As mentioned, last Sunday our usual group less Mark who had commitments elsewhere, met at Barry's place to enjoy six hours of 28mm madness "somewhere" in the Russian east, circa 1920. Julian came up with the scenario, provided the rules (Red Action from The Perfect Captain) and the bulk of the figures. Barry provided the venue and his recently painted Copplestone Warlord Chinese troops, Rick provided an armoured train, tracks and the Czech Legion and I provided my own Bolshevik troops, a mixture of Copplestone and Brigade with a few Siberia Miniatures added in.
A relatively simple scenario...at one end of the twelve by six table was a small town defended by around six units of White infantry, firmly ensconced in trenches and supported by artillery and HMG's. These were commanded by Adrian and John. The attackers were Barry (against John) with his Chinese and Paul, using Bolshevik troops from Julian's collection (against Adrian). At the other end of the table, connected to the besieged town by a railway line, was Ricks armoured train coming to the rescue, supported by Cossack cavalry, again supplied by Julian, and commanded by Chris on one side of the track and Julian himself on the other. Between Pauls rear and Chris, I had six battalions of my infantry supported by one gun supplied by Julian, HMG's and a "little tank"....in this case the French FT7. We also had a random chance of having a Red aircraft come on to support us for three consecutive actions....as it happened, it arrived just in time to witness the end of the game.
Very briefly, the train advanced quite slowly along its line, with Red artillery and my tank taking potshots at it each turn. I believe I hit the engine once with my gun (before it was put out of action by HMG fire from the train) once with my tank and the Paul administered the coup de grace by getting the fatal third hit as the train got to the three quarters point of its journey. In addition, my tank also scored a hit on the dreaded HMG wagon...SIX HMG's !!!. Meanwhile, Chris had more success than expected against my infantry, destroying two HMG teams, two infantry battalions and the artillery piece for the loss of one cavalry unit and one tachanka, but Paul won the game for the Reds by cleverly scoring several flukey direct hits on Adrian with his artillery, forcing the White infantry to quit their protective trenches and fall back into the town. Barry and John traded shots but neither gained advantage over the other. Julian's advance on Barry's rear was too slow to be any threat. At about three thirty in the afternoon, our umpire Julian declared the game a total Red victory...and as he was commanding White troops, we can be sure he was not biased in our favour!
My main contribution to our victory was that I read the rules over breakfast and thus was able to point out the huge artillery piece on Ricks train was not allowed to fire unless the train was stationary, which stymied his plan somewhat...plus I held back three battalions in a secondary line and had them spend four actions digging trenches, which slowed Chris up despite his success against the first line.
Below are the images as follows...hopefully😀
My unit cards
Ricks Czech Legion train ..a Company B model
"Officer" company of White troops commanded by Adrian
Some of my Bolshevik troops
More of my figures
Adrian's defensive position
Fighting under Tovarich Lenins image
White Cossack cavalry under Chris disperse my first defensive line
Johns Whites defending against Barry's Chinese
Chinese Warlord infantry
Chinese command and support weapons
Cossacks pursue routing Bolsheviks< br />
Train steams past Bolshevik trenches
Chinese truck mounted HMG takes on the armoured train
Entrenched Bolshevik infantry await the Cossacks
Cossacks charge a battalion of female Bolsheviks
The train disappears towards the besieged town
Pauls Bolsheviks advance against Adrian
Female Bolsheviks routing...they were destroyed by the pursuing Cossacks..the Cads!
HMG carriage knocked out by tank fire
Victory for Pauls Bolsheviks
Train engine hit for a third time
The game was called as a Red Victory!
Nice photos! Who doesn’t love running an armored train? Good eye in pointing out the proper operation of the rail gun.
ReplyDeleteThanks Jonathan ....it's a rare event for me to read the rules PRIOR to the game...usually I find that sort of useful information half way through the day!
DeleteSplendid looking game and I'm with Jonathan, who doesn't love an armoured train!
ReplyDeleteBest Iain
Yes it was a great day and I agree with you both, it's a great model and Rick has done his usual outstanding job painting it.
DeleteFantastic looking game. And I see I'm not the only one that loves that train. But on a lower tech note, great to see those Tachankas out and about as well!
ReplyDeleteCheers Nate ...Chris made pretty good use of the tachankas too...not sure if he was sticking 100% to how they should operate, but it worked well for him!
ReplyDeleteWhat a fabulous looking game. Love the figures, love the train and love the photos!
ReplyDeleteReading the rules? Who ever heard of that!!
Thanks James ....re the rules, I know right? Someone else usually knows what's supposed to happen next...I just want to move the figures and roll the dice...the rest is just sooooo much trouble!
ReplyDeleteA great looking game Keith...
ReplyDeleteYou have rules!!!
All the best. Aly
Thanks Aly....to be fair, we often treat the "rules" as suggestions....but in this instance, the suggestions I found over my fried eggs at 730 were ones I fully agreed with...I have very little doubt that if I had not pointed it out, our "unbiased" umpire (who was after all playing an active role on the side of bourgeois reaction) would have let the trains huge cannon fire each move, to the severe detriment of the People!
ReplyDelete