed Cheka officer before them!


The Red field gun, meanwhile, had inflicted two "kill" results on one of Chris's units, by rolling a 12 on one turn and an 11 on the next - a pretty rare event in these rules, where artillery seem remarkedly ineffective when firing at lines of troops in the open.

The game really could have gone on another hour I think but its likely the Whites would have prevailed in the end, although with these rules, not a foregone conclusion by any means. To decide, I offered to test the retreating female unit - they had a rally of 7 and a +1 officer (Caterina the Chekist) so had to roll 8 or less to succeed - and we would call it a draw - they rolled a 9 - BUGGER!

Notwithstanding the result, it was great to have a game with the RCW collection again - and the new field gun did not succumb to the curse of the newly painted, doing sterling work with direct hits in three of the four rounds of firing - a feat requiring a roll of 10-12 for the vehicle and 11-12 for the infantry - good work the gunners!

Now, as I have a couple of trips to catch up on - here are some images from day two in Rotorua a couple of weeks ago- 23 January.


Rotorua has quite a lot of this quaint Edwardian colonial architecture. This was only about 8am on a Sunday morning, so not much traffic about!


Walk one was down a very quiet, remote road a few km outside Rotorua


The path allowed limited views of a crater lake formed by relatively recent volcanic activity....


....as well as an actual lake


Intersection mid bush


Our route back to the car


Walk number two was only a couple of km each way to a small waterfall





Two views of Lake Okataina



Final walk of the day - we have done this one before but our planned third walk was a bit of a wash out so we decided to revisit Okere Falls before heading back home.





Steps down to caves adjacent to the falls, where the women and children of the local Maori tribe hid when other tribes raided their area. The steps were built in the Twenties to give visitors access to the caves - the Maori women used ropes down the cliff to access them!



That's it for tonight - four mounted Border Reivers have been completed but I will post them in a couple of days. Take care everyone!

33 comments:

  1. Great to see the field gun in action, along with quite an array of other interesting units.

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    1. Thanks Lawrence. I think this RCW collection is one of my favourites (at the moment anyway) I already probably have more than I need, but if the order from Brugade ever turns up, there are about eighty more RCW troops in that too...equating to five or six more units in the scale we use for Red Actions!

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    2. Picking favorites? That is a toughie. Fine looking collection, though.

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    3. LOL - true Jon - like a favourite child :) I suspect my favourite army is usually the one I have most recently played a game with!

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  2. Nice looking minis, great looking game, lovely scenery on the walks! It’s a good job I’m not the jealous type…

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    1. Thanks JBM....But, you are in Wales in mid winter, what could you possibly find to be jealous of??!😂

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  3. Keith, you live in a beautiful part of the world. Absent the tropical flora, your photos remind me very much of Western Oregon and Western Washington states west of the Cascade Mountains.

    Great to see your RCW collections out for battle. It is fun to compare your smaller scale actions in 28mm to Graham's larger scale actions in 15mm.

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    1. Thanks Jon, I have been interested to follow some of your remote RCW gaming experiences with Trebians and co.

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  4. Very fine looking Reds & Whites, great sounding game. Anticipation of Julian's flank arrival must have been strong. Red Captains always intrigued me, just always gravitated to Second World War.

    Lots of delightful looking walks out your way. Thanks for sharing. Unlike your summer weather, we're to get from a tenth to a quarter
    inch of ice today. After the melt, perhaps a game with one of my friends. Or solo, but a game!

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    1. Thanks Joe, I have a small 20mm WWII collection (originally for CoC, which Julian and I played a few times several years ago). He has mentioned a possible return to this period sometime this year....in the meantime, I am pleased to get some game time with my RCW troops! Glad you are still enjoying the images if our walks!

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  5. That's a fine looking game and some lovely units on show there. The RCW is similar to the AVBCW in there is quite a lot of nice kit that can be fielded, along with great flags, uniforms etc..

    As always some great photos from you walks, which are always appreciated, especially when it's wet and windy here!

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    1. Thanks Steve...I have been tempted by AVBCW more than once but I haven't succumbed as yet...maybe one day?! We have had rain overnight for the first time in a couple of weeks, the tail end of flood causing weather that hit the west coast of the S Island last week.

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  6. It was worth waiting for lovely to see so many RCW figures on the table. I like the idea of the 12 man units. We tend to play more skirmish but nice to see them ranked up…..gives me some ideas 👍

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    1. Funnily enough Matt, having recently played a couple of games of Sharpe Practice and then seeing you (and others) using TMWWBK or similar, I have liked the idea of singly based RCW figures....the grass is always greener to the wargaming butterfly!😂

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  7. Replies
    1. Cheers Scotty, looking forward to seeing your SCW in action too!

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  8. Beautiful landscapes and great looking game sir!

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    1. Thank you for dropping by and commenting Michal

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  9. RCW is an interesting situation, with both sides short of resources, the odd bits of technology, and even a bit of cavalry or Cossacks to be seen still!

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    1. Thanks Peter, yes, it's an interesting conflict, even more so if you factor in foreign intervention forces, UK, US, Japan and France being the main ones. We did have the option of cavalry for this game but felt they would not be well suited to the tactical situation!

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  10. Sounds like that rules set might need a tweak or two to be a bit more deadly for those resilient units who just won’t die?

    Great to see the collection enjoying time on a nice looking table sir and wow, still envious of those amazing places you get to visit in NZ

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    1. Thanks Dai - I think the idea of the rules is that it really takes a lot to close with and kill the enemy - the units we drove back generally passed their test next time and could advance again, but its quite easy to achieve terror or retire results. Infantry using the "evade" move are a lot harder to hit, and after the first game or two, we basically all manoeuvre that way, so even at close range, we blaze away but often with no result - which is possibly quite realistic for this type of warfare? The one area I dont like much is the ineffectiveness of artillery on troops in the open...basically the field gun is no more likely to cause casualties than a unit of riflemen, apart from it gets two turns - one role for a direct hit, which always kills or destroys the target, then a second for peripheral damage, which is calculated in the same way as firing infantry.

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  11. I've downloaded several of the "Actions" rules sets (Red among them). Have looked them over many times but not played them; interesting to see your observations. And always cool to see a RCW game (the interwar period being what it is). Lovely walks, too (thanks for sharing!).

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    1. Thanks Ed - do you play RCW using a different rule set? (I should know,,,I may even have left a comment on an RCW AAR on your blog, but I am getting older, you know, mind aint what it used to be and all that!) It is a fun period and could easily be morphed into other genres - Julian has several of the "Dunsterforce" scenario books and has some WWI Brits that have occasionally crossed swords with both generic "Natives" (Pathans etc) and Bolshevik Russians. Glad the scenery is of interest, I have a couple more outings to post but want to spread them out a bit!

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    2. No: I don't have RCW, but I've got the rules (among others from the Perfect Captain); was curious about them.

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  12. Cracking looking game and a newly painted unit performs that is a true rarity. Glad to see you managed to get a game in.
    Cheers
    Stu

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    1. Thanks Stu...yes, very satisfying to break the curse of the newly painted figures in such dramatic fashion!

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  13. Your bolsheviks look great,it's a very tempting period for me,armoured cars,armoured trains, cavalry and flags!
    Best Iain

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    1. Thanks Iain, I think you need to start an RCW Project....you know it makes sense!

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  14. A nice looking game Keith…
    The result may not have been as conclusive as you would have wished… but a wargame with your mates… winner.
    The Russian Civil War is another period that my butterfly is tempted by…
    Lovely scenic photos from your walks… it’s just wet windy and cold here…you would think I would be used to it now 😁

    All the best. Aly

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    1. Cheers Aly, I was happy with the result...if it had been conclusive, I think John an I would have been conclusively beaten...stopping where we did meant we could retain a modicum of self respect! I am pleased you are still enjoying the walking pics...if it makes you feel any better, it's been raining for the last twenty four hours here and forecast to be similar weather most of this week....still in the mid twenties temperature wise though 🙂

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  15. Nice looking game! I like games that take awhile to play but I tend to top out at 6 hours. How long did this one take?
    Congratulations on getting your RCW troops onto the table. That’s what makes all that effort to paint them worth it. 😀

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    1. Thanks Stew - it was indeed just rewards for all my hard work at the painting desk - particularly as the Bolshevik field gun played a blinder! If we had stopped the clock all the time like a game of American Football, the game probably only lasted 90 minutes - but with all the arguing, checking rules, prevaricating about what to do etc - it started about 6pm and as I mentioned, ended about 11. Personally I was glad we ran out of time and so did not witness a complete drubbing by the forces of oppression...coz that what was on the cards I think!

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