Today, a glorious warm sunny Auckland summers Sunday, we spent 6 hours inside, pushing toy soldiers around a rather large table! Mark designed the scenario and used the geographical location as an excuse to get his recently built Italerei Southern European church model into action.
Here are the scenario notes as provided to us ahead of time by the ever well-organised Mark:
BACKGROUND - BRITISH
In the winter of 1808-09 the British army is in retreat across northern Spain. You have been doggedly pursued by the French. A series of sharp rearguard actions that, combined with the harsh winter conditions, has been hard on your troops. On 12 January you arrived at the port of Corunna on the northern coast of Spain from where the Royal Navy will evacuate you, but the transport ships have not arrived.
The French were slow to arrive, but on the morning of the 14th it is clear that they are present in force. Late that same day the first of the transports have arrived and the loading of transport, much of the artillery and some cavalry occurred that night, but much more time will be required for the whole army. You will need to stand and fight and must develop a battle plan that enables you to hold a position until nightfall on the 15th (that is 3:30 PM on game day), when evacuation will begin. A stout defence, and probably a defence in depth will be a necessity.
Note: This is not a refight of the Battle of Corunna. While the order of battle is similar and the strategic situation is historical, the tactical situation and the terrain do not match the historical battle.
Deployment
You are outnumbered both in infantry and cavalry and the Spanish force is not available to you without a negative cost. You can deploy at any point north of the centre line including inside the monastery grounds (with a maximum of two battalions therein), but short of Portargo. you may deploy on the reverse slope of the long ridge (the crest will run down the centre of the ridge). Troops behind terrain do not have to be deployed until the enemy has deployed. You can hold as many units off table as you wish (the Spanish must be off table until you call them), but you must mark all off-table units on the map where you wish them to come on.
To call up off table troops in their marked position will require a die roll of 3+ first attempt, but automatically on the second attempt. If you wish to bring them on in a different location to that marked, a 5+ is required first attempt, a 3+ second attempt and they will arrive automatically on the third attempt.
Rules for the use of crests and the reverse slope will apply.
Victory Conditions:
Minimising losses and controlling the roads to your rear is your objective. You cannot gain a victory here, but you can come out of it with honour. You lose honour point as follows:
-15 points If 18 or more British units are disrupted, shaken or destroyed at the end of the game or
-10 points If 12-17 British units are disrupted, shaken or destroyed at the end of the game or
-5 points If up to 11 British units are disrupted, shaken or destroyed at the end of the game.
-10 points If you call on the Spanish force.
-10 points If more good order enemy units than good order allied units are between the two roads and north of the monastery at the end of the game.
Results:
-30 points or less Total disaster. Only a few thousand troops have been evacuated and all supplies are lost. The Government has fallen, senior officers have been relieved of their commands. markets have crashed and negotiations with France have commenced.
-20 to -29 points Serious defeat: As much as half of the army and all supplies has been lost. Questions have been asked in Parliament and senior officers have been relieved of their commands.
-10 to -19 points Tactical Defeat: While a portion of the army and most of the supplies has been lost, Horseguards is painting a rosy picture of victory through a successful evacuation, although the Prime Minister’s Office is not convinced, and the press is calling for heads.
Any other result An Honourable Outcome: The army has been successfully evacuated with a
small loss of supplies. The press and the opposition are calling for an inquiry, but they are drowned out by the Admiralty crowing about how it was they who saved the day by evacuating the troops.
Allied Order of Battle
British
Cavalry Division
Brigade - 3 regiments of hussars
Brigade - 2 regiments of light dragoons
Infantry Division
Brigade - 2 battalions of guards
Brigade - 1 highland and 2 line battalions
Brigade - 3 line battalions
Infantry Division
Brigade - 3 line battalions
Brigade - 4 line battalions
Brigade - 3 line battalions
Infantry Division
Brigade - 2 line battalions and one rifle battalion
Brigade - 2 line battalions
Artillery - Two Small batteries
Spanish Allies
Infantry Division
Brigade - 6 small line battalions
Brigade - 5 small line battalions
Cavalry Brigade - 2 small dragoon regiments
Artillery - 1 standard battery
Key Rules to Remember - three new (in italic) and others that are often forgotten.
• Bunching - Infantry and cavalry lines bunch front to rear, columns bunch all around. Bunched
units are ruled disordered.
• Firing:
• Support - firing units add additional dice for each supporting unit up to two units and supporting
units do not have to fire at the nearest target.
• Columns firing - halve the number of firing dice (rounded down)
• Dense targets - normal score to hit, 5+ to save
• Cover - other than in substantial buildings only counts for musketry
• Shooting through gaps - measure centre of firer to centre of target and use the special device to
check the gap
• Combat:
• Defenders must test for defensive fire if facing a charge
• Charging units must test to charge home if they take any unsaved hits from closing fire
• Support - only units in physical contact can claim support.
• Rallying
• Cavalry rally after a charge - can rally forward or rally back (one non-standard move to the rear). Are automatically rallied at the commencement of the next player turn.
• Rallying from a 4+ status:
• Units must be joined by a general
• Place a rally marker beside the unit
• If the unit is inactive or not fired on AND scores a rally result on its next activation will be ruled rallied to a 3 status
As the defending British, we could not win - but that's never worried the British army - we still had an excellent opportunity to give Johnny Foreigner a bloody nose! We decided to accept the -10 points and have the Spanish on from move one - commanded by Chris, they would hold our right flank - the positions adopted are as below.
The British cavalry was all under Nicks command but held off table as a nice little surprise for the garlic munchers!
Huzzah for our brave chaps and not forgetting those Spanish squares for holding the Frenchie cavalry at bay too! A fine looking game and scenario. Just a shame you had to spend it indoors on such a lovely day. How we suffer for our hobby;).
ReplyDeleteI know Steve, ain't it the truth - I could have been at home, outside in the sun, cutting my grass or washing the car .....!
DeleteThanks for doing such an enjoyable post, 6 hours well spent by your group. I am now making coffee ….. for another read :-)
ReplyDeleteI certainly felt it was time well spent Norm and glad you enjoyed my report!
DeleteThat looked like a lot of fun. The Spanish performed admirably and their squares held well, and it must have been a real bonus ti then see them go on the attack.
ReplyDeleteThanks Lawrence yes, a fun day indeed! With Chris running the show, an aggressive type of defense was always the most likely!
DeleteKeith, this was truly a dandy of a game. Do I dare say "Epic"?
ReplyDeleteLooks like a fun and engaging battle for all but I wonder about the decision to take the 10-point loss at the start and limit yourselves to a Tactical Defeat. Did the players believe that they would have fared worse if the Spanish had not come on table early? Of course, doing so would have missed the opportunity of seeing French cuirassiers blown away by Spanish infantry.
Hi Jon...released your comment from the Spam purgatory (along with three others!)
DeleteYes, I think we agreed, we would need the Spanish to avoid a total disaster...so given that, why delay their arrival ? It also gave Chris something to do...although, there were 4 British commands available.
As Mark pointed out constantly to a complaining French commander, the British could not win, they could only manage the level of their loss!
Superb game and plenty of photos to enjoy
ReplyDeleteCheers Scotty.....plenty of photos, for sure!
DeleteWow! That's a great looking game with tons of lovely figures. Nice rundown of the scenario and rules too.
ReplyDeleteThanks Dean, figures were mainly Marks, but Paul and I supplied most of the Brits - and some of the French were venerable veterans such as Minifigs, painted 40 years ago or more!
DeleteOnce more into the SPAM filter?
ReplyDeleteREALLY...I wonder why that is, Jon? Reminds me to go and check it though!
DeleteOh, really awesome looking game sir!
ReplyDeleteThanks for that Michal, it was a good day out!
DeleteA wonderful large game setup with lots of photos showing the game’s progress and all those splendid looking units.
ReplyDeletePleased you appreciated all those pictures, Peter...I sometimes think I take too many!
DeleteGreat game and report Keith. I wonder if the French commanders could think of a better way of dislodging the Brits in the post game analysis?
ReplyDeleteThanks Richard - I am not sure at least one of them was in any state for any constructive reflection - on one occasion, he rolled 3 x 1! As I alluded to on Marks 1866 blog, the two French commanders attacking the monastery must have been rolling very badly - they only needed a 4 5 or 6 to "break into" the defended area - then, it would have been a straight fight against the defenders - but despite many attempts to assault the walls, they were never breached - and why did they not just go around it??
DeleteWow who cares what the weather is like I would rather be inside gaming with all those lovely Napoleonic figures'👍 what a lovely setup and battle a great way to close for Christmas
ReplyDeletePretty much my thoughts too, Matt - thanks for the moral support though :)
DeleteSplendid looking game and congratulations on your tactical defeat! Love the Spanish squares and I am reminded I've got tge church used as a monastery, must get it out for a game!
ReplyDeleteBest Iain
Thanks Iain...it is an earlier generations version of The Miracle of Dunkirk! Britain does this sort of thing so well.....lots if practice 😆
DeleteAn impressive game Keith…
ReplyDeleteIt’s nice to see the Spanish holding their own against the French….
All the best. Aly
Thanks Aly....they did, of course, have a far more competent commander in Chris than any Spaniard ever had in real life! Even Spanish squares are pretty hard for cavalry to break, unassisted.
DeleteWhat a great looking table Keith! Looks like an awesome game. Great figures and great terrain too. Your battle report shows it was well worth setting it all up. I can only dream of doing games as big as that! Very impressive!
ReplyDeleteCheers Jason....yes. we are very fortunate that Barry has this venue available but it's a moot point "for how much longer " as our host is in his mid 80's.... like you, I have no room for this size if table chez moi....
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